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Archimonde (Hellfire Citadel tactics)

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This article is about the Hellfire Citadel raid boss. For character biography, see Archimonde.
BossArchimonde
Image of Archimonde
Title <The Defiler>
Gender Male
Race Eredar (Demon)
Level ?? Boss
Health
LFRScales
Normal +Scales
Heroic +Scales
Mythic15,906,242
Reaction Alliance Horde
Location Black Gate, Hellfire Citadel
Status Killable

Archimonde is the final boss of Hellfire Citadel in Tanaan Jungle as well as the final encounter of World of Warcraft: Warlords of Draenor.

Archimonde is a long battle for survival that surpasses his previous incarnation in difficulty. He has three main phases: Phase 1 dealing with his attempts to corrupt and scorch the land beneath the players' feet. Phase 2 has Archimonde summoning demons and assaulting the raiders' souls with shackles. Finally, Phase 3 involves him banishing players into the Twisting Nether while utilizing Rain of Chaos to summon infernals to strike the planet. Yrel, Khadgar, and Grommash Hellscream also join the battle, though their contributions are all fight mechanics and do not contribute any actual damage.

Background

Adventure Guide

One of the original eredar who betrayed the draenei of Argus to take his place as the sinister hand of the dark titan Sargeras, Archimonde the Defiler commands the military might of the Burning Legion. He arrives in Draenor, reaching across space and time, to ensure that the invasion of Azeroth proceeds as planned, and that Gul'dan does not fail his Legion masters.

Designer note

We planted some seeds that this confrontation might be coming in the level-up quest experience. In the original timeline, Kil’jaeden was the broker behind Gul’dan’s dark deal with the Horde, but here—thanks to Garrosh’s interference—he failed, and so Archimonde was entrusted with the task of finishing the job. There are a couple of nods to the old Battle of Mount Hyjal encounter (Doomfire was mandatory), but Archimonde has learned a number of nasty new tricks since then. Although you have the greatest heroes of Azeroth and Draenor standing beside you in this battle, even they cannot aid you within the Twisting Nether itself. . . .

Overview

Archimonde assaults players with the might of the Burning Legion, gaining new abilities each time his health is reduced by 15%, eventually summoning Rain of Chaos to destroy Draenor. When a player is launched into the air by Shadowfel Burst, their allies must catch them to avoid fatal damage. As Archimonde Desecrates the land, players must protect themselves with the Light of the Naaru. When Archimonde reaches 40% health remaining, he begins to cast Nether Banish, sending players to the Twisting Nether.

Dps icon.png Damage Dealers

  • Destroy Doomfire Spirits quickly before they create too much Doomfire.
  • Wrought Chaos inflicts heavy damage if aimed towards other players.
  • Shackled Torment inflicts lethal raidwide damage if mutliple shackles are broken at once.
  • Infernal Doombringers will begin to cast Hellfire if not killed quickly.

Healer icon.png Healers

  • Desecrate inflicts increasing raidwide damage to players without Light of the Naaru.
  • Shadow Blast significantly increases Shadow damage taken by Death Brand.
  • Shackled Torment inflicts heavy raidwide damage each time it is broken.

Tank icon.png Tanks

  • Death Brand inflicts massive initial damage and periodic damage until Hellfire Deathcallers are killed.
  • Nether Banish sends tanks to the Twisting Nether along with any other players within 10 yards.

