Alcaz Island

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Alcaz Island.
A shot of a destroyed Alliance tower on Alcaz Island.
The internment camp on Alcaz Island.

Alcaz Island is a large island off the northeast coast of Dustwallow Marsh. Unlike the rest of the zone, it features tropical vegetation similar to the nearby Echo Isles. It is inhabited mostly by undead gnomes and technological inventions led by Doctor Weavil. Formerly, it used to be a location full of Strashaz naga.

It is a no-fly area and nearing it on a flying mount will automatically dismount you.

History

World of Warcraft

WoW Icon update.png This section concerns content related to the original World of Warcraft.

While it is only a short swim from the coast, it can be rather dangerous since the monsters on and around the island used to be level 57-62 elite. And while the island has a dock, there are no boats around.

Under the surface of the island is a heavily guarded prison, where the missing king of Stormwind, Varian Wrynn was kept after his abduction by the Defias.

During the events surrounding the opening of the Gates of Ahn'Qiraj (in Patch 1.9), several changes occurred. A malicious gnome, Doctor Weavil arrived on the island with his flying machine, and now resides in the largest house of the island, guarded by several of his minions. At the same time, King Varian Wrynn disappeared from his prison cell. His former cell is now home to a naga called Tidelord Rrurgaz.

While you could attack Doctor Weavil, he had approximately 326K health, and after fighting him for about 15 seconds, he would mind control you and you would be his minion for two minutes. At that point he resumes his nap and, when the debuff expires, the fight starts over again.

Mists of Pandaria

Mists of Pandaria This section concerns content related to Mists of Pandaria.

After the Theramore's Fall scenario, Alcaz island becomes deserted.[1] Adventurers can speak to Zidormi,[56, 50] a bronze dragon, to see the land of the past and return to the present. She is located at the end of the bridge west of Theramore Isle.

Legion

Legion This section concerns content related to Legion.

During the third invasion of the Burning Legion to Azeroth, the defeated Doctor Weavil returned to Alcaz island and bumped up the security. Monsters there comprise a mechanical army of level 110 elites. Anti-air turrets will now shoot down anyone trying to fly near the island.

Battle for Azeroth

Battle for Azeroth This section concerns content related to Battle for Azeroth.

Adventurers with the jewelcrafting profession can venture to an underwater cave on the north side of Alcaz Island to obtain plans for the  [Jewelhammer's Focus] (as part of the Tools of the Trade questlines introduced in Patch 8.1.5). The cave is an exact replica of the Primordial Observatory.

NPCs

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Removed from game The subject of this section has been removed from World of Warcraft in patch 7.1.0.

Strashaz naga

In the RPG

The RPG Icon 16x36.png This section contains information from the Warcraft RPG which is considered non-canon.

Once a human settlement, naga have taken over Alcaz Island and seem to be protecting something. Rumors abound, but so far no one has uncovered what the naga may be hiding. Alcaz was a small human village with an underground tunnel system, and presumably the tunnel system might be where the naga are hiding whatever it is they are guarding. Hydras also dwell off the coast; these may be native to the area, or the naga may have summoned them.[2]

Notes and trivia

Gallery

See also

References