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'''Area of Effect''', or '''''AoE''''', affect multiple targets within a pre-determined radius set by the game mechanics. These effects range from [[DoT]] spells to [[DD]] spells and cover all points in between. Traditionally (as far as [[MMORPG]]s go), the anchor target (location at which the caster is aiming the spell), and those closest to that target, are affected the most by the AoE effect, with diminishing returns as the spell radiates outward. In World of Warcraft, most area spells are GTAoE or PBAoE, and all targets in the area suffer the full effect.
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'''Area of Effect''', or '''AoE''', are spells which affect more than one target within a pre-determined radius set by the game's mechanics. These effects range from [[HoT]] spells to [[DD]] spells and cover all points in between. Traditionally (as far as [[MMORPG]]s go), the anchor target (location at which the caster is aiming the spell), and those closest to that target, are affected the most by the AoE effect, with diminishing returns as the spell radiates outward. In World of Warcraft, most area spells are GTAoE or PBAoE, and all targets in the area suffer the full effect.
   
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==Types of AoE==
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There exist a various amount of AoE spells in the game and they can all be put in the following categories:
   
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*'''Cone spells''' (''epicenter'': player; ''angle'': 90°)
==Point blank==
 
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** [[Typhoon|{{text|druid|Typhoon}}]], [[Cone of Cold|{{text|mage|Cone of Cold}}]], [[Dragon's Breath|{{text|mage|Dragon's Breath}}]], [[Light of Dawn|{{text|paladin|Light of Dawn}}]], [[Shockwave|{{text|warrior|Shockwave}}]]
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*'''Point blank AoE''' (''epicenter'': player; ''angle'': 360°)
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**[[Blood Boil|{{text|deathknight|Blood Boil}}]], [[Hungering Cold|{{text|deathknight|Hungering Cold}}]], [[Starfall|{{text|druid|Starfall}}]], [[Swipe (Bear Form)|{{text|druid|Swipe (Bear)}}]], [[Swipe (Cat Form)|{{text|druid|Swipe (Cat)}}]], [[Challenging Roar|{{text|druid|Challenging Roar}}]], [[Demoralizing Roar|{{text|druid|Demoralizing Roar}}]], [[Tranquility|{{text|druid|Tranquility}}]], [[Arcane Explosion|{{text|mage|Arcane Explosion}}]], [[Frost Nova|{{text|mage|Frost Nova}}]], [[Consecration|{{text|paladin|Consecration}}]], [[Divine Storm|{{text|paladin|Divine Storm}}]], [[Hammer of the Righteous|{{text|paladin|Hammer of the Righteous}}]], [[Holy Radiance|{{text|paladin|Holy Radiance}}]], [[Holy Nova|{{text|priest|Holy Nova}}]], [[Divine Hymn|{{text|priest|Divine Hymn}}]], [[Psychic Scream|{{text|priest|Psychic Scream}}]], [[Fan of Knives|{{text|rogue|Fan of Knives}}]], [[Thunderstorm|{{text|shaman|Thunderstorm}}]], [[Hellfire|{{text|warlock|Hellfire}}]], [[Immolation Aura (warlock ability)|{{text|warlock|Immolation Aura}}]], [[Howl of Terror|{{text|warlock|Howl of Terror}}]], [[Thunder Clap|{{text|warrior|Thunder Clap}}]], [[Whirlwind|{{text|warrior|Whirlwind}}]], [[Bladestorm|{{text|warrior|Bladestorm}}]], [[Challenging Shout|{{text|warrior|Challenging Shout}}]], [[Demoralizing Shout|{{text|warrior|Demoralizing Shout}}]], [[Intimidating Shout|{{text|warrior|Intimidating Shout}}]]
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*'''Ground-target AoE''' (''epicenter'': targeted ground; ''angle'': 360°)
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**[[Death and Decay (death knight ability)|{{text|deathknight|Death and Decay}}]], [[Hurricane|{{text|druid|Hurricane}}]], [[Blast Wave|{{text|mage|Blast Wave}}]], [[Blizzard|{{text|mage|Blizzard}}]], [[Flamestrike|{{text|mage|Flamestrike}}]], [[Freeze|{{text|mage|Freeze}}]], [[Holy Word: Sanctuary|{{text|priest|Holy Word: Sanctuary}}]], [[Earthquake|{{text|shaman|Earthquake}}]], [[Healing Rain|{{text|shaman|Healing Rain}}]], [[Shadowfury|{{text|warlock|Shadowfury}}]], [[Rain of Fire|{{text|warlock|Rain of Fire}}]]
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*'''Single target AoE''' (''epicenter'': afflicted target; ''angle'': 360°)
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** [[Howling Blast|{{text|deathknight|Howling Blast}}]], [[Pestilence|{{text|deathknight|Pestilence}}]], [[Efflorescence|{{text|druid|Efflorescence}}]], [[Wild Growth|{{text|druid|Wild Growth}}]], [[Living Bomb|{{text|mage|Living Bomb}}]], [[Circle of Healing|{{text|priest|Circle of Healing}}]], [[Mind Sear|{{text|priest|Mind Sear}}]], [[Prayer of Healing|{{text|priest|Prayer of Healing}}]], [[Fire Nova|{{text|shaman|Fire Nova}}]], [[Seed of Corruption|{{text|warlock|Seed of Corruption}}]]
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*'''Chain spells''' (''epicenter'': afflicted target; ''angle'': N/A)
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**[[Multi-Shot|{{text|hunter|Multi-Shot}}]], [[Avenger's Shield|{{text|paladin|Avenger's Shield}}]], [[Chain Lightning|{{text|shaman|Chain Lightning}}]], [[Chain Heal|{{text|shaman|Chain Heal}}]]
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*'''Cleave effects''' (''epicenter'': target; ''angle'': 70°)
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** [[Heart Strike|{{text|deathknight|Heart Strike}}]], [[Seals of Command|{{text|paladin|Seals of Command}}]], [[Blade Flurry|{{text|rogue|Blade Flurry}}]], [[Cleave|{{text|warrior|Cleave}}]], [[Sweeping Strikes|{{text|warrior|Sweeping Strikes}}]]
   