Abilities

Phase 1: The Defiler

  • Spell fire felflamering.png  Doomfire — Archimonde summons a Doomfire Spirit that persists until it is killed. While alive, the spirit will create a line of Doomfire that will pursue a player for 10 sec. before choosing a new target. Doomfire inflicts 18,000 Fire damage every second for 8 sec. to players that come into contact with it. This effect stacks. Mythic Difficulty Doomfire is consumed when a player comes into contact with it. This effect stacks up to 15 times. When the Doomfire debuff expires, a new patch of Doomfire is created at that player's location.
  • Spell fire felflamestrike.png  Allure of Flames — Archimonde instantly pulls all Doomfire to several player's locations. Mythic Difficulty Allure of Flames inflicts 50,000 Fire damage to all players for each Doomfire that is moved.
  • Ability warlock everlastingaffliction.png  Shadowfel Burst Deadly — Archimonde knocks a player and their allies within 8 yards high into the air. All players knocked into the air explode for 653,400 Shadowflame damage, split evenly among all players within 8 yards when they land. Mythic Difficulty Shadowfel Burst targets 3 players.
  • Warlock summon doomguard.png  Death Brand Tank Alert — Archimonde brands his target, summoning a Hellfire Deathcaller, inflicting 420,462 to 442,026 Shadow damage and an additional 90,560 Shadow every second until the Hellfire Deathcaller is killed.
  • Hellfire Deathcaller
    • Ability warlock coil2.png  Shadow Blast — Hellfire Deathcallers blast several players with demonic energy, inflicting 99,500 to 100,500 Shadow damage and increasing their Shadow damage taken by 25% for 30 sec. This effect stacks.
  • Demonic Art: Desecration — When Archimonde reaches 85% health remaining, he summons corruption that erupts from the ground.
    • Ability bossfellord felspike.png  Desecrate — Archimonde desecrates the land, inflicting 199,000 to 201,000 Physical damage to all players within 10 yards of the targeted location, summoning a spire of corruption. The spire inflicts 48,750 to 51,250 Shadow damage every 3 sec. to all players. Each active spire increases the damage done by Desecration.
    • Yrel
      • Spell holy surgeoflight.png  Light of the Naaru — Yrel shatters a spire of desecration, creating orbs of light that persist for 30 sec. Each orb will grant all players within 15 yards the Light of the Naaru for 25 sec., protecting them from all Shadow damage taken and increasing movement speed by 40%.
      • Spell holy testoffaith.png  Purifying Light — When Archimonde is weakened, Yrel summons the light to destroy all spires of desecration.

Phase 2: Hand of the Legion

When Archimonde reaches 70% health remaining, he calls on new powers to destroy his enemies.

  • Ability warlock soullink.png  Shackled Torment — Archimonde torments the souls of 3 random players inflicting 25,000 Shadow damage every second until they are more than 30 yards from their soul. This effect increases by 10% with every tick. When removed, Unleashed Torment inflicts 99,450 to 104,550 Shadow damage to all players. Mythic Difficulty The range of Unleashed Torment is limited to 25 yards and will inflict 1,180,000 Shadow damage.
    • Ability warlock everlastingaffliction.png  Unleashed Torment — Shackled Souls explode inflicting 99,450 to 104,550 Shadow damage to all players when Shackled Torment is broken. Mythic Difficulty The range of Unleashed Torment is limited to 25 yards and will inflict 1,180,000 Shadow damage.
  • Spell misc zandalari council soulswap.png  Wrought Chaos — Archimonde brands a player with several stacks of chaotic energy that explodes after 5 sec. The explosion inflicts 197640 Fire damage to any player in a straight line towards the target of Focused Chaos. Wrought Chaos jumps to the target of Focused Chaos with one less stack when it expires. Mythic Difficulty All players become the target of either Wrought Chaos or Focused Chaos when Archimonde casts Wrought Chaos.
  • Spell fire felflamestrike.png  Allure of Flames — Archimonde instantly pulls all Doomfire to several player's locations. Mythic Difficulty Allure of Flames inflicts 50,000 Fire damage to all players for each Doomfire that is moved.
  • Warlock summon doomguard.png  Death Brand — Archimonde brands his target, summoning a Hellfire Deathcaller, inflicting 420,462 to 442,026 Shadow damage and an additional 90560 Shadow every second until the Hellfire Deathcaller is killed.
    • Hellfire Deathcaller
      • Ability warlock coil2.png  Shadow Blast — Hellfire Deathcallers blast several players with demonic energy, inflicting 99,500 to 100,500 Shadow damage and increasing their Shadow damage taken by 25% for 30 sec. This effect stacks.
  • Demonic Art: Vanguard of the Legion — When Archimonde reaches 55% health remaining, he summons the vanguard of the Burning Legion.
    • Felborne Overfiend
      • Spell fire felfirenova.png  Heart of Argus Interruptible — Felborne Overfiends unleash the Flames of Argus each time their health is reduced by 25%. This effect inflicts 117,000 to 123,000 Fire damage to all players.
    • Dreadstalker
      • Spell deathknight antimagiczone.png  Consume Magic — Dreadstalkers teleport to a random player and unleash a shrill cry, inflicting 117,000 to 123,000 Shadow damage to all players within 8 yards. This effect interrupts spell casts for 3 sec.

