|Zones of influence|
- Humans, night elves, dwarves, gnomes, draenei, and the savage worgen make up the illustrious Alliance. Proud and noble, courageous and wise, these races work together to preserve order in Azeroth. The Alliance is driven by honor and tradition. Its rulers are champions of justice, hope, knowledge, and faith.
- In a time when chaos and uncertainty reign, the Alliance remains steadfast in its determination to bring light to the darkest corners of the world.
The Alliance (also called the Grand Alliance) is one of two major political factions of the mortal races in Azeroth, its counterpart being the Horde which the Alliance has traditionally been at war with. Driven by tradition, the Alliance consists of powerful cultures and groups bound not by desperation or necessity, but by their deep commitments to abstract concepts like nobility, honor, faith, justice, and sacrifice. Striving to represent these high ideals, its many different peoples all contribute their technical, arcane, and spiritual wisdom toward the shared goal of preserving order on Azeroth and creating a peaceful and just world.
The Alliance is an evolution of the original Alliance of Lordaeron, and the memories of the allegiances and idealism of the Alliance of Lordaeron―centered in the homonymous continent―served as the ultimate inspiration for the new Alliance of the present day. The modern organization has the bulk of its forces on Northern Kalimdor and the south-eastern continents of Khaz Modan and Azeroth. Some of the members of the previous Alliance (such as Stormwind and Ironforge) are members of the Grand Alliance.
The Alliance has throughout the Warcraft story remained the only force that can match up to the Horde. These two factions have warred several times with their predecessors (Old Horde, Alliance of Lordaeron) having clashed together in the First, Second, and Third Wars. In the Fourth War, the last major conflict as of Battle for Azeroth, the controversial acts by the Horde Warchief Sylvanas Windrunner eventually caused a Horde rebellion led by Varok Saurfang. This led to a temporary unity between the two factions when Varok asked Anduin Wrynn, High King of the Alliance, for aid in assaulting Orgrimmar to end both the reign of Sylvanas and the enmity between the Horde and Alliance. Ultimately, the rebellion caused the Horde to lose its top leadership when Sylvanas killed Varok and abandoned the Horde. With his death and her abandonment, the Fourth War is considered over and the two factions have begun talks of peace, though many surmise it may not last or cannot forgive the atrocities of the past. Currently the Horde and Alliance are in an "uneasy armistice."
The Alliance is one of the two factions that player characters belong to―the Horde being the other―as determined by a given character's race (with the exception of Pandaren which can be both). Besides race, being a member of the Horde or Alliance affects gameplay through what settlements, NPCs, quests, reputation factions and in some cases items and encounters the player may access. Faction mechanics also prevent Horde and Alliance players from talking with each others or making groups together, and most PvP gameplay involves Horde players fighting against Alliance players. The divide between the Horde and Alliance—in regard to gameplay mechanics, story elements, and sometimes in social aspects like faction pride—acts as the core element of the World of Warcraft experience.
- 1 Descriptions
- 2 History
- 3 Organization
- 4 Membership
- 4.1 Human nations
- 4.2 Kingdom of Ironforge
- 4.3 Darnassus night elves
- 4.4 Gnomeregan
- 4.5 Exodar draenei
- 4.6 Tushui Pandaren
- 4.7 Void elves
- 4.8 Army of the Light
- 4.9 Alliance forces
- 5 In the RPG
- 6 Notes
- 7 Gallery
- 8 See also
- 9 References
- 10 External links
Please add any available information to this section.
- The Alliance consists of four races: the noble humans, the adventurous dwarves, the enigmatic night elves, and the ingenious gnomes. Bound by a loathing for all things demonic, they fight to restore order in this war-torn world. (in-game)
- Driven by a sense of justice and a desire to illuminate the darkest corners of the world, the Alliance seek to bring order to Azeroth's war-torn lands and emphasize honor and tradition above all else.
Please add any available information to this section.
Alliance of Lordaeron
- Main article: Alliance of Lordaeron
The Alliance of Lordaeron was the union of the seven human kingdoms, along with the dwarves of Khaz Modan (which also included the gnomes of Gnomeregan) and Aerie Peak, the high elves of Quel'Thalas, and others with major political influence including the Church of the Holy Light.
Aftermath of the second invasion
Events of the Third War led to an alliance with both the night elves, Alliance refugees, and the Horde. This alliance of Azeroth's defenders defeated the Burning Legion at the Battle of Mount Hyjal. While the night elves and Kalimdor Alliance, led by Theramore, became permanent, tensions began to erupt with the Horde. At the crux of the Third War, the corrupted scion of Lordaeron Prince Arthas Menethil laid the Alliance of Lordaeron to waste - beginning with the murder of his father and the annihilation of Lordaeron itself. He attacked Quel'Thalas shortly after, ransacking the elven homeland and nearly scouring the high elves from Azeroth. The survivors of this massacre proclaimed themselves blood elves in honor of their peoples' fall, and joined the Alliance resistance in Lordaeron prior to abandoning it due to racism on behalf of its commander. The Alliance resistance also fell apart after falling to treachery from Sylvanas Windrunner and her Forsaken.
World of Warcraft
With Lordaeron's fall and the devastation of the northern kingdoms, the rebuilt city of Stormwind became the new base of the Alliance, with the Ironforge dwarves becoming their staunchest and closest geographical allies. The gnomes of Gnomeregan had been unable to help in the Third War as they were dealing with their own issues closer to home — namely a trogg invasion of their city. Because an invasion of troggs paled in comparison to the might of the Scourge, the gnomes decided they would fight their war alone. In the end, they were forced to flee Gnomeregan and with their king, Gelbin Mekkatorque, settled in Ironforge with the dwarves as refugees. Indebted to their allies for their hospitality in their time of need, the gnomes again offered their services to the Alliance. The night elves, dealing with the loss of their immortality and having been exposed to the world outside their forests once more, decided they would have to make alliances with the wider world. Because of the animosity with the orcs for their continuing lumbering of Warsong Gulch, the night elves, in the end, joined the Alliance.
