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Arcane Barrage
Ability mage arcanebarrage
  • Arcane Barrage
  • Level 10 Arcane mage ability
  • 40 yd range
  • 3 sec cooldown
  • Instant
  • Launches bolts of arcane energy at the enemy target, causing (80% of Spell power) Arcane damage.

    For each Arcane Charge, deals 30% additional damage

    Rank 2 (Level 34):
    and hits 1 additional nearby target for 40% of its damage.

    Consumes all Arcane Charges.
Properties
Class Mage
School Arcane
Cooldown 3 seconds
Other information
Level learned 10
Improvements Ability mage arcanebarrage [Arcane Pressure], Ability monk deadlyreach [Chrono Shift], Spell arcane arcane01 [Resonance]

Arcane Barrage is a level 10 Arcane mage ability designed to consume Arcane Charges. Beginning at level 34, Arcane Barrage also strikes additional nearby enemy targets equal to how many charges were consumed.

Improvements

Talents

Azerite Traits

History

Added in Patch 3.0.2 as the 51-point talent for Arcane, Arcane Barrage was designed as a single-target instant cast spell with an unusually high spell power co-efficient. Arcane Barrage's intention was to be used alongside Spell arcane blast [Arcane Blast] in order to consume its debuff and allow the Mage a way to conserve mana without interrupting casting (much like the spell does currently with Arcane Charges). However, any other Arcane damaging spell was capable of consuming Arcane Blast's debuff, and often Spell nature starfall [Arcane Missiles] was used instead as it had superior damage and no mana cost. This led to the spell being seldom used in PvE prior to its redesign in Patch 5.0.4.

Patches and hotfixes

  • Battle for Azeroth Patch 8.0.1 (2018-07-17): Damage done per Arcane Charge reduced to 30% (down from 60%). Mana cost removed. Cooldown decreased to 3 seconds.
  • Legion Patch 7.3.0 (2017-08-29): New spell animation.
  • Legion Patch 7.1.5 (2017-01-10): Damage increased by 12%.
  • Legion Patch 7.1.0 (2016-10-25): The cleave effect of this spell has been split into a second rank, available at level 34.
  • Legion Patch 7.0.3 (2016-07-19): Damage increased by 74%, damage increase per Arcane Charge increased to 60% (up from 50%). Cooldown increased to 4.5 seconds (up from 3 seconds).
  • Warlords of Draenor Hotfix (2014-12-08): Damage has been increased by 16%.
  • Warlords of Draenor Hotfix (2014-10-14): Resolved a script error with Arcane Barrage
  • Warlords of Draenor Patch 6.0.2 (2014-10-14): Now replaces Spell fire fireball [Fire Blast] for Arcane mages.
  • Mists of Pandaria Patch 5.2.0 (2013-03-05): Damage has been reduced by 16.1%.
  • Mists of Pandaria Hotfix (2012-09-20): Arcane Barrage damage has been reduced by approximately 3.5%.
  • Mists of Pandaria Patch 5.0.4 (2012-08-28): Now affected by the Arcane Charge resource mechanic, and may now cleave nearby targets based on charges. Mana cost reduced to 0.5% base mana (down from 11%). Cooldown reduced to 3 seconds (down from 4 seconds).
  • Cataclysm Patch 4.1.0 (2011-04-26): Damage has been increased by 13%.
  • Cataclysm Patch 4.0.6 (2011-02-08): Mana cost has been reduced by 8%.
  • Cataclysm Hotfix (2011-01-18): The mana costs of the following mage spells have been reduced, but they still require the previous percentage of base mana in order to be cast: Arcane Barrage (11% of base mana), Spell arcane blast [Arcane Blast] (7% of base mana), and Spell fire flamebolt [Fireball] (12% of base mana). As an example, Fireball requires 16% base mana to cast, but only consumes 12% of base mana.
  • Cataclysm Patch 4.0.3a (2010-11-23): Damage has been increased by 5% and its cooldown is now 4 seconds, down from 5 seconds.
  • Cataclysm Patch 4.0.1 (2010-10-12): Changed from being a talented spell to a specialized spell, obtained by all mages choosing Arcane. Replaced by Spell nature lightning [Arcane Power] as final talent in the Arcane tree.
  • Wrath-Logo-Small Patch 3.0.9 (2009-02-10): Spell power co-efficient reduced to 71.43% (down from 85.71%).
  • Wrath-Logo-Small Patch 3.0.2 (2008-10-14): Added.

External links

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