Phase 3: The Twisting Nether

When Archimonde reaches 40% health remaining, he calls on the Twisting Nether to destroy his enemies.

  • Ability bossgorefiend touchofdoom.png  Demonic Feedback — Archimonde inflicts 74,587 to 78,413 Shadow to all players and an additional 74,587 to 78,413 Shadow damage to all players within 6 yards of each player hit.
  • Ability warlock soullink.png  Shackled Torment — Archimonde torments the souls of 3 random players inflicting 25,000 Shadow damage every second until they are more than 30 yards from their soul. This effect increases by 10% with every tick. When removed, Unleashed Torment inflicts 99,450 to 104,550 Shadow damage to all players. Mythic Difficulty The range of Unleashed Torment is limited to 25 yards and will inflict 1,180,000 Shadow damage.
    • Ability warlock everlastingaffliction.png  Unleashed Torment — Shackled Souls explode inflicting 99,450 to 104,550 Shadow damage to all players when Shackled Torment is broken. Mythic Difficulty The range of Unleashed Torment is limited to 25 yards and will inflict 1,180,000 Shadow damage.
  • Spell misc zandalari council soulswap.png  Wrought Chaos — Archimonde brands a player with several stacks of chaotic energy that explodes after 5 sec. The explosion inflicts 197,640 Fire damage to any player in a straight line towards the target of Focused Chaos. Wrought Chaos jumps to the target of Focused Chaos with one less stack when it expires. Mythic Difficulty All players become the target of either Wrought Chaos or Focused Chaos when Archimonde casts Wrought Chaos.
  • Ability warlock moltencoregreen.png  Nether Banish Important — Archimonde marks his current target, banishing them and everything within 8 yards to the Twisting Nether after 8 sec. When banished, a Nether Portal is torn open at the player's location, periodically summoning Living Shadows for the remainder of the fight.
    • Living Shadow — Living Shadow periodically spawn from the Nether Portal and attack players. Each time a Living Shadow spawns from a portal, the rate at which they spawn is increased.
      • Spell warlock harvestoflife.png  Devour Life — Living Shadows devour life from their target, inflicting 263,250 to 276,750 Shadow damage and reducing their healing and absorption received by 40% for 45 sec. This act destroys the Living Shadow.

The Nether

  • Spell fire felrainoffire.png  Nether Storm — Storms form in the nether that inflict 100,000 Fire damage to all players within the targeted area every second.
  • Spell deathknight necroticplague.png  Nether Corruption — The Twisting Nether corrupts all players, inflicting 10,800 Shadow damage every 5 sec., increasing damage taken from Nether Corruption by 8% for 1 min. This effect stacks.
  • Void Star
    • Spell shadow shadowfury.png  Void Star — Void Stars form in the Twisting Nether, fixating on a random player. If the star reaches its target, it explodes knocking all players within 8 yards away.
    • Ability rogue envelopingshadows.png  Dark Pursuit — Empowered by the Twisting Nether, increasing movement speed by 50% every 5 seconds.
  • Shadowed Netherwalker
    • Warlock curse shadow aura.png  Touch of Shadows Interruptible — Shadowed Netherwalks unleash a wave a shadows, inflicting 121,875 to 128,125 Shadow damage to all players in the Twisting Nether.
    • Ability priest voidentropy.png  Collapsing Void — The Twisting Nether collapses around Shadowed Netherwalkers when they die, creating a rift that will teleport players back to Draenor.
  • Demonic Art: Rain of Chaos — When Archimonde reaches 25% health remaining, he summons a massive meteor to destroy Draenor.
  • Ability warlock burningembersgreen.png  Rain of Chaos — Archimonde calls down a rain of meteors to destroy Draenor that inflicts 97,500 to 102,500 Fire damage to all players with each impact. This effect is reduced the farther away a player is from the point of impact.
    • Infernal Doombringer — Periodically the meteor impacts from Rain of Chaos will reform as Infernal Doombringers.
      • Ability warlock infernogreen.png  Eternal Flame — Infernal Doombringers smolder with intense heat that heals any other Infernal Doombringer within 15 yards for 8% of their maximum health every second.
      • Spell fel incinerate.png  Hellfire — Infernal Doombringers radiate Hellfire when they reach full energy, inflicting 63,375 to 66,625 Fire damage to all players within 40 yards every second.

