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Western Darkshore


Done Inn          Done Mailbox

Done Stables

Done Anvil & Forge

Undone.gif Bank       Undone.gif Auctions


Undone.gif Class
Done Profession


Done Flight Master(s)
Done Mass-transit
Undone.gif Portal(s)


Auberdine used to be the main center of civilization in Darkshore previous to the Cataclysm, when it became the Ruins of Auberdine. Most of Auberdine was populated by night elves, but occasional dwarves or gnomes, and even high elves could also be found there. Auberdine was a small port town with little to defend except a safe way of life.

Darkshore is generally shunned by all, and all attempts at colonization except Auberdine had failed, even by other races besides the night elves. Auberdine existed for necessity more than anything else, as a connection to Darnassus from the mainland. The people there, being considered as outcasts and misfits, were generally looked down on by the capital's residents. The Sentinel garrison and druids tried to remain as separate as possible from the populace.[1] An inn here is called the Last Haven Tavern.[2]


Auberdine as seen in the comic series.


WoW-novel-logo-16x62.png This section concerns content related to the Warcraft novels, novellas, or short stories.

During the attacks of the Nightmare Lord into Azeroth, Auberdine was one of the towns where all of its inhabitants fell prey to the unwaking nightmares. It was also at this location that Tyrande Whisperwind and Broll Bearmantle met Lucan Foxblood.[3]


Auberdine being destroyed by Deathwing.
The Ruins of Auberdine.

Cataclysm This section concerns content related to Cataclysm.

Main article: Ruins of Auberdine
See also: Fate of Auberdine inhabitants

Auberdine was destroyed by the upheaval caused by Deathwing's return and what is left of it is known as the Ruins of Auberdine. The night elven settlement of Lor'danel, in northern Darkshore, replaced Auberdine as the primary base of operations for Alliance adventurers in the region. A refugee camp was formed near the ruins. The port between mainland Kalimdor and the islands (Teldrassil and Azuremyst Isle), as well as to the Eastern Kingdoms, was moved to Rut'theran.


Icon-search-48x48.png This section contains information that needs to be cleaned up. Reason: Sort into questgivers and services

Travel connections

Before Cataclysm, Auberdine had the following travel connections:


Alliance Rut'theran Village (free)
Alliance Talonbranch Glade (7s 30c)
Alliance Talrendis Point (7s 30c)
Alliance Stonetalon Peak (3s 30c)
Alliance Astranaar (3s 30c)
Alliance Nijel's Point (5s 30c)
Alliance Feathermoon Stronghold (7s 30c)
Alliance Theramore Isle (6s 30c)
Neutral Moonglade (8s 30c)

Flight prices have the usual discounts according to the player's reputation with the Flight Master city (Darnassus).


Alliance Stormwind Harbor (replaces Menethil boat)
Alliance Rut'theran Village
Alliance Valaar's Berth The Burning Crusade


Auberdine used to be the port for night elves, having direct access to Rut'theran Village, and going to most of Kalimdor and Stormwind City. However, after the Cataclsym the town was destroyed and Rut'theran Village took most of the port functions that were previously in Auberdine.

Before Cataclysm, the following zones were reachable from Auberdine:

  • Teldrassil could be reached by hippogryph or by boat, both of which would land in Rut'theran Village. From there, it is only a short walk up the hill and through a portal to get to the capital city of Darnassus, which offers banking, training, and auctioning opportunities not found in Auberdine. After the cataclysm, the hippogryph ride to Teldrassil was moved to Lor'danel, and the boat path was removed.
  • Ashenvale is south of Darkshore and can be reached by walking. Before Auberdine's destruction, it could also be reached by taking a hippogryph to Astranaar.
  • Dustwallow Marsh is on the opposite side of Kalimdor, but even so, the hippogryph would take a player directly to Theramore Isle if they had the flight path. (The flight took approximately ten minutes.)

In the RPG

The RPG Icon 16x36.png This section contains information from the Warcraft RPG which is considered non-canon.


Auberdine had previously been damaged during the Sundering and later wars. After the Third War, the night elves who had been living in Darkshore began to focus their attention on rebuilding the town. Most of the town is made of new buildings, as the night elves cleared away the ruins they could not restore. The town had about 200 residents just after the Third War, mostly night elves,[4] but has grew to about 5,500 residents in recent times.[5] At some point Darian Thunderhammer came here.


Auberdine used to be the sole warm haven amid the desolate land of Darkshore. The oppressive weather and the creatures that lurk in the shadows make much of Darkshore inhospitable, but this thriving trading post was a safe place for heroes to restock and rest.

While quite appealing, Auberdine offered a brutal contrast from the serenity that can be felt in Darnassus. Even the sun seems to be too shy to cast its rays upon the land, which seems to be kept cloaked in a dark and mysterious mist. The buildings in Auberdine were quite different from those found in Darnassus. Here, the stone was mostly replaced by wood, and every house had a gloomy look, as if a spell was cast upon the outpost.

Visitors could stop at the Fish Eye Tavern for a hot bite to eat, purchase supplies at Tassik's Tradepost, or, if they had the knack for sailing, rent a skiff at Syran's Boat House. Residents were quite outgoing for night elves and free with advice, whether offering tips on sailing or advising on travel through Darkshore. The residents' jovial demeanor was but a thin veneer covering a grim determination to protect their homes. There were few armed forces in a military sense, but local scouts and rangers served as a ready militia and were prepared to defend their quiet hamlet to the death.[4]

Notes and trivia


Patch changes

See also


  1. ^ Stormrage, pg. 86
  2. ^ Stormrage, pg. 91 - 93
  3. ^ Stormrage, pg. 91 - 97
  4. ^ a b Warcraft: The Roleplaying Game, pg. 193
  5. ^ Lands of Mystery, pg. 12