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API UnitHealthMax

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Returns the maximum health of the specified unit.

local max_health = UnitHealthMax(unit);


UnitId - the unit whose max health to query.


Integer - the maximum health of the specified unit, returns 0 if the specified unit does not exist (eg. "target" given but there is no target)


Print the maximum health of player and target units to the chat window:

ChatFrame1:AddMessage('Player max health: ' .. UnitHealthMax("player") .. " HP");
ChatFrame1:AddMessage('Target max health: ' .. UnitHealthMax("target") .. " HP");

See Also