- Basic Melee — ~3k damage
- Spiked Charge 5-30 yd range — Charge the enemy, dealing Physical damage. Instant. Deals 7,400 to 8,600 Physical damage.
- Flame Breath 10 yd range — Deals Fire damage in a cone in front of the caster. 2 sec cast. Deals 9,250 to 10,750 Fire damage in a 10 yard frontal cone.
- Dillogeddon — Unleashes flaming hell upon all nearby enemies. 4 sec cast. Uninteruptable. Deals 27,750 to 32,250 Fire damage to all enemies within 10 yards.
- 5,347 - 7,926 Damage
- 10,797 Armor
Armagedillo, despite his fearsome name, is not much of a challenge for a player of the appropriate level. He does not hit very hard, aside from his fire-based attacks, which can be easily avoided or interrupted.
When you first engage it Armagedillo will immediately charge to melee range if you were not already within five yards of it. Even on cloth, Armagedillo only melees for about 3,000 damage. Every few seconds he will start to cast one of his fire attacks, which can be easily avoided by moving out of the way during their cast time. Flame Breath will hit for several thousand fire damage. The only attack Armagedillo has that is of any real concern is "Dillogeddon", where it will stand on it's hind legs for four seconds before slamming back down, realeasing huge gouts of flame in the area surrounding itself. Dillogeddon hits for considerable ammounts of Fire damage, so it is proabably advisable to run out of it's ten yard radius when Armagedillo begins to cast it. Otherwise, Armagedillo is an easy kill.
Armagedillo will only drop one piece of loot:
He can also be skinned by Skinners of the appropriate skill level.
- Patch 4.0.3a (2010-11-23): Added.