Arathi Highlands (Classic)

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For the lore of the zone and its status after the Cataclysm, see Arathi Highlands.
NeutralArathi Highlands
Level: 30-40
Circle of Outer Binding-old.jpg
Population

6,000

Races

HumanHuman Human (5,040)
OrcOrc Orc (600)
DwarfDwarf Dwarf (300)
Half-orcHalf-orc Half-orc (60)
Forest trollForest troll Forest troll
OgreOgre Ogre
Dark Iron dwarfDark Iron dwarf Dark Iron dwarf
NagaNaga Naga
Kobold Kobold

Major settlements

Stromgarde (1,200),
Hammerfall (600)

Affiliation
Location

Southeastern Lordaeron

The Arathi Highlands are located in southeastern Lordaeron, east of Hillsbrad Foothills and south of the Hinterlands. It is a flat but craggy region that has traditionally been the home of the humans of Arathor, who gave the region its name. The main hubs of activity are now Refuge Pointe and Hammerfall, which houses bases for Alliance and Horde, respectively. The large city of Stromgarde lies in ruins to the southwest, and pockets of Syndicate resistance dot the land. The Boulderfist Orges also infest Arathor, and prove to be a constant threat to the Alliance, Horde, and Syndicate factions vying for supremacy.

The Syndicate, Boulderfist ogres and the beleaguered human defenders of Stromgarde battle for supremacy in this gray, dismal realm. Prince Galen Trollbane leads the human defenders, and his mighty city of Stromgarde is a ruined battleground where the three factions wage guerrilla war. The Trollbane family’s holdings include several ancient human artifacts, and a group called the Caretakers protects and preserves the most important pieces. To the south is the Thandol Span, a massive dwarven construction that bridges the canal between Lordaeron and Khaz Modan.[1]

History

The Tower of Arathor

The Arathi Highlands were once the cradle of Human civilization, as it marks the place where the Empire of Arathor was founded and where the first real contact between elves and humans was made, during the Troll Wars. From the great city of Strom, the Human Empire controlled nearly all of the eastern lands. After the Empire's collapse, the city of Strom was largely abandoned save for a contingent of the Imperial Guard. These Guardsmen founded a new martial kingdom known as Stromgarde, establishing their capital in the old city of Strom. Over time, they also built a village (later known as Hammerfall) further to the east. During the Second War, the forces of Stromgarde, now ruled by Thoras Trollbane, were an instrumental part of the Alliance's ground forces. Despite this, the Arathi Highlands, and Stromgarde itself was overrun by the Horde.

After the Second War, Stromgarde was rebuilt, and the former village that was to become Hammerfall was converted into an internment camp to hold the hated Orcs. The nation managed to escape the Plague of Undeath but was soon afterward overrun by the Syndicate and Ogres. The remnant of the army was forced to flee the city and take refuge in a small canyon to the north, in what is now known as Refuge Pointe. Now, four years after the Third War, the area has become a battle zone between many different factions. The Alliance fights to aid the former nation of Stromgarde in recapturing its capital and reestablishing control over the region. The Horde, now in control of the internment camp that once held them prisoner (naming it Hammerfall in honor of the fallen warchief Orgrim Doomhammer), is attempting to establish a forward base to protect its new allies against Alliance attack. The Syndicate is also in the area, trying to claim yet another territory for its jealous nobles. Finally, the Ogres and Forest Trolls in the region are trying to drive out all others and establish a permanent settlement for themselves.

Getting There

Thandol Span
Horde Horde
From Tarren Mill in the Hillsbrad Foothills, run eastwards across the river and catch up with the main road. Follow the main road eastward until you go through Thoradin's Wall. Continue following the path for a considerable time, until you see a signed turnoff to the north to Hammerfall. Take that turn off and continue running until you get to Hammerfall.
Alliance Alliance
From Ironforge run east towards Loch Modan take the road in the Loch north through Dun Algaz pass and into the Wetlands. Follow the road as it runs north, northeast, then west. When the road splits and heads north follow it north. You'll pass the ruined bridge Thandol Span and you'll be in the highlands.

