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Astranaar in the TCG
|Sources: World of Warcraft|
Astranaar is a night elven town situated on the east-west road that divides Ashenvale in two. Like the Redridge Mountains and Duskwood regions in the Eastern Kingdoms, Ashenvale is often attacked by Horde as it is one of the first-tier contested zones for the Alliance. However, the danger is two-fold since Ashenvale houses two Horde towns, one in the Zoram Strand and the other to the east at Splintertree Post. Exercise extreme caution around Astranaar. When questing, set your hearthstone to the inn whenever feasible in order to avoid having to dodge groups of Horde who like to gather a short distance away from the town in preparation to raid it. Since the Cataclysm, all Alliance players arriving into Astranaar for the first time will find it in flames, attacked by Horde wind riders. Completing Astranaar's Burning! and Return Fire will cause both to phase out.
This section concerns content exclusive to Battle for Azeroth.
Astranaar is attacked by the forces of the Horde once again. The town was taken by surprise and the guards killed where they stood by rogue poisons. After that the Horde rounded up Astranaar's civillians in the center of the city and killed them. The fallen soldiers were later honored by the Sentinels.
Later, Horde forces infiltrated Astranaar to take down Sentinel Thenysil who commanded the remaining Sentinels in Ashenvale. The Alliance also launched a counterattack, slaying the commander that marched on the village.
- Hippogryph Master at the north tip of the island, just off the road
- Expert Leatherworking Trainer
- Typical vendors (including rogue supplies)
- Graveyard across lake to north
In the RPG
It is also spelled as Astrannar, and is ranked as a small city of 4000 people.