- This article is about the homeworld of the eredar. For other uses and appearances, see Argus (disambiguation).
Argus is the original homeworld of the eredar now located on the brink between the Twisting Nether and the Great Dark Beyond. It was once described as a utopian world whose inhabitants were both vastly intelligent and highly gifted in magic. It has since been twisted by demonic, chaotic energies and became the stronghold and homeworld of the Burning Legion.
- 1 Background
- 2 Description
- 3 Resident races
- 4 In World of Warcraft
- 5 Related items
- 6 Notes & trivia
- 7 Speculation
- 8 Gallery
- 9 Videos
- 10 References
Argus was once ruled by the Second Duumvirate, consisting of and . During this time, the sorcerer and his order of eredar mages, the Wakeners, began using summoning magics to conjure demons from the Twisting Nether. Velen condemned Thal'kiel's new summonings and ordered him never to conjure them again. However, with the support of these entities, Thal'kiel hoped to become the sole ruler of Argus. However, his trusted apprentice, , informed Velen and Kil'jaeden of the planned coup. Archimonde was placed in charge of the attack on the Wakeners' hidden stronghold and decapitated his former master himself.
Eventually, Argus attracted the attention of . He offered the eredar a deal: in exchange for their loyalty, he would give them power undreamed of by all races. Kil'jaeden and Archimonde were quick to accept the offer, but Velen had a vision of the future: the eredar would be transformed into demons under the rule of Sargeras. His advice to Kil'jaeden and Archimonde went unheeded, and he desperately sought a solution to this dilemma. Eventually, Velen was contacted by a race of divine energy beings called the naaru, and he fled with his followers, renaming his people the draenei, or "exiled ones", while Kil'jaeden, Archimonde and the rest of the eredar became the feared, insidious sorcerers and tacticians of the Burning Legion. As the draenei fled, the world was devoured by the Legion.
Warlords of Draenor
This section concerns content exclusive to Warlords of Draenor.
Argus has since become the stronghold of the Burning Legion, where waits for an opportunity to invade other worlds. A portal was open from Argus to Auchindoun, but was quickly closed by the planet's defenders.
It was also revealed that the eredar had rewritten Argus' history books to paint Velen as a traitor.
This section concerns content exclusive to Legion.
After defeating Kil'jaeden in the Tomb of Sargeras, uses the to open a rift between Argus and Azeroth, making Argus visible in Azeroth's sky. This made many of Dalaran's citizens worried, specially as doomsayers started to spread panic.
Return to Argus
- Main article: Argus storyline
This section concerns content exclusive to Legion.
As the Legion's homeworld, Argus is hostile territory. Demons patrol every crag of Argus's shattered surface, and sometimes it seems as if the planet itself is out to get you.
At some point, the Burning Legion started torturing Argus' world-soul, called Argus the Unmaker. states the Legion harnessed his power to endlessly regenerate inside the Twisting Nether.
Argus is a no-fly zone, similar to the Isle of Thunder, and the Vindicaar is the Armies of Legionfall's ship for the assault. The Seat of the Triumvirate dungeon and Antorus, the Burning Throne raid will be attacked.
Argus hovers on the brink of the Twisting Nether and the physical universe, saturated with the fel energies of the Burning Legion. Argus contained various different terrain types. Wintergrasp and its chill reminded of the stormy peaks of Kaarinos. It also had deserts, forests, lush plains, frozen tundras, and other environs.
The area of Argus that visited during the War in Outland was once a beautiful place of crystalline mountains and shimmering seas, but is now cold and cruel with a sense of corruption and loss. Jagged crystal mountains hold festering corruption within that cause them to crumble, and dust devils born of the powdered gems screech down canyons of serrated rock which refract light everywhere. There is a city which looms over canyons of fractured crystal and is laid out according to complex geomantic rules. The buildings resemble those of the draenei but far more grandiose. At the center of the city is a mighty palace that is home to and . Within the palace's crystal corridors are runes which fill the mind with despair, visions of conquest, and a rage to end all things: the creed of the Burning Legion, written in fire.