In the absence of his liege Prince Kael'thas Sunstrider, the regent of Quel'Thalas, Lor'themar Theron, looked into a number of potential alliances, though after failed renegotiations with the Alliance, opted not to rejoin it a third time—instead allying with the reformed Horde. A small number of high elves who did not become sin'dorei have chosen to rejoin the Alliance in recent times, with others never really having left in the first place. However, the night elves in particular took it upon themselves to warn their new Alliance allies of the high elves; the Highborne's part in bringing about the War of the Ancients figured heavily in the night elves' retelling of high elf history.
A few years later, the draenei joined the Alliance, partly due to their shared affinity for the Holy Light as well as animosity towards the orcs due to their history on Draenor. Stranded a world away from home, they are trying to establish a new base on Azeroth from the wreckage of the Exodar as well as gain the trust and cooperation of the Alliance. Not long afterward, Prophet Velen and his noble refugees played a key role in urging the Alliance to invade Outland and disrupt the Burning Legion's nefarious activities. Armed with their unshakable faith in the Light, the draenei ventured to their embattled former home as steadfast members of the Alliance and defeated their ancient demonic rivals.
The Alliance later assembled the Alliance Vanguard and won a costly war against the Lich King. Just prior to the Cataclysm, the gnomes' leader, High Tinker Gelbin Mekkatorque, led an attack on Gnomeregan’s invaders. It was a successful first maneuver, and the gnomes have managed to carve out a tenuous foothold in New Tinkertown, near the gates of Gnomeregan.
During the events of the Cataclysm, another race joined the ranks of the Alliance: the worgen of Gilneas (having previously left prior to the Third War). After the Cataclysm, the Greymane Wall was destroyed, allowing the Forsaken to attack and invade Gilneas unhindered. The Greymane worgen have been fighting the Forsaken in Gilneas and Silverpine Forest ever since, but most of their non-worgen citizens had to flee Gilneas to the safety of Darnassus. The night elves, who created the worgen curse that spread to Gilneas in the first place, felt obliged to help the Greymane worgen. They created a dwelling in Darnassus for them to seek refuge in as the war for their home rages on. Afterward, Gilneas was re-inducted into the Alliance.
While fending off Horde expansionism, the Alliance also sought to protect their scarred and broken world from utter devastation during the war against Deathwing.
Afterward, Theramore is destroyed by the Horde, and the leaders of the Alliance, outraged at this matter, completely devote themselves into the war against the Horde. Upon the parting of the mists of Pandaria and concurrent to the full-scale global escalation of the Alliance-Horde war, the Tushui Pandaren also joined, finding values among the Alliance races resonant with and similar to their own.
As tensions between the Horde and the Alliance exploded in Pandaria, King Varian Wrynn served as a mediator for the first time, tempering the cold tactics of war with an eye toward creating lasting peace. King Varian's leadership was tested as he successfully united the Alliance amid the pressures of war. The Horde, however, under the weight of Garrosh Hellscream’s command, continued to fracture. The trolls of the Darkspear tribe soon rebelled, and Orgrimmar was consequently placed on lockdown. Warchief Garrosh had sent crews into the Vale of Eternal Blossoms and into the Northern Barrens in search of resources to push his war machine forward. In the Vale of Eternal Blossoms, Garrosh seized the desiccated heart of an Old God to use as a tool of war, unleashing horrors upon the sacred valley, and consequently caused tensions to reach a boiling point. This culminated in the invasion of Orgrimmar with the help of a Horde rebellion. Varian's success solidified his position as high king, the commander of all Alliance forces.
Following the events of Siege of Orgrimmar, Garrosh Hellscream was imprisoned to be tried in Pandaria. Before the trial could conclude, aided by an ally who could manipulate the timelines, Garrosh escaped to Draenor of the past, and prevented the orcs from ever drinking the blood of Mannoroth, creating an untainted Iron Horde under the leadership of Grommash Hellscream. High King Varian Wrynn declared war on the Iron Horde and formed an Alliance expedition under the command of numerous talented commanders to face the orcish menace.
When the Burning Legion invaded the Broken Isles, King Varian personally led the Alliance's counterattack. The brutal fighting forced both the Alliance and the Horde to retreat, and Varian Wrynn sacrificed his life to allow his allies to escape. King Anduin Wrynn succeeded his father and was entrusted with the command of the Alliance's armies amidst the war against the Burning Legion.
Following the defeat of the Burning Legion during the Argus Campaign, the Alliance sought new allies to replenish their depleted ranks and bolster their forces in the event of future Horde aggression. Thanks to the efforts of Turalyon and Alleria Windrunner, the Alliance recruited both the Lightforged draenei and the void elves to their coalition.
Following the destruction of Teldrassil during the War of the Thorns, the Alliance and Horde entered a Fourth War against each other. Moira Thaurissan's efforts subsequently led to the formal induction of the Dark Iron clan, and in part due to Jaina Proudmoore's assistance, Kul Tiras also rejoined the Alliance shortly afterward, lending its formidable naval might to the Alliance cause.
The Alliance would eventually give aid to Varok Saurfang's revolutionaries with the goal of taking down Sylvanas Windrunner. However before fighting could start at Orgrimmar, Varok Saurfang, recognizing Sylvanas's loyalists as his brothers and sisters in the Horde and unwilling to spill more Horde blood, challenged Sylvanas to Mak'gora. During the duel, Saurfang was able to get Sylvanas to admit that she considered the Horde nothing, which caused the Warchief to swiftly kill him and abandoned the Horde altogether. In the aftermath of Saurfang's death and Sylvanas's betrayal, the Horde rallied together once more, with her former loyalists defecting to his revolution. Following these events, the Alliance and the Horde have entered into an armistice with one another.
The faction is not a uniform governmental body, but rather a coalition of mutual military and economic aid between many member states, consisting of different races across Azeroth. Diplomacy is key within the Alliance, as the leaders of each member state hold supreme authority over their own politics, including their internal laws, economy, and military forces. The respective leaders hold no obligations to lend these resources to the faction's common cause, and can use them to accomplish their own interests without any consequences in their relationship with the allied powers.
