Queues the player, or the player's group, for a battlefield instance.
JoinBattlefield(index[, asGroup[, isRated]])
- Number - Which battlefield instance to queue for (0 for first available), or which arena bracket to queue for.
- Boolean - If true-equivalent, the player's group is queued for the battlefield, otherwise, only the player is queued.
- Boolean - If true-equivalent, and queueing for an arena bracket, the group is queued for a rated match as opposed to a skirmish.
The function requests the player to be added to a queue for a particular instance of the currently selected battleground type, as set by RequestBattlegroundInstanceInfo(index). You CANNOT queue immediately after a RequestBattlegroundInstanceInfo call, and must instead capture the event that indicates that the instance list is available.
The following code creates a utility function, JoinBattlegroundType, which allows you to queue for the first available instance of a specific battleground type.
do local f, aG, iR = CreateFrame("FRAME"); f:SetScript("OnEvent", function(self, event) JoinBattlefield(0, aG, iR); self:UnregisterEvent("PVPQUEUE_ANYWHERE_SHOW"); end); function JoinBattlegroundType(index, asGroup, isRated) if f:IsEventRegistered("PVPQUEUE_ANYWHERE_SHOW") then error("A join battleground request is already being processed"); end f:RegisterEvent("PVPQUEUE_ANYWHERE_SHOW"); aG, iR = asGroup, isRated; RequestBattlegroundInstanceInfo(index); end end
- When the Arena Battlemaster window is open, index 1 is 2vs2, index 2 is 3vs3 and index 3 is 5vs5.
Patch 5.1.0 (2012-11-27): Protected.