Below the surface of Argus, there are many dark and secret chambers where weapons are forged and wills are broken. The assassin spent centuries in these chambers, her essence being shaped, molded and intertwined with the power of her dreaded daggers, the Fangs of the Devourer. The souls of other eredar assassins were sacrificed and bound to hers, granting her the experience of a hundred lifetimes and thousands of kills.
Mac'Aree was the most sacred of the eredar's cities. According to , its walkways were lined with precious minerals and the rivers glittered even in complete darkness. Mac'Aree has also been described as having purple hills. holds the inscription: "I long for Mac'Aree". The city now floats above the planet and has mostly escaped fel corruption, giving something of an insight into what pre-corrupted Argus was like.
Argus is bisected by a great fel-radiating rift that ends at a cataclysm which has removed a portion of the planet.
- Fungal monsters
- Mana rays
- Mana wyrms
- Sea serpents
- Warp stalkers
- Powerful horned beasts, reminiscent of the tauren of Azeroth. The eredar hunted these beasts for sport.
- Large serpentine skeletons of unknown beasts can be seen in Krokuun.
- The races of Azeroth invaded after a portal connecting the two worlds was opened by the .
In World of Warcraft
This section concerns content exclusive to Legion.
Argus could be seen during the fight with alternate Gul'dan through a gigantic rift opened in the Great Dark Beyond, from which Gul'dan planned to summon in the Lord of the Legion, . During the Kil'jaeden fight, his ship appears into orbit above Argus. After defeating him, Argus can be seen in the sky of many zones on Azeroth in-game. As of August 8, 2017 Argus appears for all players regardless of if they have beaten Kil'jaeden or not. With Patch 7.3 it was added to the sky in Outland. This was done so it would appear over Azuremyst Isle for the new questline in the patch, and Azuremyst Isle is stored on the Outland "continent" in the game files.
Argus is featured in Legion's patch 7.3, with different regions, quests and instances in addition to a raid and other complementary features. Argus is split into three zones: Krokuun, Mac'Aree, and the Antoran Wastes.
The area was designed with sandbox elements intended to be enjoyed even after you complete the main quest, with gameplay and challenges on the planet's surface reminiscent of past endgame areas such as the Molten Front, the Isle of Thunder, and the Timeless Isle. Argus is a no-fly zone, and an extensive network of teleportation hubs was added to compensate.
Notes & trivia
- The adjective form of Argus is Argussian.
- The tree Valuundira in alternate Shadowmoon Valley originated from Argus.
- The Argus Wake is a cult loyal to the Burning Legion whose name may have been inspired by the eponymous planet.
- During the Legion Invasions, some bosses summoned meteors called Fragments of Argus.
- In StarCraft: Brood War, there are unit upgrades called the Argus Talisman and the Argus Jewel, both used by Protoss Dark Templar units (the Dark Archon and the Corsair, respectively). Retribution, one of the officially released third-party campaigns for the original StarCraft, is centered around a relic called the Argus Stone.
- Argus is the name of several Greek mythological figures, as well as one of the major cities of Bronze Age Greece. The adjective ἀργὸς in Ancient Greek has the possible meaning of 'glistening' or 'shining' and is in accord with how Argus and its cities (e.g Mac'Aree) were described.
- Since the Twisting Nether overlaps all realities and Argus is on the border of it, Argus is a special case. One can wonder how alternate Velen and his draenei fit into this.
- Instead of Spirit Healers, Prime Naaru are used to revive at graveyards on Argus.
- Dreadflame Magi come from Argus.
- Despite being a world, Argus shares its map with the Broken Isles continent map instead of the world map, and it is listed as a continent of Azeroth in the map menu.