 
==Point blank==
 
Some AoE effects are cast or used without having to target someone or something; the caster is the anchor for the spell. The effect/damage radiates outward from the caster up to a given range, affecting all targets, or the first given number of targets the expanding 'ring' impacts. These types of spells are referred to as ''PBAoE'', which stands for ''Point Blank Area of Effect''.
 
Some AoE effects are cast or used without having to target someone or something; the caster is the anchor for the spell. The effect/damage radiates outward from the caster up to a given range, affecting all targets, or the first given number of targets the expanding 'ring' impacts. These types of spells are referred to as ''PBAoE'', which stands for ''Point Blank Area of Effect''.
   
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Melee- and tank-type classes are usually designed to take damage from multiple targets, and as such their PBAoE-type abilities tend to be very weak.
 
Melee- and tank-type classes are usually designed to take damage from multiple targets, and as such their PBAoE-type abilities tend to be very weak.
   
The most popular version in WoW is the mage spell [[Arcane Explosion]]. A mage can run into the middle of a group of otherwise distracted mobs (perhaps by a [[tank]] holding their [[aggro]]) and start blasting away (or just start blasting without a tank, while a healer frantically keeps him alive). A few PBAoEs from a higher-level casters can normally take an entire crowd of enemies out. Very impressive to see. Some Examples: [[Arcane Explosion]], [[Holy Nova]], [[Hellfire]], [[Frost Nova]], [[Consecration]].
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The perhaps most versatile version in WoW is the mage spell [[Arcane Explosion]]. A mage can run into the middle of a group of otherwise distracted mobs (perhaps by a [[tank]] holding their [[aggro]]) and start blasting away (or just start blasting without a tank, while a healer frantically keeps him alive). A few PBAoEs from a higher-level casters can normally take an entire crowd of weak enemies out.
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Some examples:
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:* Death Knight: [[Blood Boil]]
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:* Mage: [[Arcane Explosion]], [[Frost Nova]]
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:* Paladin: [[Consecration]]
 
:* Priest: [[Holy Nova]]
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:* Rogue: [[Fan of Knives]]
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:* Warlock: [[Hellfire]], [[Immolation Aura (warlock ability)]] (Metamorphosis)
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:* Warrior: [[Thunder Clap]], [[Bladestorm]] (Arms talent)
   
 
PBAoE can also stand for Personal burst area of effect, indicating the effect radius bursts outward from the user.
 
PBAoE can also stand for Personal burst area of effect, indicating the effect radius bursts outward from the user.
   
