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Adrenaline Rush

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For the Pet Battle ability, see [Adrenaline Rush].
Adrenaline Rush
Spell shadow shadowworddominate.png
Usable by



3 minutes

Other information
Level learned


Related buff
Spell shadow shadowworddominate.png
  • Adrenaline Rush
  • Energy regeneration increased by 60%.
    Melee attack speed increased by 20%.
  • Duration: 20 seconds
"Let'sget'em! Whatarewewaitingfor? Gogogo!"[1]

Adrenaline Rush is a level 72 Outlaw rogue ability. It increases your melee attack speed by 20% and your energy regeneration rate by 100% for 15 seconds, effectively enabling the user to use energy-heavy abilities almost without pause.

Tips and tactics

  • In raid situations, try to save up your adrenaline rush if you're close to fighting a boss. Adrenaline Rush and [Blade Flurry] are incredible tools for improving your burst DPS. Remember to let the tank get some threat before using this, as this can easily lead to overaggroing.
  • When soloing, try to use your Adrenaline Rush early on in fights — you have a much better chance to keep your target stunned and make full use of your buffs at the beginning of a fight than at the conclusion. Using AR along with [Blade Flurry] and one's favorite damage moves allows the rogue to survive multiple-opponent fights that would otherwise necessitate vanishing or using sprint to retreat.

Patch changes

  • Legion Patch 7.2.5 (2017-06-13): Adrenaline Rush Energy regeneration increase reduced to 60% (was 100%). Duration increased to 20 seconds (was 15 seconds).
  • Legion Patch 7.0.3 (2016-07-19): No longer affects the global cooldown of certain Energy consumers.
  • Mists of Pandaria Patch 5.4.0 (2013-09-10): Now also reduces the global cooldown of Sinister Strike, Revealing Strike, Eviscerate, Slice and Dice, and Rupture reduced by 0.2 sec while active.
  • Cataclysm Patch 4.3.2 (2012-01-31): Adrenaline Rush no longer triggers a global cooldown.
  • Cataclysm Patch 4.0.1 (2010-10-12): Now also increases melee attack speed by 20% for the duration.
  • Wrath of the Lich King Patch 3.1.0 (2009-04-14): Cooldown reduced to 3 min.
Was 5 min.

See also


External links