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Determine whether a unit is in combat or has aggro.

affectingCombat = UnitAffectingCombat("unit");


String - The UnitId of the unit to check (Tested with "player", "pet", "party1", hostile "target")


Boolean - Returns true if the unit is in combat or has aggro, false otherwise.


  • Returns true when initiating combat.
  • Returns true if aggroed, even if enemy doesn't land a blow.
  • For hunters, it returns true shortly after pet enters combat.
  • If using timed spell such as aimed shot, returns true when spell fires (not during charge up).
  • Returns to false on death.
  • Returns false if the unit being checked for aggro is out of range, or in another zone.
  • Returns false if a unit is proximity-aggroed. It wont return true until it either attacks or is attacked.