- Many different item collections can be looted in the three zones of Argus, including two Burning Legion-themed sets (Zealous Felslinger Cloth and World-Defiler Plate) as well as many of the armor pieces and weapons that were created for the draenei NPCs of alternate Draenor but never made playable until then.
Demonic death on Argus
There is contradicting information regarding demonic regeneration on Argus.
- In Chronicle Volume 1, it is stated that demons die permanently when slain within the Twisting Nether, or in areas permeated with fel energy. Argus would likely count as one such area.
- In World of Warcraft: Illidan, Illidan has stated that Argus was so satured with fel that a demon's death there was permanent.
- In the Patch 7.3.0 trailer, Illidan can be heard again stating that "every demon that dies here dies their final death".
- In Quest:Talestra the Vile, says "I will be reborn by Argus' flame! I will never... stop... fighting." then states that "her soul will return to Antorus to be reborn, but not without punishment. Sargeras does not take kindly to failure."
- After slaying Vagath the Betrayed, Illidan states that "his punishement in Antorus will be severe."
- Upon death, Quartermaster Kl'azz exclaims "By Argus' flame I will be renewed."
- Felbound Drudges, after being freed, exclaim "There is no fighting them. With each death, they return!"
- After hearing about Argus' world-soul in , Turalyon says A titan... the Legion must have harnessed the power of its soul to regenerate its armies in the Twisting Nether! If we can destroy it, the infinite army..." to which Alleria replies "... would become finite."
It thus seems that not only demon souls survive even after being killed on Argus, but this also states that Argus's world-soul is what allows demons to regenerate. However, demons were able to regenerate in the Twisting Nether long before Sargeras discovered Argus.
- Perhaps Argus allows demons to regenerate directly within Antorus and thus on Argus itself, serving as an anchor point for regeneration, instead of having the demonic forces spread out through the Nether regenerating individually.
- It is also possible that Argus accelerates the regeneration process, though this is not based on anything.
- This still leaves the issue of demon souls not being destroyed when slain on Argus. As such, another benefit of the world-soul could be the preservation of demon souls - even though they should be destroyed - which are then sucked into Antorus where they are tortured while regenerating.
- From Azeroth
Argus as seen in the fight against Gul'dan.
Argus as seen in the patch 7.2 trailer.
Hologram of Argus, as seen at Teluuna Observatory.
Argus visible in the sky above Azsuna.
Argus seen from Dalaran in-game.
Argus seen from Highmountain in-game.
Argus seen from Wyrmrest Temple in-game.
Argus seen from the Storm Peaks in-game.
Argus seen from the Nighthold in-game.
Argus seen from the Eastern Plaguelands in-game.
- ^ a b c Illidan (novel), chapter 24
- ^ a b Adventure Guide: Auchindon - Azzakel.
- ^ Tome of Blighted Implements
- ^ a b
- ^ Annual 2015
- ^ The Lost World
- ^ "Revised" Chronicles of Argus
- ^ 7.3 PTR Development Notes - Build 24473
- ^ Rise of the Horde, pg. ??
- ^ World of Warcraft: Illidan, pg. 239-241
- ^ Blood Ledger
- ^ during : "On Argus, we hunted powerful horned beasts like your Tauren for sport. Prove your might over this worthy adversary!"
- ^ Unknown Krokuun skeleton
- ^ World of Warcraft: Legion - What's Next (BlizzCon 2016)
- ^ Post-BlizzCon Developer Q&A (2016-11-11). Retrieved on 2016-11-16.
- ^ MMO-Champion
- ^ says: We brought this sapling with us from our home, and now it's dying. I cannot sense any evil nearby, but I will keep trying.
- ^ Argus Stone
- ^ During the world quest Quest:Battle for the Ruins Dreadflame Magus says: I am of Argus, the mightiest world in all of the Great Dark.
- ^ Wowhead
- ^ World of Warcraft: Illidan, pg. 249
- ^ The Path to Argus
- ^ Chronicle Volume 1
- ^ Jeremy Feasel on Twitter