Phase 3: The Twisting Nether Mythic Difficulty

Minimap of the Twisting Nether in Archimonde's Mythic phase 3.

When Archimonde reaches 40% health remaining, he transcends. All of his enemies are drawn helplessly into the Twisting Nether, an endless, chaotic space from which few have ever returned...

  • Ability warlock moltencoregreen.png  Nether Ascension — Archimonde ascends to the Twisting Nether, drawing all of his enemies in with him. Archimonde returns to 50% health at the start of this Phase.
  • Inv icon shadowcouncilorb purple.png  Dark Conduit — Archimonde summons a Dark Conduit at a random player's location, inflicting 243,750 to 256,250 Shadow damage to all players within 8 yards of the targeted location. If a Dark Conduit is summoned within 8 yards of another Dark Conduit, it inflicts 316,875 to 333,125 Shadow damage to all players.
  • Tooltip crystallizedfel.png  Summon Source of Chaos Tank Alert — Archimonde summons a Source of Chaos at his current target that persists until it is killed. The source channels a beam at its target, pushing them away and inflicting 53,625 to 56,375 Fire damage every 0.5 sec in a straight line towards the target. This effect increases damage taken from Source of Chaos by 5% for 1 min each time it inflicts damage. The amount of force pushing targets away is reduced by 15% for each player between the source and its target.
  • Spell warlock demonbolt.png  Mark of the Legion Important — Archimonde brands several players with the Mark of the Legion for a varying duration. When Mark of the Legion expires, it inflicts 1,500,000 Shadow damage and knocks back all players within 10 yards. This effect is split evenly amongst each player hit and increases their damage taken from Mark of the Legion by 600% for 12 sec.
  • Spell priest shadoworbs.png  Twisted Darkness — Archimonde summons 5 Void Stars. Each star fixates a random player and will explode, knocking all players within 8 away if it reaches its target.
  • Spell fire felcano.png  Seething Corruption Deadly — Archimonde ignites the ground, causing a series of explosions every 4 sec for 12 sec. Each explosion inflicts 922,740 to 970,060 Fire damage to all players in the targeted area.

Strategy

Two tanks are required for this fight, switching every time Archimonde casts Death Brand on his current tank. In Phase 3, one tank will always be banished into the void to tank the voidwalker, while the other will continue fighting outside as normal. Save [Bloodlust] for the final phase. The group should have four target markers: one for the melee and one for the ranged on either side of the Black Gate. The melee/tanks and the ranged group will move to their respective markers when Archimonde casts Allure of Flames.

Phase 1

Phase 1 begins with Archimonde summoning a Doomfire Spirit--an immobile felfire orb that targets a single player at a time, and causes Doomfire to continuously spawn and move toward them until the spirit is killed. In addition, Archimonde will cast Death Brand on his current tank, causing a Hellfire Deathcaller to spawn and fixate on that tank, attacking them and causing increased shadow damage until it is killed. The DPS requirements for this fight can be steep and unforgiving, as leaving either of these adds alive for too long can easily cause a wipe. The Doomfire Spirit, if left alive, will eventually spread too much felfire to dodge; the Deathcaller, if left alive, will continue stacking shadow damage onto the Branded target.

Archimonde will then cast Allure of Flames, causing the spots of doomfire to jump into the air and down onto a random player, forcing players to move to the opposite side of the room. However, Archimonde will then use Shadowfel Burst to send one ranged player and anyone within 8 yards into the air. As they hit the ground, they take massive damage split among the players in the location they fell. Thus, while the ranged must stay spread out while moving away from Allure, they must also be ready to collapse back together to save the person being shot up from taking the full brunt of the damage or they will die. At 85%, the boss summons massive fel spires from the ground, similar to Fel Lord Zakuun, which cause unavoidable AoE damage but do not interrupt line of sight. Yrel will periodically shatter the spires, causing orbs of light to form around them, causing players who run into them to receive immunity from shadow damage and increased movement speed. Tanks should have this effect to reduce damage from the Deathcallers and move away from Allure faster. This buff lasts 30 seconds, so some of the other raid members can feel free to use the orbs if the tanks already have the buff. At 70% health, phase 1 ends and Yrel destroys the rest of the spires.