Geography

The Arathi Highlands have a higher elevation than Khaz Modan's Wetlands, but otherwise the geography is similar. To the north is Thoradin's Wall, now collapsed and gaping wide. South is the Thandol Span, which bridges the gap between Lordaeron and Khaz Modan. Mountains to the east prevent easy access to the sea, and the Highlands' western coast is bleak, windswept and cold.[2]

The Arathi Highlands are an area of grassy land in Southeastern Lordaeron. Notable features include the great circles of binding, which are protected by elementals and used to keep some unknown entity imprisoned. The region lies just north of the huge canyon running between the highlands and the Wetlands to the south, which can only be crossed by the Thandol Span. The area is home to the ruins of Stromgarde Keep, which has been overrun by ogres and the Syndicate. The wildlife of the highlands includes giant spiders, carrion birds, and raptors.

There are no instanced dungeons in the Arathi Highlands, though the ruins of Stromgarde Keep are one of the most well known micro dungeons in the game, and the The Tower of Arathor micro dungeon can also be found here. The entrance to the Arathi Basin battleground can also be found in this zone.

Maps and subregions

Map of Arathi Highlands
Boulder'gorBoulderfist HallBoulderfist OutpostCircle of East Binding
Circle of Inner BindingCircle of Outer BindingCircle of West BindingCrypt
Dabyrie's FarmsteadThe Drowned ReefDrywhisker GorgeFaldir's Cove
Go'Shek FarmHammerfallNorthfold ManorRefuge Pointe
The SanctumStromgarde KeepThandol SpanThoradin's Wall
The Tower of ArathorWitherbark Village

Warcraft RTS games

Wizard's Retreat (WC3) • Dun Modr (WC2/DotD)


New Stromgarde (short story)[3]

Topographic map of Arathi Highlands

Stromgarde Keep

Battlegrounds

  • Arathi Basin: Both Horde and Alliance entrances to Arathi Basin can be found in this zone.

Travel Hubs

Refuge Pointe
Alliance Flight paths from Refuge Pointe
Horde Flight paths from Hammerfall

Regions Adjacent to the Arathi Highlands

Zone Name Faction Level Range Direction Access
Wetlands Alliance 20-30 South By foot, or flightpath from Refuge Pointe to Menethil Harbor
Hillsbad Foothills Alliance Horde 20-30 West By foot, flightpath from Hammerfall to Tarren Mill, or flightpath from Refuge Pointe to Southshore

Notable Characters

Faldir's Cove
Main article: Arathi Highlands NPCs

The Arathi Highlands are home to several characters of note. At Refuge Pointe, Alliance Skuerto seeks aid in the battle against the Boulderfist ogres. In Hammerfall, Horde Tor'gan attempts to raise the spirits of those who still reel from the loss of Warchief Orgrim Doomhammer. And in Faldir's Cove, Neutral Captain Steelgut and his trusted crew seek an end to their prime threat — naga.

Quests

Main article: Arathi Highlands quests
See also: Arathi Highlands questing guide

Resources

Drywhisker Gorge

Wild Creatures

Witherbark Village

Notes, Tips, and Additional Info

  • April 2005 Patch: "Kinelory in Arathi Highlands is now PvP-enabling, so Horde players who attack here will be flagged for PvP."
  • It is possible to swim along the southeastern edge of the zone to get to the undefined brown area southeast on the zone map. This area is in fact an isolated plains containing a couple of crops, two male dwarven farmers, cats, rams, rats, and a wooden chair that you can sit in. The region has no name, and visiting it will not reveal it on the zone map.
  • The Arathi Highlands were one of the locations featured in South Park's "Make Love, Not Warcraft" episode.

References

  1. ^ Lands of Conflict, pg. 20
  2. ^ Lands of Conflict, pg. 88
  3. ^ S&L, pg. 6

External links