However, the troops and resources deployed to the common cause from the member states or through Hero's Call Boards are not always acting on behalf of their home nation's independent leadership, but often united under common leadership in groups such as the Alliance Vanguard and the Alliance navy, the latter being led by Grand Admiral Jes-Tereth and the Alliance Naval Command. The Alliance High Command supposedly plays a key role in orchestrating this enormous joint army. The position of de facto leader of the Alliance permanently rests with the patriarch in the House of Wrynn, the High King of Stormwind, or a Regent Lord to serve temporarily in his place. The High King is undisputedly looked to for maintaining the Alliance and its policies, as well as coordination of the workings of the Alliance forces in order to safeguard the Alliance's interests and defense. To help with organizing and leading the Alliance forces, the High King regularly confers with the Alliance Grand Admiral, Alliance battlemasters, and diplomats. Villages and settlements not affiliated with any distinct Alliance nation but have sworn fealty to the Alliance maintained by the monarchs of Stormwind and Ironforge pay taxes to those kingdoms in order to sustain the Alliance's upkeep. Decisions concerning the faction as a whole — such as the induction of new member states — are traditionally made by being voted on by the full-fledged members' illustrious leaders or their representatives. Those meetings can be called by any of the member state leaders.
Stormwind City is considered to be the heart of the Alliance by a majority of the faction's citizens, and the kingdom of Stormwind is described as the most powerful and influential of the human kingdoms and in fact of the entire multiracial Alliance. Stormwind Keep, being the home of High King Anduin Wrynn, acts as the unofficial capital of the Alliance and often serves as the meeting point for leaders of the member states: During the Alliance Elemental Invasion Meeting, leaders of the Alliance met at the Keep to discuss world issues and mutual defense.
Proud and noble, courageous and wise, the Alliance races work together to preserve order in Azeroth. The Alliance is driven by honor and tradition and are bound together by a sense of brotherhood and a deep commitment to uphold their common noble ideals. The races of the Alliance look out for one another. Every member is expected to provide aid to Alliance members in need, whether they be human, gnome, or otherwise. When united against a common foe, their loyalty to one another and their resolve becomes unquestionable.
The Alliance have proven themselves to be fierce combatants, often giving their lives when called for.
Even now, as always, humans are the glue that holds the Alliance together, being the most numerous and diplomatic of the member races. Thus, the lion, symbol of the human kingdom of Stormwind, was adopted to also serve as the symbol of the entire Alliance.
- See also: Alliance of Lordaeron#Leadership
- Alliance army
- Kingdom of Stormwind
- Kingdom of Ironforge
- Kingdom of Gilneas
- Tushui Pandaren
- Void elves
- Army of the Light
- Dark Iron clan
- Admiralty of Kul Tiras
- Main article: Alliance organizations
- “You are a proud member of the Alliance. Together with your brothers and sisters of the civilized races, you represent our world's only hope for survival. Stand fast, and fight with honor until your last breath gives out. You wear the golden lion of the Alliance, and these colors don't run.”
- “Know this, o' foe of the Alliance: be you a Horde of orcs, an army of the undead, or a mighty Dragon Aspect himself... if you bring war to realms of men, you will do naught but splinter your bones upon our shields and impale your hearts upon our swords! For we are the Alliance... and we know not how to fail!”
- — 
Humans - The primary race of the Alliance that makes up the majority of their forces. When the human nations of Lordaeron learned of the fall of Stormwind, the human kingdoms strategically united to form the Alliance of Lordaeron and finally end the threat of the vile orcish Horde. Even when the Scourge ravaged Lordaeron, the devastated human kingdoms sought refuge in the southern kingdoms, with many brought under the protection and security of the restored Kingdom of Stormwind. The humans eventually regrouped and made Stormwind City the heart of the new Alliance. Under the heroic leadership of King Varian Wrynn, humanity holds fast to the principles of honor and justice and seeks to maintain the honor and might of the human nations. The humans of the Alliance are determined to reclaim their lost lands and forge a new destiny for Azeroth. A destiny that many hope will usher in an age of lasting peace for the Alliance. Following the Burning Legion's third invasion, Anduin Wrynn succeeded his father as the king of Stormwind and High King of the Alliance. They are strongest in the Eastern Kingdoms. They also have many strongholds and camps in Outland and Northrend. The following nations remain in the Alliance:
- Kingdom of Stormwind - One of the founding members of the Alliance of Lordaeron following Stormwind City's destruction in the First War. The city was restored to prominence after the Second War. One of the last few human bastions not affected by the disasters of the Third War. It's currently the strongest bastion of humanity and the most powerful force in the now multiracial Alliance. Its capital is Stormwind City in northwestern Elwynn Forest, in the continent of Azeroth.
- Led by King Anduin Wrynn. Former leaders include King Varian Wrynn and Regent Lords Anduin Lothar and Bolvar Fordragon.
- SI:7 - A covert organization that undertakes clandestine missions for the good of Stormwind and the Alliance.
- Westfall Brigade - A human military organization dedicated to the protection of Westfall.
- Led by Marshal Gryan Stoutmantle.
- Night Watch - A human military organization dedicated to the protection of Duskwood.
- Formerly led by Commander Althea Ebonlocke.
- Bravo Company- A group of humans who operate in Redridge Mountains.
- Stormwind Army - The main force of the kingdom of Stormwind.
- Led by King Anduin Wrynn.
- Stormwind Fleet - A sizable naval fleet enables Stormwind to expand across the seas. Most of the Alliance fleets rally under the command of Stormwind's fleet to comprise the Alliance armada.
- Led by Grand Admiral Jes-Tereth
- Kingdom of Stromgarde - Stromgarde was the first great nation of the humans (known as Arathor) from which all other nations developed. Stromgarde was one of the biggest proponents of the Alliance during the Second War but squabbles over land as well as philosophical differences with how to handle the captured orcs led King Thoras Trollbane to secede from the Alliance. The nation rapidly declined after the Third War, losing almost all of its capital city and many other territories. It did not rejoin the Alliance until after the events of the Third War. The capital was Stromgarde Keep, but the majority of the city was lost after the Third War and Refuge Pointe camp became the largest known settlement in the region fully controlled by the kingdom. After the Argus Campaign, the Alliance returned to restore Stromgarde to glory. Stromgarde Keep was reclaimed and rebuilt to fight the Horde in the Battle for Stromgarde.
- Lord Danath Trollbane is the last remaining heir to the throne. Other notable leaders include Radulf Leder and Captain Nials.