Phase 2

In phase 2, Archimonde will stop summoning Doomfire Spirits, though he continues summoning Hellfire Deathcallers. He will still cast Allure of Flames as well, requiring that players continue to move away from any Doomfire already summoned. Shackled Torment targets 3 random players and will do increased damage to them the longer they remain attached to their chains. Moving away 30 yards will break the chains, but cause strong raid-wide damage. Because of this, players should have their raid frames out and judge whether or not it is an appropriate time to break shackles, as breaking all shackles at once while people are at low health can cause a wipe. It can also help to have someone make call-outs when to break shackles.

This phase truly starts at 55% health, when Archimonde uses the Black Gate to summon additional demons. Dreadstalkers are fast-moving felstalkers that run/teleport to random players and begin casting Consume Magic to damage and spell-interrupt anyone in 8 yards. They attack at random and cannot be tanked, so ranged players are encouraged to take them out quickly. Meanwhile, melee should deal with the Felborne Overfiend, a large green overfiend that periodically casts Flames of Argus to damage the raid. This spell should be quickly interrupted as the overfiend is killed. The kill-order should be Deathcallers first, then overfiends, then dreadstalkers for ranged, and Archimonde last.

Phase 3

Finally, Phase 3 begins at 40% health when Grommash pushes the demon minions back to the portal. Archimonde stops using Death Brand and casts Nether Banish, causing a large green circle to form around a tank which will send them and everyone within the circle to a platform of rock in the Twisting Nether. On this rock is a Shadowed Netherwalker for the group to fight, as well as falling felfire. Lastly, a single void star--a small orb of void energy--will spawn and fixate on a random player in the void, exploding and sending the player off the platform to their death if they reach them. Non-fixated players can safely melee the star; they must destroy it as soon as possible. This last phase is critical as, if one tank dies in the nether, they cannot be resurrected.

As soon as the voidwalker dies, it will cast a spell that sends all players in melee range back outside, so ranged players should take note and be close enough when the time is right. While outside, Archimonde will summon Infernal Doombringers down from the sky. Infernals will heal when close to each other and will start causing massive raid-wide damage if alive for long enough. Because of this, DPS will be taking a beating here, as infernals must be taunted by the DPS to keep them away from each other due to the other tank being in the void. Thus, DPS should remember to use any defensive cooldowns they have, as well as warlock Healthstones or Healing Tonics. The problem is that, as players spend more time in the void, they will gain stacks of Nether Corruption and take increased damage. Thus, a player should ideally not go in more than twice in a row. Groups must decide how to do this phase based on their party makeup, with classes with roots like hunters and death knights being important to slow both the stars in the void and the infernals outside.

An effective way to get as much damage on Archimonde as possible early on is to have all DPS besides hunters go into the nether in the first banish, kill the elemental fast enough to not have to worry about void stars, and once all DPS are outside, use bloodlust to hammer Archimonde with everything the raid has before the next banish. This phase is very difficult due to the outside DPS having to improvise and move around a lot to effectively separate and take down the infernals, and even a small mistake with the void stars can potentially cause a wipe. Staying calm and killing the adds as fast as possible is the key to winning the final phase.

