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A Hero's Weapon (druid)

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NeutralA Hero's Weapon
Start
End
Level

110 (Requires 110)

Category
Experience

7,400

Rewards
Shareable

No

Previous

Objectives

Approach the indicated location before the Seed of Ages and raise your weapon.

Description

Archdruid, in our short time together you have done much to aid the Circle.

We are inspired by your determination and have developed a new technique that will bind the power of your weapon with the Emerald Dream itself!

Everything is prepared. When you are ready we shall begin.

Rewards

You will learn: [Heroic Weapons]

You will also receive: 9g 70s

Progress

We honor you, Archdruid.

Completion

With this new power, the Legion will fall!

Gains

Notes

Quest accept
Rensar Greathoof says: Come with me to the Seed of the Ages, Archdruid. There, we will unlock additional mysteries of your weapon.
Rensar Greathoof
Gossip I am ready.
Rensar Greathoof says: Ever have you been a fierce defender of the wilds. The skill with which you wield your ancient weapon proves you worthy to be our champion.
Rensar Greathoof says: Now, through the victories you've achieved and the resources you've gathered, we can awaken your artifact's full potential.
Rensar Greathoof says: Let the Seed of Ages infuse your weapon with power! Watch it grow mightier than ever before!
The Archdruid steps into the circle and infuses their weapon!
Rensar Greathoof says: Nature's essence flows through your weapon! In your hands, it shall make the dark forces threatening Azeroth tremble! Andu-falah-dor!

Progression

Level 98

  1. N Druid [98 - 110] A Summons From Moonglade
  2. N Druid [98 - 110] Call of the Wilds
  3. N Druid [98 - 110] The Dreamway
  4. N Druid [98 - 110] To The Dreamgrove
  5. N Druid [98 - 110] Weapons of Legend
  6. Acquire the chosen artifact:
  7. N Druid [98 - 110] Sowing The Seed
  8. N Druid [98 - 110] The Seed of Ages
  9. N Druid [98 - 110] Ascending The Circle
  10. N Druid [98 - 110] Word on the Winds
  11. N Druid [98 - 110] Making Trails

Level 101

  1. N Druid [101 - 110] Growing Power (optional)
  2. Complete all of:
  3. N Druid [101 - 110] Sister Lilith
  4. N Druid [101 - 110] Recruiting the Troops
  5. N Druid [101 - 110] A Glade Defense
  6. N Druid [101 - 110] Branching Out
  7. N Druid [101 - 110] Sampling the Nightmare
  8. N Druid [101 - 110] Dire Growth

Level 103

  1. N Druid [103 - 110] Malorne's Refuge
  2. N Druid [103 - 110] Grip of Nightmare
  3. N Druid [103 - 110] Tracking the Enemy
  4. N Druid [103 - 110] Idol of the Wilds
  5. N Druid [103 - 110] Gathering the Dreamweavers
  6. N Druid [103 - 110] The Protectors
  7. Optional

Level 110

  1. N Druid [110] The Way to Nordrassil
  2. Complete all of:
  3. N Druid [110] A Dying Dream
  4. N Druid [110] Communing With Malorne
  5. N Druid [110] A New Beginning
  6. Complete both:
  7. Complete all of:
  8. N Druid [110] Enter Nightmare
  9. N Druid [110] Defenders of the Dream
  10. N Druid [110] The War of the Ancients
  11. N Druid [110] Archimonde, The Defiler
  12. N Druid [110] The Demi-God's Return
  13. N Druid [110] A Hero's Weapon

Patch changes

External links