- League of Arathor - The main force of the kingdom fighting the Forsaken. In order to supply their war to reclaim the Arathi Highlands (and help supply themselves and the Alliance with valuable resources) the League has invaded the Arathi Basin along with Forsaken forces, with whom they fight vigorously over the rich land.
- Led by Radulf Leder.
- In addition to the standing armies of the various kingdoms of humanity, small haggard militias of the fallen Kingdom of Lordaeron continue to fight as part of the Alliance, resisting the forces of the Forsaken and the Scourge that plague their homeland. After the Forsaken Invasion of Gilneas, many of these outposts loyal to the Alliance were destroyed. The only encampment left that the members of the former kingdom claim is Fenris Keep, whose members battle the Forsaken along with the Gilneas Liberation Front.
- Church of the Holy Light - Based in the Cathedral of Light, this organization serves as the main clergy for the worship of the Holy Light.
- Morgan's Militia - A small group trying to claim the Burning Steppes and found their own kingdom.
- Led by Morgan.
- Kingdom of Gilneas - The worgen are actually cursed humans from the nation of Gilneas. Formerly one of the strongest of the human nations, Gilneas was one of the founding members of the Alliance of Lordaeron and had given it support during the Second War but their stubborn king, Genn Greymane, retracted himself and all of Gilneas from the Alliance to avoid being brought into "other people's conflicts". The history of how they became worgen lies within an archmage named Arugal, who sought to summon werewolf-like creatures to help battle the Scourge. The worgen could not be controlled, however, and turned on their Gilnean masters. The Curse of the Worgen epidemically spread among many of the Gilnean denizens; making the majority of them worgen themselves. Around the time of the Shattering, Gilneas was attacked by the Horde (and more specifically the Forsaken). The night elves, who were aiding the Gilneans recover from their worgen epidemic, also assisted them in combating the Forsaken. Eventually, the Gilneans could not overcome the combined might of the Horde invaders and sailed across the sea to seek sanctuary in the night elf city of Darnassus, at the Howling Oak. The Gilneans were welcomed back into the Alliance and with their allies' support, they seek to reclaim their stolen lands.
- Led by King Genn Greymane.
- Other towns include Duskhaven, Stormglen and Keel Harbor in Gilneas, Surwich in the Blasted Lands, Talonbranch Glade in Felwood, Raven Hill in Duskwood and Bradensbrook in Val'sharah.
- The Gilneas Liberation Front consists of Gilneans who stayed behind to protect their homeland. The Gilneas Brigade is a contingent of Gilnean soldiers fighting on behalf of the Alliance in the Broken Isles.
- Gilneas Brigade - One army of the Alliance in the Broken Isles, moving against the Burning Legion and Sylvanas Windrunner's forces.
- Mastiff - Gilneans prize their mastiffs and would use them as guard of hunting dogs. They can also attack in packs.
- Admiralty of Kul Tiras - An old human nation of merchants and sailors. Sustained a heavy attack by Horde forces during the Second War, but largely avoided and survived the Third War. It left the Alliance after Daelin Proudmoore's defeat during the Invasion of Durotar. International relations were strained due to the Alliance's indifference to avenging Daelin's death. Since then, Kul Tiras has been plagued by piracy, crime, and corruption. When the Alliance and Horde went to war over Azerite years later, the Alliance returned to Kul Tiras to recruit it back into the Alliance. After reconciling the estranged Proudmoore family and stabilizing Kul Tiras' troubled territories, the Alliance had once again regained the Kul Tirans' trust and unified the maritime nation. Lady Jaina Proudmoore's success in foiling House Ashvane's coup d'état and recovering Kul Tiras' missing fleet had also restored faith in Proudmoore leadership and she was subsequently named Lord Admiral for her accomplishments. Faced with the threat of the Horde, Kul Tiras rejoined the Alliance.
- Led by Lord Admiral Jaina Proudmoore. Formerly led by Daelin Proudmoore and Katherine Proudmoore.
- House Proudmoore - One of four noble houses that rule Kul Tiras. Masters of the sea and commanders of Azeroth's finest navy, the distinguished Proudmoore family has led Kul Tiras for decades from their seat of power in Boralus.
- Led by Katherine Proudmoore.
- House Waycrest - One of four noble houses that rule Kul Tiras. Providing most of the nation's ore and some of its toughest warriors, House Waycrest has been a loyal supporter of House Proudmoore's rule for centuries.
- Led by Lucille Waycrest
- Waycrest Guard - The main army of House Waycrest protecting Drustvar.
- Led by Marshal Joan Cleardawn
- Order of Embers - An ancient Kul Tiran order resurrected to battle the threat of witchcraft, the Order of Embers fights with knowledge guiding their blades.
- Led by Lucille Waycrest.
- House Stormsong - One of four noble houses that rule Kul Tiras. It takes a role in the construction of the country's navy.
Banner of Stormwind
Banner of Stromgarde.
Banner of Dalaran.
Banner of Lordaeron
The flag of Theramore
Banner of Kul Tiras
The flag of Gilneas
Dwarf - The Kingdom of Ironforge consists mainly of the Bronzebeard clan of dwarves, which still reside in the ancient city of all the dwarven clans. They pledged themselves to the Alliance of Lordaeron following the Bleeding Hollow's invasion of Khaz Modan in the Second War. After the War of the Three Hammers, the Bronzebeards gained dominance over all Ironforge. During the Cataclysm, to prevent the mountain from collapsing, King Magni Bronzebeard performed a ritual in the heart of Old Ironforge which saved the mountain but the process petrified him into a diamond statue. With its king impaired, Ironforge was left in political turmoil after Moira Thaurissan, daughter of King Magni, declared her son the rightful ruler of the kingdom. In order to prevent civil war, the leaders of each clan formed a council to govern the dwarven races and share the kingdom. Its capital is the city of Ironforge, located in northern Dun Morogh.
- The Kingdom of Ironforge controls several settlements in Khaz Modan.
- Led by the Council of Three Hammers.
- Bronzebeard clan - A clan of Ironforge dwarves led by Muradin Bronzebeard. Long ago, the Bronzebeards gained dominance over all Ironforge, but when the Cataclysm happened, Ironforge was left in a political turmoil. In order to prevent a civil war, the other three clans formed a council to share control of the kingdom.