 
==Ground targeted==
 
==Ground targeted==
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[[File:AoE.jpg|thumb|The targeting circle that appears on the ground when casting many AoE spells.]]
With ''Ground Targeted Area of Effect'' (''GTAoE'') spells, the player places a circle on the ground that will be the area of the spell effect. He carefully places this around his targets and clicks to start casting/[[channeling]]. All enemies that are in that area – or ''remain'' in that area for [[channel|channeled]] or damage-over-time ([[DoT]]) GTAoEs – suffer the damage. Some examples: [[Blizzard]], [[Rain of Fire]], [[Hurricane]], [[Flamestrike]], [[Freeze]], [[Volley]].
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With ''Ground Targeted Area of Effect'' (''GTAoE'') spells, the player places a circle on the ground that will be the area of the spell effect. He carefully places this around his targets and clicks to start casting/[[channeling]]. All enemies that are in that area – or ''remain'' in that area for channeled or [[DoT|damage-over-time]] GTAoEs – suffer the damage. Some examples: [[Blizzard]], [[Flamestrike]], [[Freeze]], [[Hurricane]], [[Rain of Fire]], and [[Earthquake]]. Another exception is the [[Shaman]] spell [[Fire Nova]], in which no area is selected; rather the enemies around any target with the shaman's Flame Shock active on them will be damaged instantly.
   
== Area damage caps ==
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== Area damage cap ==
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{{main|Area damage and healing caps}}
All area effect damage effects will have '[[area damage caps]]' in patch [[Patch 2.2.0 (Release Notes)|2.2.0]] which limit the number of targets which will be affected by any AoE effects. There are already spells, such as [[Arcane Explosion]] (AE), using these to a certain extent. In the case of AE, the damage decreases per mob, up until about 15 mobs being, at which point it holds at a certain amount of minimum damage.
 
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Since [[patch 2.2.0]], most area effect damage effects have an '[[area damage cap]]' which limits the potency of the spell if used against a large number of targets simultaneously. As of [[patch 5.2.0]], the current area damage cap is 20 targets. This means AoE spells will deal the listed damage to each target up to and including 20 targets, reaching their maximum total damage output when striking 20 targets. Against more than 20 targets, the spell will deal the amount of damage it would deal against 20 targets, split evenly among all targets hit. For example, if an AoE hits each target for 10,000 damage, it would deal 10,000 per target against up to 20 targets. Against 25 targets, however, it would deal only 8,000 damage per target, as the spell would cap at 200,000 damage done (20 x 10,000). For more than 20 targets, the damage done will be equal to (DamagePerTarget x 20/NumberOfTargets).
   
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This cap ignores critical strikes. In other words, the damage cap is calculated based on the non-critical damage per target, the spells is capped before critical strikes are taken into account, and critical strikes from the AoE can boost the damage past the AoE cap. Most AoE spells that deal damage from a debuff placed on the target (example: [[Shadowflame]]), rather than direct damage or a debuff from a ground-effect damage over time AoE, will not have an AoE damage cap.
== Group heals ==
 
'''Group heals''' are [[healing]] spells in which the caster can target multiple people in order to heal them. Some of these AoE spells simply extend outwards from the caster, while others, one must target an area which, when stepped into, will heal any party members that step into it.
 
   
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== Heals ==
'''List of Group Healing Spells'''
 
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[[Healing Rain]] and [[Holy Word: Sanctuary]] are AoE healing spell that affects everyone in its area, and their effect per player is reduced when they heals more than 6 players. Other healing spells such as [[Circle of Healing]], [[Holy Nova]], [[Prayer of Healing]], [[Healing Stream Totem]] and [[Tranquility]] have a maximum number of targets they will affect.
*[[Holy Nova]] (Priest)
 
*[[Circle of Healing]] (Priest)
 
*[[Prayer of Healing]] (Priest)
 
*[[Chain Heal]] (Shaman)
 
*[[Healing Stream Totem]] (Shaman)
 
*[[Tranquility]] (Druid) (Note: a powerful healing spell but generates very high level of threat and has a 10 minutes cooldown.)
 
   
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== Patch changes ==
*Paladin is the only unfortunate healing class that does not have group heal.
 
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*{{Patch 5.2.0|note=The area damage cap is now 20 targets (was 10). This means area of effect damage spells now reach their maximum damage when striking 20 targets. If more than 20 targets are struck, then the total damage done is spread evenly over the actual number of targets present.}}
   
 
== See also ==
 
== See also ==
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*[[Utility]]
 
*[[Utility]]
 
*[[Damage dealer]]
 
*[[Damage dealer]]
 
 
[[Category:Game terms]]
 
[[Category:Game terms]]
[[Category:Area of effect spells]]
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[[Category:Area of effect spells| ]]

Revision as of 21:04, 13 August 2020

Area of Effect, or AoE, are spells which affect more than one target within a pre-determined radius set by the game's mechanics. These effects range from HoT spells to DD spells and cover all points in between. Traditionally (as far as MMORPGs go), the anchor target (location at which the caster is aiming the spell), and those closest to that target, are affected the most by the AoE effect, with diminishing returns as the spell radiates outward. In World of Warcraft, most area spells are GTAoE or PBAoE, and all targets in the area suffer the full effect.