Loot

Raid Finder Normal/Heroic/Mythic
Item Type Item Type
 [Fractured Soulgem Staff] Caster staff  [Calamity's Edge] (H · M) Strength two-hand sword
 [Greatsword of Chaos] Strength two-hand sword  [Edict of Argus] (H · M) Caster staff
 [Voidsight Hood] Cloth helmet  [Gavel of the Eredar] (H · M) Caster one-hand mace
 [Demonbreaker Chestplate] Plate chest  [Demon Prince's Ascendant Crown] (H · M) Cloth helmet
 [Felfume Robes] Cloth chest  [Choker of the Great Betrayer] (H · M) Agility necklace
 [Ironpelt Jerkin] Leather chest  [World Ender's Gorget] (H · M) Tank necklace
 [Rancorbite Chain Shirt] Mail chest  [Doomcrier's Shoulderplates] (H · M) Plate shoulders
 [Vintage Draenic Handguards] Mail gloves  [Mantle of the Eredar Lord] (H · M) Cloth shoulders
 [Shadeflesh Legguards] Leather leggings  [Cloak of Incendiary Wrath] (H · M) Strength cloak
 [Stompers of Echoing Doom] Plate boots  [Eredar Fel-Chain Gloves] (H · M) Mail gloves
 [Decree of Demonic Sovereignty] Spirit trinket  [Felfinger Runegloves] (H · M) Leather gloves
 [Grasp of the Defiler] Tank trinket  [Demonbuckle Sash of Argus] (H · M) Cloth belt
 [Portent of Disaster] Caster trinket  [Waistwrap of Banishment] (H · M) Leather belt
 [Pressure-Compressed Loop] Agility trinket  [Treads of the Defiler] (H · M) Plate boots
 [Unquenchable Doomfire Censer] Strength trinket  [Bleeding Hollow Toxin Vessel] (H · M) Rogue trinket
 [Core of the Primal Elements] (H · M) Shaman trinket
 [Fragment of the Dark Star] (H · M) Warlock trinket
 [Libram of Vindication] (H · M) Paladin trinket
 [Reaper's Harvest] (H · M) Death knight trinket
 [Repudiation of War] (H · M) Priest trinket
 [Sacred Draenic Incense] (H · M) Monk trinket
 [Seed of Creation] (H · M) Druid trinket
 [Talisman of the Master Tracker] (H · M) Hunter trinket
 [Tome of Shifting Words] (H · M) Mage trinket
 [Worldbreaker's Resolve] (H · M) Warrior trinket
 [Crystallized Fel] Consumable
 [Felsteel Annihilator] Mount (mythic only)

Related Achievements

Quotes

Intro
Gul'dan yells: You have foolishly rushed to your end. The Black Gate is whole!
Gul'dan yells: Behold the might of the legion!
Archimonde yells: Tremble, mortals and despair! Doom has come to this world!
Archimonde yells: Gul'dan, ready the Black Gate for my invasion. These vermin will not delay me. The last light will fall by my hand!
Gul'dan yells: Yes, master.
Archimonde yells: My coming heralds the end of your pathetic world, insects. Your meager forces shall be the first of many to be consumed by the Burning Legion!
Aggro
  • Let the echoes of doom resound across this wretched world, that all who live may hear them and despair.
  • Your foolish crusade ends here, mortals. The legion comes and with it this world breathes its dying breath!
Doomfire
  • All will burn in the legion's fire.
  • Witness the flames that have consumed countless worlds.
  • This world will burn!
Death Brand
  • You are so easily corrupted.
  • Kirel narak!
Shadowfel Burst
  • Anach kyree!
  • Insignificant whelps!
  • Vermin!
Allure of Flames
  • Akim-kurai!
  • Accept your miserable fate.
Desecrate
This meaningless world has already succumbed to my corruption. The land itself seethes with the mark of the legion!
Light of the Naaru
Exarch Yrel yells: Light protect us from this atrocity! Grant us your strength to banish this evil!
75%
Archimonde yells: The pitiful light you call upon is powerless against me, child. End this foolishness!
Exarch Yrel yells: No! I will never give in to darkness. The legion will fall!
Phase 2
Exarch Yrel yells: The Light will not fail!
Archimonde yells: I grow tired of this pointless game. You face the immortal Legion, scourge of a thousand worlds.
Shackled Torment
  • Kneel before the might of the legion!
  • Your foolish resolve will break.
  • Your soul shall know endless torment!
  • Your soul will be mine!
Wrought Chaos
You cannot escape my power!
55%
Archimonde yells: Look upon the endless forces of the Burning Legion and know the folly of your resistance.
Grommash Hellscream yells: This world will not fall so easily, demon. Its people will not give up without a fight. Our will is unbreakable! For Draenor!
Phase 3
Grommash Hellscream yells: Lok'tar ogar! They are pushed back! To the portal! Gul'dan is mine!
Archimonde yells: Enough! Your meaningless struggle ends now!
Nether Banish
  • The infinite darkness shall claim you!
  • You will never escape the endless void!
20%
Archimonde yells: I will shatter this pathetic world! Its broken husk will be torn apart in the twisting nether for all time!
Archmage Khadgar yells: Aid me, champions! This is not our final hour! We must survive!
Archimonde yells: Oblivion draws closer, mage! Give up!
Archmage Khadgar yells: Never! This world will stand against the legion and prevail!
Phase 3 (Mythic Only)
I am the defiler! Lord of the Burning Legion! This world will feel my wrath and burn!
Mark of the Legion
  • Your souls are mine.
  • Your existence ends now!
  • Your fate is sealed!
Source of Chaos
  • You are powerless to stop me!
  • Manach sheek-thrish!
  • Face my eternal wrath!
Seething Corruption
  • The Legion cannot be stopped!
  • Burn! Burn in the fires of my wrath!
  • All will come to ruin!
Killing a player
  • Miserable worm.
  • Pathetic.
  • You fall so easily!
Wipe
You have failed this world!
Unused quotes
  • Rikk amanalar golad mishun amanare shi!
  • You have only delay the inevitable! The Burning Legion consumes all!
  • Destruction comes! Lok thorje sorankar!
  • Worthless mongrel! Your miserable race will suffer endlessly for your rebellion!