- Dark Iron clan - Known for fiery tempers and fierce determination, Dark Iron dwarves have a turbulent history with the other clans. A failed coup in Ironforge ignited the War of the Three Hammers, and many of the Dark Iron fought in the service of Ragnaros the Firelord. Though one faction of the dwarves is pledged to Queen-Regent Moira Thaurissan, others refuse to stand alongside their kin. The Alliance seeks a united Dark Iron clan to harness the power of Azerite and aid their struggle against the Horde.
- Led by Queen-Regent Moira Thaurissan
- Forgeguard - Are an elite unit of Dark Iron dwarf soldiers loyal to Moira Thaurissan, Queen-Regent of the Dark Iron clan and the city of Ironforge. They appear to be some of the most skilled troops in the Dark Iron forces and have been known to accompany their monarch into battle as a personal escort.
- Core hound - The fiery Core Hounds hail from Firelands, once the domain of Ragnaros the Firelord. The Dark Iron favor these igneous hounds as combat mounts, as any attackers foolish enough to ignore the blazing hounds inevitably end up as charred husks.
- Wildhammer clan assisted the Alliance of Lordaeron as well by providing them with the air support that they used to combat Red Dragons in the Second War. Now led by Falstad Wildhammer, based in Aerie Peak of the Hinterlands. Formerly they lived in Ironforge and their own capital of Grim Batol; both were abandoned after a series of civil wars with the other dwarven clans. Thane Kurdran Wildhammer has been placed in command of the Alliance armies in Twilight Highlands to unite the rest of the Wildhammer clans which have splintered into their own clans and bring them into the Alliance. Within the Highlands, they battle against the Dragonmaw clan. The main clan also has minor clans within:
- Stormpike clan - A respected dwarven clan and well known for their fine and discerning tastes.
- Explorers' League - A faction set to uncover the dwarven origins, has outposts all over Azeroth.
Ram - The Dwarves, living in the high mountains of Khaz Modan, have tamed and befriended the native Barak Tor'ol rams, whom they use as mounts.
Gryphon - The Wildhammer train Gryphons to act as mounts and companions.
Boar - When the Explorers' League moved to Stranglethorn Vale they faced many dangers, from trolls to wild beasts. To counteract the threats, they begun to tame and befriend the local boars. A strong and dangerous Hambone emerged from the care of the league.
Night elf - The night elves have lived peacefully for centuries in the shadowy forests of Northern Kalimdor until the events of the Third War when they allied with the survivors of the Alliance of Lordaeron and Thrall's Horde at the behest of Medivh in order to defeat Archimonde at the Battle of Mount Hyjal. However, the continuous deforesting actions of the orcs in the forests of Ashenvale forced them to break away from the Horde and remain allied with the Alliance alone. Their capital is the city of Darnassus, located on the new World Tree of Teldrassil, which was completely healed recently only to be destroyed by the Horde soon after. The night elves make up the bulk of the Alliance forces in Kalimdor, their ancestral lands.
- Led by High Priestess Tyrande Whisperwind and Archdruid Malfurion Stormrage.
- The night elves control directly several larger outposts, including Astranaar in Ashenvale, Feathermoon Stronghold in Feralas, the port of Lor'danel in Darkshore and Sylvanaar in Blade's Edge Mountains.
- Sentinel Army - The main force of the night elven nation.
- Led by Shandris Feathermoon.
- Silverwing Sentinels - The continuous deforesting efforts of the Warsong Orcs that have settled in southern Ashenvale have left the sentinels no choice. The Silverwing sentinels wing was appointed to begin a massive push of the orcs out of the elven homelands.
- Led by Su'ura Swiftarrow.
- Army of the Black Moon - An army of night elves and Gilnean worgen fighting to reclaim Darkshore and avenge the Burning of Teldrassil.
- The Watchers - The jailers and marshals of night elven society. They guarded the barrow-prisons of the night elves and hunted down dangerous criminals. Though their members come from a number of backgrounds, their original members come from the volunteers of the Sisterhood of Elune.
- Wintersaber Trainers - A group of night elves dedicated to breeding and train the Winterspring Frostsabers to become mounts.
- Led by Rivern Frostwind
Highborne - The Shen'dralar were a secretive organization based in Eldre'Thalas. They returned to the night elven society after their long exile to make amends and begin to train new generations of night elven mages after the Cataclysm.
- Children of Cenarius - They work closely with the night elves throughout Kalimdor.
- Ancients - They are wise ancient creatures who work closely with the night elves.
- Wisps - Believed to be spirits of fallen night elves, they continue to lend their help as builders in death.
- Faerie dragon - These magical beasts act as companions to the elves.
- Mountain giant - Though most became neutral following the Third War, they still aid their Night Elf allies. One mountain giant did choose to join the Alliance.
- Bog beast - Although a rarity, one does serve the Alliance.
Gnomes - Led by High Tinker Gelbin Mekkatorque. Cousins of the dwarves, sharing the lands of Khaz Modan, the gnomes joined with their long-time allies to provide technological wonders like submarines and flying machines to aid the Alliance in its fight against its enemies in the Second War. During the Third War, the Alliance of Lordaeron called on them for aid. Yet they were forced to decline because they were suffering from their own internal problems, as their long-time capital Gnomeregan in western Dun Morogh, was invaded by deformed troggs in a great betrayal orchestrated by Sicco Thermaplugg. The gnomes had to flee and find refuge in their cousins' arms in Ironforge, where they built Tinker Town. After Operation: Gnomeregan, the Gnomes established New Tinkertown and are trying to reconquer their old capital.
Grateful to their allies for the hospitality given to them in their time of need, the gnomes have become more dedicated to the Alliance than ever before. They have even begun to adopt the teachings of the Holy Light, the primary religion of their allied neighbors.
- Mechagon mechagnomes - A sub-culture of mechanized gnomes that departed from Gnomeregan hundreds of years ago alongside the last gnomish king, King Mechagon and founded the eponymous nation of Mechagon on Mechagon Island. After a rebellion led by Prince Erazmin and aided by various adventurers and factions from both the Horde and Alliance, the mechagnomes merged societies with their kin once more, with Erazmin ceding leadership to Gelbin, crowning him the first King of the gnomes since Mechagon. In addition, they opened their home to the rest of the gnomish race, at last giving the beleaguered faction another capital by way of Mechagon City while they keep reconquering Gnomeregan.
