The twisted, mutilated bodies of the Abominations are comprised of multiple dead limbs and body parts from various corpses. These enormous warriors love to carve flesh and tear their enemies apart. The slow moving and slow-witted Abominations constantly drip blood behind them and smell like a disease ridden slaughterhouse. They carry large cleavers into combat and wield various sickle-bladed hooks on their disproportionate limbs.
Abominations are very powerful ground melee troops with lots of hit points. You should build two Slaughterhouses so that you can build two Abominations at once. Be sure to upgrade the Abominations as much as possible. Abominations are a good progression after Ghouls.
Use Abominations with Necromancers. Cast Unholy Frenzy on Abominations to make them even more powerful. The Abominations are the Undead counterpart of the Human Knight, Orc Raider and Night Elf Huntress.
Counters
Abominations have heavy armor which means it's best to use magic attacks against them.
Spells and abilities[]
Cannibalize[]
Consumes a nearby corpse to heal 25 hit points per second. It takes 20 seconds to fully consume a corpse.
Research Cost
Researched At
Upgrade Time
50
Crypt
15 sec.
Duration
Range
Allowed Targets
Effect
20 sec.
5
Dead, Organic
Heals 25 HP/sec.
Notes: The most wounded units are prioritized, if a group is ordered to cannibalize.
Cannibalize takes a while to work so its best to use it after a battle or to make sure the enemy isn't attacking you while you're using it. Cannibalize and Raise Dead will automatically use corpses in a Meat Wagon as if the corpses were on the ground. So bring Meat Wagons with Exhume Corpses. When units Cannibalize, the most injured units do so first. Group orders won't apply to Ghouls (and Abominations) that are busy Cannibalizing corpses. This is because it would prevent them from healing (Cannibalizing) before the process is complete.
Disease Cloud[]
Infects nearby enemy living units with Disease Cloud. Disease Cloud deals 2 damage per second. Lasts 75 seconds.
Research Cost
Researched At
Requirements
Upgrade Time
100 200
Slaughterhouse
Black Citadel
45 sec.
Duration
Allowed Targets
Effect
75 sec.
Ground, Enemy Organic, Neutral
Deals 2 damage/sec.
Though the negative regeneration means almost nothing against most units (especially when the enemy has increased natural regeneration), the disease cloud acts as a pseudo-wall when the Abomination dies.
Upgrades[]
Unholy Strength
Increases the attack damage of Ghouls, Meat Wagons, Abominations, Skeleton Warriors, and Skeletal Mages.
Research Cost
Researched At
Upgrade Time
Effect
125 50
Graveyard
60 sec.
Normal attack: 34-46 (40 avg)
Improved Unholy Strength
Further increases the attack damage of Ghouls, Meat Wagons, Abominations, Skeleton Warriors, and Skeletal Mages.
Research Cost
Researched At
Requirements
Upgrade Time
Effect
200 150
Graveyard
Halls of the Dead
75 sec.
Normal attack: 35-53 (44 avg)
Advanced Unholy Strength
Further increases the attack damage of Ghouls, Meat Wagons, Abominations, Skeleton Warriors, and Skeletal Mages.
Research Cost
Researched At
Requirements
Upgrade Time
Effect
275 250
Graveyard
Black Citadel
90 sec.
Normal attack: 36-60 (48 avg)
Unholy Armor
Increases the armor of Ghouls, Abominations, Skeleton Warriors, and Skeletal Mages.
Research Cost
Researched At
Upgrade Time
Effect
125 50
Graveyard
60 sec.
Armor: 4
Improved Unholy Armor
Further increases the armor of Ghouls, Abominations, Skeleton Warriors, and Skeletal Mages.
Research Cost
Researched At
Requirements
Upgrade Time
Effect
200 150
Graveyard
Halls of the Dead
75 sec.
Armor: 6
Advanced Unholy Armor
Further increases the armor of Ghouls, Abominations, Skeleton Warriors, and Skeletal Mages.
Research Cost
Researched At
Requirements
Upgrade Time
Effect
275 250
Graveyard
Black Citadel
90 sec.
Armor: 8
Backpack
Gives the ability to carry up to two items. Items carried by the unit will be dropped upon death.
Units can not use or gain benefits of items that they carry.