Closing cinematic

Archimonde collapses to the ground, mortally wounded... but looks up towards the Black Gate.
Archimonde: Gul'dan!
Archimonde raises Gul'dan from the ground with a beam of fel energies.
Archimonde: You made a pact!
Screaming in terror, Gul'dan is pulled into the Black Gate, which explodes and collapses. This last act done, the fel glow in Archimonde's eyes fades as he dies. Khadgar, Yrel, Durotan, and Grommash stand near the smoking crater where the Gate had stood.
Durotan: It's done.
Grommash Hellscream: Gul'dan... failed.
Grommash turns to the warriors waiting below, and raises Gorehowl high.
Grommash Hellscream: Draenor is free!
The warriors begin cheering, but Khadgar returns to the crater, looking down as the staff of Gul'dan suddenly vanishes in fel-fire. Seeing his expression, Yrel approaches him.
Exarch Yrel: You don't think it's over?
Archmage Khadgar: Gul'dan, and the devils that command him, are not so easily banished. I fear this is only beginning.
Exarch Yrel: If you ever need us, we will be here.
Khadgar chuckles lightly.
Archmage Khadgar: Until we meet again.
Khadgar shifts into a raven form and flies off, as Yrel turns to stand with Durotan and Grommash.
Exarch Yrel: [voiceover] A great man once taught me, "In the Light, we are one." The future is ours, and we will see Draenor rebuilt... together.

Trivia

  • At the start of the patch, he was tagged as a humanoid instead of a demon. It was later fixed.