- Gnomish outposts can be found in Blade's Edge Mountains in Outland and the Borean Tundra in Northrend.
- Gnomeregan Covert Ops - A division of Gnomeregan's army that comprises of gnomish rogues and technicians that conduct covert operations.
Leper gnome - Only one is known to have rejoined his former comrades.
Mechanostrider - The highly intelligent and resilient gnomes have devised their own unique robotic mount to use, the mechanostrider.
Draenei - Refugees of the eredar race fleeing their corrupted brethren on their home planet Argus, the draenei ("Exiled Ones" in their native tongue) have been traveling the Great Dark Beyond seeking allies to fight against the Burning Legion and its leader Sargeras who had tricked and corrupted leading members of their people. They eventually crash-landed on Draenor and made peace with the native orcs, until the Legion triggered the orcish onslaught, and the draenei once again had to flee from the Legion and the forces of Illidan Stormrage by stealing the Exodar, one of the satellites of the dimensional ship Tempest Keep. Once again their vessel crash-landed, this time on Azuremyst Isle off the coast of northern Kalimdor on Azeroth. They made the Exodar their home, and formed an alliance with the native night elves, paving the way for joining the Alliance. When the Dark Portal reopened, the draenei offered their services in the Alliance's crusade against the Burning Legion in Outland. After the war, many kept their pledge of friendship to the Alliance, although some stayed in Outland to heal their former adopted homeworld and those they left behind.
- Led by the Prophet Velen.
- Draenei outposts include Azure Watch on Azuremyst Isle, Blood Watch on Bloodmyst Isle, Forest Song (jointly with the night elves) in Ashenvale, the Harborage in the Swamp of Sorrows, the Temple of Telhamat in Hellfire Peninsula and Telredor in Zangarmarsh.
- Hand of Argus is a group of draenei paladins who operate around Azeroth. The
Broken - A sect of the Broken have also joined their unmutated brethren, under the leadership of Farseer Nobundo. Some Broken in the Alliance serve as shaman, like Nobundo, and some work as laborers within the Exodar itself.
Elekk - The draenei have brought with them their huge elekk beasts from Outland, whom they use as mounts.
Pandaren - The Tushui is a pandaren faction of the Wandering Isle that has decided to join the Alliance ranks, considering the coalition's code of conduct very similar to their own. The Tushui are living a venerable life through meditation, rigorous training, and moral conviction. They don't have their own capital, but most of them made their home in the human city of Stormwind, along with their leader who can teach aspiring monks of the Alliance their famed combat techniques. The Tushui pandaren are contemplative, focused on abstract ideals of justice and morality, and believe that a principled life is the only one worth living.
Dragon turtle - The pandaren have long sought mounts that embody their values: patience and strength. With a naturally armored hide, even gait (no matter how heavy the passenger), and the relaxed attitude that welcomes long journeys, the Dragon Turtle is perfect for the pandaren adventurer.
Void elf - The ren'dorei are the exiled Silvermoon followers of the blood elf magister Umbric who sought to harness the corruptive magic of the Void. Attacked by a void ethereal who sought to drive them mad and transform them, they were rescued by Alleria Windrunner, who had gained mastery of the Void herself on Argus. Accepting to follow her, they pledged their loyalty to the Alliance. Alleria has vowed to train these void elves to control the shadows within them and to prove themselves to those who doubt or judge their abilities wrong. Their current capital is the Telogrus Rift, teetering on the brink of the Void.
Voidstrider - These shadow-infused striders embodies the elves' commitment to harness the power of the Void in the name of the Alliance.
Lightforged draenei - For untold millennia, the Army of the Light waged battles, skirmishes, and sabotage against the Burning Legion throughout the Twisting Nether. The draenei most committed to their long crusade would undergo a ritual to become Lightforged, infusing their bodies with the very essence of the Holy Light. They all knew they might not survive their final assault on Argus. However, after finally achieving victory on Argus, the Army of the Light has undertaken a new mission: protecting Azeroth from rising threats and helping the Alliance push back against Horde aggression. Their current capital is the Vindicaar, orbiting around Azeroth.
Lightforged Warframe - These machines are truly fearsome instruments of war, capable of dealing and withstanding much damage, even capable of flight.
Elekk Felcrusher - A longtime companions of the draenei, the stalwart elekk are conditioned to charge headlong into darkness without fear.
While a huge portion of the Alliance's military power consists of representatives from the faction's member states, there are also several examples of organizations within the Alliance which do not belong to any of the member states and instead of answering to a particular racial leader, they are organized by the leader of the Alliance, the High King of Stormwind, and his advisors. However, while these organizations are not tied directly to any of the member states, the sub-organizations within them are often sent by one of the member states.
Alliance navy - The collective maritime military force of the various members of the Alliance.
- Led by Grand Admiral Jes-Tereth.
- Stormwind Fleet - controlled by the Kingdom of Stormwind.
- Third Fleet
- Seventh Fleet - controlled by the 7th Legion.
- North Fleet
- Kul Tiran fleet - controlled by the Admiralty of Kul Tiras.
- Consists mainly of humans, high elves (Thalassian rangers) and Wildhammer dwarves.
- Stationed mainly in Honor Hold in Hellfire Peninsula, Allerian Stronghold in Terokkar Forest and the Wildhammer Stronghold in Shadowmoon Valley.
- Led by Danath Trollbane.
Alliance Vanguard - The military umbrella organization overseeing the Alliance forces that have established themselves throughout Northrend, formerly unified under King Varian Wrynn's command.
- Valiance Expedition - The main forces of the Alliance expedition to Northrend.
- Previously led by Highlord Bolvar Fordragon.
- 7th Legion - A group of Alliance veterans from past wars bent on fighting the threat of Naxxramas in Dragonblight.
- Westfall Brigade - Veteran soldiers of the old People's Militia, they are charged with finding a safe route into northern Northrend territories.
- Led by Marshal Gryan Stoutmantle.
- Unit S is a selected group of soldiers who operate in Borean Tundra.
- Unit Darkshire is a selected group of soldiers from Darkshire, they are stationed in Dragonblight.
