A Glade Defense (quest)

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NeutralA Glade Defense
Start
End
Level

101 - 110 (Requires 101)

Category
Experience

15,200

Rewards

100 Order Resources
15g 80s

Shareable

No

Previous

N Druid [101 - 110] Recruiting the Troops

Next

N Druid [101 - 110] Branching Out

Objectives

Use the Scouting Map and complete the mission,"A Glade Defense."

Description

We have a new mission that needs our attention, Archdruid. Deep in the forests of Val'sharah, a small druidic outpost known as Shal'doren Grove is under attack by satyrs.

Send our champions to deal with this threat at once, <name>. We cannot allow these satyr incursions to grow unchecked!

Rewards

You will receive: 15g 80s

You will also receive: 100 Order Resources

Progress

The satyrs are growing bolder with every day.

Completion

Not only was the mission a success, but our champions recovered an inscribed leaf of ancient knowledge. These may be of great interest to Leafbeard the Storied, the Ancient of Lore who resides to the north.

Gains

Notes

Unlike your first class hall mission, this one is not accelerated. You will need to wait out the full 4 hours.

Progression

Level 98

  1. N Druid [98 - 110] A Summons From Moonglade
  2. N Druid [98 - 110] Call of the Wilds
  3. N Druid [98 - 110] The Dreamway
  4. N Druid [98 - 110] To The Dreamgrove
  5. N Druid [98 - 110] Weapons of Legend
  6. Acquire the chosen artifact:
  7. N Druid [98 - 110] Sowing The Seed
  8. N Druid [98 - 110] The Seed of Ages
  9. N Druid [98 - 110] Ascending The Circle
  10. N Druid [98 - 110] Word on the Winds
  11. N Druid [98 - 110] Making Trails

Level 101

  1. N Druid [101 - 110] Growing Power (optional)
  2. Complete all of:
  3. N Druid [101 - 110] Sister Lilith
  4. N Druid [101 - 110] Recruiting the Troops
  5. N Druid [101 - 110] A Glade Defense
  6. N Druid [101 - 110] Branching Out
  7. N Druid [101 - 110] Sampling the Nightmare
  8. N Druid [101 - 110] Dire Growth

Level 103

  1. N Druid [103 - 110] Malorne's Refuge
  2. N Druid [103 - 110] Grip of Nightmare
  3. N Druid [103 - 110] Tracking the Enemy
  4. N Druid [103 - 110] Idol of the Wilds
  5. N Druid [103 - 110] Gathering the Dreamweavers
  6. N Druid [103 - 110] The Protectors
  7. Optional

Level 110

  1. N Druid [110] The Way to Nordrassil
  2. Complete all of:
  3. N Druid [110] A Dying Dream
  4. N Druid [110] Communing With Malorne
  5. N Druid [110] A New Beginning
  6. Complete both:
  7. Complete all of:
  8. N Druid [110] Enter Nightmare
  9. N Druid [110] Defenders of the Dream
  10. N Druid [110] The War of the Ancients
  11. N Druid [110] Archimonde, The Defiler
  12. N Druid [110] The Demi-God's Return
  13. N Druid [110] A Hero's Weapon

Patch changes

External links