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Acolyte (Warcraft III)
|Hit point regeneration||Blight|
|Hit point regeneration rate||2.00 HP/sec.|
|Build time||15 sec.|
|Normal attack:||9-10 (9.5 avg)|
|Movement Speed||Slow (220)|
Acolytes are human beings who have given themselves over to the power of Ner'zhul and the Scourge. These bitter, fanatical men and women will stop at nothing to promote the Lich King's will and maintain the secrecy and dominance of the Cult of the Damned. They view their own deaths and the possibility of becoming undead as the ultimate rewards for their service to Ner'zhul.
Acolytes do not need to maintain buildings under construction. Buildings will continue construction on their own (like StarCraft Protoss). This means a player only needs up to six acolytes (outside of expansion mines); five gathering gold from a haunted mine, while another builds whatever is needed by the player.
In order for Acolytes to summon buildings into existence, they must be built on blighted ground, with the exception of the Necropolis and Haunted Gold Mine. Blighted ground is created whenever Undead buildings are created or when a Sacrificial Skull is used. The Necropolis and Haunted Gold Mine generate a large patch of blight, whereas all other buildings create smaller patches. Blight also allows Undead units to heal outside of fountains and other healing effects, and causes Undead heroes to regenerate health at a much faster rate.
When it comes to defensive building, Acolytes are worst in doing so, because the Ziggurat costs a significant amount of gold and upgrading it into the Spirit Tower costs even more resources, while the Nerubian Tower doesn't deal enough damage, along with requiring a patch of blighted ground to start off with.
Acolytes can also unsummon their buildings when the player decides to. This destroys the said building over a short period of time, but the player is granted 50% of the resources used in its construction. Acolytes automatically unsummon a Haunted Gold Mine when it has been depleted of its gold. This is typically useful when the player needs to get some resources in a hurry late-game.
Spells and abilities
- Acolytes can repair Buildings and Mechanical Units automatically when Repair is enabled.
- Repairing costs Gold and Lumber. If you do not have enough Gold or Lumber you will not be able to repair.
- Mines gold from gold mines.
- Brings up a list of the available buildings that you may choose to summon.
- Unsummons a building, destroying it and refunding half the cost.
Acolytes automatically Unsummon Haunted Gold mines after they are empty.
If you have run out of money and do not have enough to summon a new Haunted Gold Mine, use Unsummon on some of your non essential buildings to gain enough resources to summon a Haunted Gold Mine.
If you are low on resources and have a town that is under attack and that also cannot be saved, Unsummon the buildings.
- Target an Acolyte to sacrifice it and turn it into a Shade. Shades are invisible spirits that can see invisible units. Shades cannot attack.
|Patch 1.17 (09/20/2004)|
- Patch 1.10 (2003-07-03): Undead Acolytes and Night Elf Wisps that are rallied to an incomplete Entangled or Haunted Gold Mine will now automatically begin to mine once the structure is completed.
- Patch 1.06 (2003-06-03): Acolytes now have 220 health, up from 180.