- Unit Goldshire is a selected group of soldiers from Goldshire, they are stationed in Howling Fjord.
- Explorer's League - Representatives from the kingdom of Ironforge took part in the Alliance operation with their own purposes in mind.
- The Frostborn - Having recently befriended the Explorers' League, the frost dwarves have agreed to join the Alliance Vanguard, but remains independent from the Alliance.
- The Silver Covenant - A militant faction of the Kirin Tor, these high elves have recently teamed up with the Vanguard.
7th Legion - An elite special ops regiment composed of Alliance veterans, taking part in most Alliance wars.
- Led by High Commander Halford Wyrmbane.
Baradin's Wardens - A fierce army that has historic ties to the island stronghold of Tol Barad, affiliated with both the Admiralty of Kul Tiras and the Kingdom of Stromgarde. They have joined the forces of the Alliance in an effort to repel the Horde, gain control of the strategic island and re-open the island to serve as a prison once again.
- Led by Marcus Johnson.
Wrynn's Vanguard - Alliance expeditionary forces in Draenor, fighting against their Horde counterpart, Vol'jin's Spear in Ashran. Their main base of operations is Stormshield, located on a small island south of Ashran proper.
- Led by Grand Marshal Tremblade.
- Led by Exarch Yrel
Other members and allies
Nation of Dalaran - A city-state founded by magocrats who were charged with cataloging and researching every spell, artifact, and magic item known to mankind. It was a staunch supporter of the Alliance of Lordaeron until its destruction by the Scourge and the Burning Legion during the Third War. In the aftermath, the mages worked tirelessly to rebuild their magical city under the protection of a magical dome. When completed, they lifted their city to the skies of Northrend to fight the Scourge and the Blue dragonflight. The Kirin Tor declared neutrality during the War against the Lich King but later pledged itself to the Alliance after it was discovered that the Sunreavers were abusing their resources to aid the Horde. Jaina Proudmoore left the Kirin Tor due to a vote being decided to let the Horde back into the city during the war against the Legion.
- Led by the Council of Six.
- Kirin Tor - Is the elite conclave and Wizard Council that leads the magical nation of Dalaran.
- Led by Archmage Khadgar and the Council of Six.
- Silver Covenant - A militant faction of high elves. They reject the admission of blood elves into the Kirin Tor and have taken it upon themselves to serve as a military deterrent for any potential Horde uprising. They have joined the Alliance Vanguard.
- Led by Vereesa Windrunner.
- Kirin Tor Offensive - A military contingent of the Kirin Tor that leads Alliance forces in their quest to vie for control over the Isle of Thunder.
- Led by Jaina Proudmoore.
- Led by High Chief Stillpine, the Stillpines have been cooperating with the draenei and outgrowth of their good relations with the night elves.
High elf - A few high elves have chosen to join the Alliance in recent years (to the chagrin of the Alliance's new elven allies), though their compliance in the secession from the Alliance of Lordaeron following the Second War has resulted in bitter memories. They can be found scattered in Stormwind City, Dalaran, formerly in Theramore Isle before its destruction, and various minor settlements.
- The high elves of Dalaran are presumably led by Vereesa Windrunner.
- The Highvale high elves of Quel'Danil Lodge are presumably led by Jalinde Summerdrake.
- The high elves of the Allerian Stronghold are led by Auric Sunchaser, who is also the high elves' representative at the Sunwell.
- Unicorn - The high elves are now using unicorns as mounts after losing their access to the hawkstriders.
- This group of Scarlet rebels wants to take control of the Scarlet Crusade with the support of the Alliance. According to their crazed leader, their goal is the transformation of the Undercity into a "Scarlet paradise".
- Led by Joseph.
- Led by the Highlord of the Silver Hand. Formerly led by Uther the Lightbringer and Alexandros Mograine.
- Led by Ivar Bloodfang, the Bloodfang pack allied themselves with the Gilneas Liberation Front and the Stormpike Guard in the war against the Forsaken. Packleader
- Led by Arechron.
Pearlfin tribe - A tribe of jinyu with their home in Jade Forest. They are in constant war against the hozen. They were the first natives encountered by the Alliance survivors that shipwrecked on Pandaria's shores. Though initially distrustful of strangers, they became part of the Alliance forces, after it was discovered that hozen were already in league with the Horde.
- Led by Elder Lusshan.
Waveblade clan - A clan of ankoan who recently took the fight back to the naga's doorsteps in Nazjatar after they had killed their leader. When the Alliance forces shipwrecked in the region, they befriended the Waveblade while the Horde allied with the Unshackled. Ankoan Tidehunters are ankoan that are troops that participate in various War Campaign missions.
- Led by Blademaster Okani
Although not officially part of the Alliance, the following groups have allied themselves with the Alliance:
Westwind Rest - After being aided in retaking their town, the Pandaren of Westwind Rest have joined the Alliance.
- Led by Elder Tsulan.
Paw'don Village - Though not officially aligned with the Alliance, the villagers of Paw'don Village grant Alliance members sanctuary in their village.
- Led by Sunke Khang.
The Frostborn - A mysterious newly discovered faction of frost dwarves. Brann Bronzebeard thinks they migrated from Uldaman to the Storm Peaks with many making Frosthold their home since there are no records of them in Ulduar. Recently, those at Frosthold have befriended the Explorers' League — unlike the iron dwarves — and welcomed all Alliance members into their homes.
- Led by Yorg Stormheart (who is actually Muradin Bronzebeard with a serious amnesia), and after succeeded by Velog Icebellow.
- The Frostborn have a special bond with the Stormcrest Eagles of the Storm Peaks.
- Sha'tari Defense - The defenders of Shattrath who struggle to regain control of their capital city.
- Led by Exarch Maladaar.
- Auchenai - The guardians of the draenei grave-city of Auchindoun in Talador.
- Led by Exarch Maladaar.
- Rangari - A group of draenei scouts and rangers, who silently stalk the farthest corners of Draenor. Their role in draenei society is mostly to gather valuable intelligence about the lay of the land, in order to use it for their advantage.
- Led by Exarch Naielle.
Bases of operations
Please add any available information to this section.