Videos

Normal

Mythic

Patches and hotfixes

  • Hotfix (2016-07-20): "Focused/Wrought Chaos damage on Archimonde reduced by 30% in Mythic difficulty."
  • Hotfix (2015-11-17): "
    • Fixed an issue where some players were unable to loot  [Crystallized Fel] from eligible Archimonde kills.
    • Damage bonuses against demons should now work correctly on Archimonde."
  • Warlords of Draenor Patch 6.2.3 (2015-11-17):  [Remnant of Chaos] now drops on heroic and mythic.
  • Hotfix (2015-09-30): "
    • Archimonde no longer uses Wrought Chaos on Normal or Raid Finder difficulty.
    • Nether Portals created by Nether Banish no longer summon Living Shadows on Normal or Raid Finder difficulty."
  • Hotfix (2015-09-21): "The duration of Nether Corruption has been reduced to 5 seconds so it doesn't persist across multiple portal phases on Raid Finder difficulty."
  • Hotfix (2015-09-15): "Shadowfel Burst no longer requires line-of-sight to deal damage or knock players up into the air."
  • Hotfix (2015-09-10): "
    • We have made a number of changes aimed at reducing the difficulty of the Archimonde encounter for smaller raid groups on Normal and Heroic difficulty, with a focus on the final phase of the encounter in particular. These changes are offset by increased scaling with respect to raid size, so that the experience for larger raid groups will be mostly unchanged.
      • Infernal Doombringer's health has been reduced by up to 15%.
      • Shadowed Netherwalker's health has been reduced by up to 15%.
      • Living Shadow's health has been reduced by up to 15%.
      • Reduced the damage of Wrought Chaos by up to 20%.
      • Reduced the damage of Shackled Torment by up to 20%.
      • Living Shadows now spawn from each Nether Tear at a reduced rate for smaller raid sizes.
    • Added a 3-second cooldown to the periodic healing of Eternal Flame, preventing Infernal Doombringers from healing other Infernal Doombringers until 3 seconds after spawning on all difficulties.
    • Archimonde's health has been reduced by 10% on Raid Finder difficulty."
  • Hotfix (2015-09-01): "
    • Archimonde's Source of Chaos ability should no longer be summoned without having a target on Mythic difficulty.
    • Raid Finder Difficulty Changes
      • Doomfire Spirits now produce Doomfire patches at a reduced rate on Raid Finder difficulty.
      • Doomfire Spirit health has been reduced by 30% on Raid Finder difficulty.
      • Archimonde's Shadowfel Burst now only knocks the primary target of the ability into the air on Raid Finder difficulty.
      • On Raid Finder difficulty, if less than 7 players enter the Twisting Nether while there are more than 7 players alive in the encounter, additional players will be pulled into the Nether based on role.
      • Shadowed Netherwalker health has been reduced by 20% on Raid Finder difficulty.
      • Infernal Doombringer no longer cast Eternal Flame and take 45 seconds to reach full energy (up from 30 seconds) on Raid Finder difficulty."
  • Hotfix (2015-08-25): "
    • Fixed an issue where Archimonde was not spawning on Raid Finder difficulty.
    • Defeating Archimonde on Raid Finder should no longer prevent players from being eligible to obtain Crystallized Fel if they defeat Archimonde again later that week on Normal, Heroic, or Mythic difficulty."
  • Hotfix (2015-07-20): "
    • Dreadstalkers should no longer incorrectly spawn on players that are not on the platform.
    • Players should no longer be occasionally dropped off the platform when transitioning into the Twisting Nether.
    • Fixed an issue that could cause the portal leading to the Archimonde encounter to not reappear in the raid instance after a soft reset.
    • Fixed an issue that could cause Archimonde's Shadowfel Burst to not be removed correctly when the ability struck multiple targets."
  • Hotfix (2015-07-10): "
    • Archimonde's Doomfire now deals 40% less damage on Mythic difficulty.
    • Hand of Purity now reduces the damage of Doomfire by 40% (down from 80%). Damage reduction against other abilities remain unchanged.
    • Shadowfel Burst should no longer sometimes cause the player to be ineligible for Shadowfel Burst.
    • Fixed an issue where players that were in the Twisting Nether when Archimonde is defeated would not see the cinematic.
    • Fixed an issue where players that leave the Twisting Nether could be unable to target players that didn't enter into the Twisting Nether with them."
  • Hotfix (2015-07-09): "Archimonde's Shadowfel Burst now deals 900,000 damage (down from 1,500,000) on Mythic difficulty."
  • Hotfix (2015-07-07): "Doomfire now persists for 120 seconds (up from 90)."
  • Hotfix (2015-07-06): "Archimonde's Shackled Torment ability no longer requires line-of-sight with the target."
  • Hotfix (2015-07-01): "Archimonde will now heal for 5% of his maximum health if Nether Banish hits fewer than 3 players."
  • Hotfix (2015-06-30): "
    • Nether Storm cannot crit or multi-strike.
    • Archimonde’s Nether Banish no longer counts dead players as valid targets."
  • Hotfix (2015-06-29): "
    • Archimonde will now heal for 5% of his maximum health if Nether Banish hits less than 3 players.
    • Archimonde's Nether Banish should now be able to target players under the effects of Wrought Chaos, Focused Chaos, or Shackled Torment in Phase 3.
    • Archimonde no longer casts Demonic feedback before Nether Banished had faded in Phase 3.
    • Shadowed Netherwalkers should now attack players when they enter the Twisting Nether, regardless of where they are on the platform."
  • Hotfix (2015-06-26): "
    • Players corpses should no longer be teleported out of the Twisting Nether in Phase 3 until the encounter is over.
    • Players corposes should no longer be teleported back up to the platform if they off the platform while in the Twisting Nether for Phase 3.
    • Allure of Flames no longer targets dead melee players.
    • Archimonde now prefers to cast Nether Banish on players who are in a tanking specialization."
  • Hotfix (2015-06-25): "Defeating a Hellfire Deathcaller should now correctly only remove a single stack of Death Brand on the target."
  • Hotfix (2015-06-24): "Archimonde's Desecrate ability should no longer deal damage to pets."
  • Warlords of Draenor Patch 6.2.0 (2015-06-23): Added.

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