Types of AoE

There exist a various amount of AoE spells in the game and they can all be put in the following categories:

Point blank

Some AoE effects are cast or used without having to target someone or something; the caster is the anchor for the spell. The effect/damage radiates outward from the caster up to a given range, affecting all targets, or the first given number of targets the expanding 'ring' impacts. These types of spells are referred to as PBAoE, which stands for Point Blank Area of Effect.

Caster classes that are weak physically tend to have powerful PBAoE spells (if granted by their class). These sorts of spells require them to be right next to multiple hostile targets, so the spells are designed to be worth the danger. Melee- and tank-type classes are usually designed to take damage from multiple targets, and as such their PBAoE-type abilities tend to be very weak.

The perhaps most versatile version in WoW is the mage spell Spell nature wispsplode [Arcane Explosion]. A mage can run into the middle of a group of otherwise distracted mobs (perhaps by a tank holding their aggro) and start blasting away (or just start blasting without a tank, while a healer frantically keeps him alive). A few PBAoEs from a higher-level casters can normally take an entire crowd of weak enemies out.

Some examples:

PBAoE can also stand for Personal burst area of effect, indicating the effect radius bursts outward from the user.

Ground targeted

AoE

The targeting circle that appears on the ground when casting many AoE spells.

With Ground Targeted Area of Effect (GTAoE) spells, the player places a circle on the ground that will be the area of the spell effect. He carefully places this around his targets and clicks to start casting/channeling. All enemies that are in that area – or remain in that area for channeled or damage-over-time GTAoEs – suffer the damage. Some examples: Spell frost icestorm [Blizzard], Spell fire selfdestruct [Flamestrike], Freeze, Spell nature cyclone [Hurricane], Spell shadow rainoffire [Rain of Fire], and Spell shaman earthquake [Earthquake]. Another exception is the Shaman spell Spell shaman firenova [Fire Nova], in which no area is selected; rather the enemies around any target with the shaman's Flame Shock active on them will be damaged instantly.

Area damage cap

Main article: Area damage and healing caps

Since patch 2.2.0, most area effect damage effects have an 'area damage cap' which limits the potency of the spell if used against a large number of targets simultaneously. As of patch 5.2.0, the current area damage cap is 20 targets. This means AoE spells will deal the listed damage to each target up to and including 20 targets, reaching their maximum total damage output when striking 20 targets. Against more than 20 targets, the spell will deal the amount of damage it would deal against 20 targets, split evenly among all targets hit. For example, if an AoE hits each target for 10,000 damage, it would deal 10,000 per target against up to 20 targets. Against 25 targets, however, it would deal only 8,000 damage per target, as the spell would cap at 200,000 damage done (20 x 10,000). For more than 20 targets, the damage done will be equal to (DamagePerTarget x 20/NumberOfTargets).

This cap ignores critical strikes. In other words, the damage cap is calculated based on the non-critical damage per target, the spells is capped before critical strikes are taken into account, and critical strikes from the AoE can boost the damage past the AoE cap. Most AoE spells that deal damage from a debuff placed on the target (example: Shadowflame), rather than direct damage or a debuff from a ground-effect damage over time AoE, will not have an AoE damage cap.

Heals

Spell nature giftofthewaterspirit [Healing Rain] and Spell holy divineprovidence [Holy Word: Sanctuary] are AoE healing spell that affects everyone in its area, and their effect per player is reduced when they heals more than 6 players. Other healing spells such as Spell holy circleofrenewal [Circle of Healing], Spell holy holynova [Holy Nova], Spell holy prayerofhealing02 [Prayer of Healing], Inv spear 04 [Healing Stream Totem] and Spell nature tranquility [Tranquility] have a maximum number of targets they will affect.

Patch changes

  • Mists of Pandaria Patch 5.2.0 (2013-03-05): The area damage cap is now 20 targets (was 10). This means area of effect damage spells now reach their maximum damage when striking 20 targets. If more than 20 targets are struck, then the total damage done is spread evenly over the actual number of targets present.

See also