Former members and allies
- Kingdom of Alterac - Alterac was one of the founding members of the Alliance of Lordaeron, however, it turned out that they had betrayed the Alliance and had been assisting the Horde since the beginning of the Second War. Alterac would later continue to oppose the Alliance; first by lending aid to the Horde of Draenor, later by forming the Syndicate and attacking Stromgarde.
- Led by Aiden Perenolde.
- Kingdom of Quel'Thalas - Quel'Thalas was the last kingdom to join the Alliance of Lordaeron, and the first to leave it. After several years of idyllic peace, the elven kingdom was dealt a devastating blow during the Scourge invasion of Quel'Thalas. The bulk of the surviving high elves took up the name "blood elves" and the most powerful of which (led by Kael'thas Sunstrider) joined their former human and dwarven allies for a brief tenure in service of what was dubbed the "Alliance resistance." After strained relations wrought on by racial mistrust, the blood elves were slated for death and subsequently fled to Outland. Regardless, the regency of Quel'Thalas engaged in diplomatic relations with the modern Alliance, though ultimately opted to join the reformed Horde instead.
- Grimtotem tauren of the Grimtotem Post in Stonetalon Mountains were briefly supported by the Alliance against the Horde. This cooperation disappeared, for the Alliance had plans to end Darkcloud's life.
The fierce and cruel
- Led by Grundig Darkcloud.
- City-state of Theramore - Founded by survivors of the Human Expedition that ventured to Kalimdor in the midst of the Scourge onslaught on the Third War, coming from many human nations, although primarily from Lordaeron. The Human Expedition also had high elven and dwarven members. The city-state was destroyed by the Horde shortly before the discovering of Pandaria.
- One time led by Lady Jaina Proudmoore. As Grand Admiral Jes-Tereth wears the Theramore tabard, it implies that Theramore's navy may still exists inside the Alliance navy.
- Northwatch Expeditionary Unit- A group of sailors and soldiers sent from Northwatch Hold and Theramore to attempt to gain a further stronghold into Kalimdor.
- Led by Force Commander Valen.
- Laughing Skull clan - This orcish clan temporarily allied themselves with the Alliance Expedition on Draenor. In exchange for helping Laughing Skull defeat the opposing clans and dominate the northern reaches of Draenor, Mogor would lend the Expedition his soldiers and give them the Book of Medivh. Surprisingly, Mogor was true to his word though he was ultimately left behind when Draenor was torn apart. The orcish members of the Laughing Skull ended up turned into fel orcs and Mogor (or a similarly named ogre) ended up killed in the Ring of Blood.
- Led by Mogor the Ogre.
Non-factional races and hybrids
- The half-humans of the Grand Alliance.
- Many are a part of the Alliance and most reside in Stormwind City.
- half-elves are members of the Alliance. Many
- half-orcs are members of the Alliance. Some
In the RPG
Realizing they needed help to survive in this new world and to oppose the Horde, which chose their continent as its new home, the night elves reluctantly joined the Alliance. Commerce began between Theramore and the night elves, as the two cultures shared values and ideas. The night elves remained withdrawn, however. There are still many places considered too sacred for dwarves or humans to venture into, and only when they’re drunk do they really loosen up around other Alliance races.
- The majority of the main Alliance races have ancient ties to the titans. Humans, dwarves, and gnomes are descended respectively from the vrykul, earthen and mechagnomes, titan-forged beings. The Well of Eternity, a pool of Azeroth's lifeblood, influenced the evolution of many species. The dark trolls evolved into the night elves, and the murlocs who lived near the Vale of Eternal Blossoms, one of the places where the waters of the Well of Eternity had coalesced, evolved into the jinyu.
The Alliance as seen by the pandaren.
Alliance logo from the World of Warcraft 5 Year Anniversary: BattleCry, "Proud, noble, majestic: a perfect symbol for the Alliance."
Alliance banner with the Crest of Lordaeron in Heroes of the Storm.
- ^ a b Darkmoon Faire Cataclysm Promotion: Fortune card
- ^ World of Warcraft: Game Manual, pg. 171
- ^ First Human intro, dwarf intro and gnome intro
- ^ Blizzard Entertainment. Playable Races. Archived from the original on 2019-04-21.
- ^ Beginnings & Ends
- ^ a b c File:Horde-alliance pandaren.jpg
- ^ Ultimate Visual Guide, pg. 66
- ^ Ultimate Visual Guide, pg. 66
- ^ Ultimate Visual Guide, pg. 68
- ^ The Negotiation – Cinematic
- ^ perculia 2019-10-07. Fate of the Horde Leadership and Warchief in 8.3 (Broadcast Text Spoilers). Wowhead. Retrieved on 2019-11-07.
- ^ Neryssa 2019-10-25. Alliance Leaders Return to the Stormwind Embassy on the 8.3 PTR. Wowhead. Retrieved on 2019-11-07.
- ^ Squishei 2019-10-22. Tyrande Whisperwind Voice Over in Patch 8.3. Wowhead. Retrieved on 2019-11-07.
- ^ Anshlun 2019-11-04. World of Warcraft Group Interview Recap - Torghast, Level Squish, Flying & Pathfinder. Wowhead. Retrieved on 2019-11-07.
- ^ Taking Your First Steps in World of Warcraft Classic
- ^ a b c The Warcraft Encyclopedia: High Elves
- ^ Races in World of Warcraft (archived page)
- ^ Reckoning
- ^ https://www.youtube.com/watch?v=iMzv7vAgNkU
- ^ Wolfheart
- ^ Elemental Unrest meetings
- ^ The Shattering: Prelude to Cataclysm, chapter 6. Jaina Proudmoore: "You lead the kingdom of Stormwind—the most powerful in the Alliance."
- ^ World of Warcraft Alliance Crest Version 2 Zip-up Hoodie
- ^ World of Warcraft Alliance Spray Zip-up Hoodie
- ^ World of Warcraft Alliance Crest Version 3 T-Shirt
- ^ Races of World of Warcraft: Human
- ^ a b Mists of Pandaria Press Tour. MMO-Champion (2012-03-19). Retrieved on 2012-03-19.
- ^ World of Warcraft: The Magazine Volume 2 Issue 1
- ^ Alliance Player's Guide, pg. 125
- ^ a b World of Warcraft: Chronicle Volume 1