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Azerite trait

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Blue Ring - Class Traits
Green Ring - Role Traits
Yellow Ring - Defensive Traits

Azerite traits, or Azerite powers,[1] are provided as a unique set for each Azerite Armor. The power of the traits scales based on the item level of the piece of Azerite Armor. The higher the item level, the stronger each trait is. The traits are spread into 5 trait categories which correspond to the rings on the Azerite Armor which determines what traits are competing on the same ring. These choices can be reset using the Azerite Reforger.


The center is the same for every piece of Azerite Armor and offers no choice. Each piece of Azerite Armor will allow the player to select the center ring for +5 Item Levels to the piece and increase in power.

Name Description
[Azerite Empowered] Increases Item Level by 5 and increases the potency of all Azerite powers granted by this item.

Defensive Traits

Name Class Description
Azerite Fortification When stunned, immobilized, or knocked back, you heal for 347.
Bulwark of the Masses When you are surrounded by 4 or more enemies, gain a shield that absorbs 832 damage. Cannot occur more than once every until cancelled.
Gemhide When dealt damage greater than 10% of your maximum health, gain 0 Avoidance and 0 Armor for 10 sec.
Impassive Visage When you take damage, heal for 139. Cannot occur more than once every 6 sec.
Longstrider Increases your movement speed by 3% of your highest secondary rating, up to 1%.
Resounding Protection Every 30 sec, gain an absorb shield for 208 for 30 sec.
Self Reliance While no enemies are within 20 yds, you heal for 70 every 3 sec.
Vampiric Speed When an enemy you harmed dies, you heal for 624 and gain 49 Speed for 6 sec.
Runic Barrier DeathKnight [Anti-Magic Shell] absorbs 77 additional damage and its duration is increased to 6 seconds.
March of the Damned (azerite) DeathKnight When you use [Death's Advance], gain 184 Speed for 15 sec. The cooldown of Death's Advance is reduced to 40 seconds.
Soulmonger DemonHunter Consuming a Soul Fragment shields you, granting 173 Absorb for 3 sec
Burning Soul (azerite) DemonHunter When your [Consume Magic] consumes a beneficial Magic effect from the target, gain 1499 Absorb for 20 sec and shatter a Soul Fragment from the target.
Reawakening Druid When you resurrect an ally with [Rebirth], they Absorb 1639 damage over 15 sec
Ursoc's Endurance (azerite) Druid When you use [Barkskin] or [Survival Instincts], absorb 0 damage over 8 sec.
Duck and Cover Hunter Using [Feign Death] allows you to absorb 1622 damage over 6 sec, and Feign Death's cooldown is reduced to 25 seconds.
Shellshock Hunter Every 1 sec [Aspect of the Turtle] is active, heal for 122.
Cauterizing Mage Blink When you [Blink], heal for 171 every 1 sec for 4 sec.
Eldritch Mage Warding Your [Ice Barrier], [Blazing Barrier], and [Prismatic Barrier] absorb 146 additional damage.
Sweep the Leg Monk When you [Leg Sweep], your targets suffer 50% reduced movement speed, and you gain 0 Speed for 6 sec.
Strength of Spirit Monk While [Fortifying Brew] is active, heal for 92 every second.
Gallant Steed Paladin Inspire yourself and nearby allies while [Divine Steed] is active, granting 77 Speed for 5 sec. Divine Steed's cooldown is reduced to 40 seconds.
Stalwart Protector (trait) Paladin When you cast [Divine Shield], grant 182 absorb for 15 sec to nearby allies.
Sanctum (trait) Priest When you cast [Fade], absorb 495 Magic damage for 10 sec.
Twist Magic Priest When you successfully [Dispel Magic], heal yourself and 4 injured allies for 0.
Footpad Rogue Allies within 8 yds while your [Sprint] is active gain 77 Speed.
Shrouded Mantle Rogue [Cloak of Shadows] heals you for 171 every 1 sec, plus an additional 77 for each effect it negates.
Pack Spirit Shaman While [Ghost Wolf] is active, heal for 39 every 1 sec.
Serene Spirit Shaman When you cast [Astral Shift] and when Astral Shift ends, heal for 433.
Desperate Power Warlock While below 50% health, your [Drain Life] heals for an additional 77 health each 1 sec.
Lifeblood (azerite) Warlock When you use a  [Healthstone], gain 88 Leech for 20 sec
Terror of the Mind Warlock [Soul Leech] gains X absorption every 1 sec while target is affected by [Fear].
Bury the Hatchet Warrior When you use [Victory Rush], gain 1622 Physical absorb for 10 sec.
Moment of Glory Warrior Your [Rallying Cry] grants 385 additional Max Health to affected allies, and its duration is increased to 12 sec.

Role Traits

Name Role Description
Earthlink Azerite energy courses through you, reaching X primary stat and then diminishing down to X/6 primary stat, cycling every 12 sec.
Blood Siphon Increases your Mastery by X and your Leech by X/2.
Lifespeed Increases your Haste by X and your Avoidance by X/2.
On My Way Increases your Versatility by X and your Speed by X/2.
Unstable Flames Your damaging abilities have a chance to grant X critical strike rating for 5 sec. This effect stacks up to 5 times.
Heed My Call Your damaging abilities have a chance to deal 154 Nature damage to your target, and 15 Nature damage to enemies within 3 yards of that target.
Ablative Shielding Tank Alert Falling below 20% health grants you 0 Armor for 10 sec. Taking further Physical damage reduces the Armor granted. May only occur every 30 sec.
Crystalline Carapace Tank Alert When dealt damage greater than 10% of your maximum health, gain 72 Armor and cause melee attackers to suffer 83 Physical damage. Lasts 12 sec.
Winds of War Tank Alert Taking damage grants you 0 Dodge for 3 sec, stacking up to 10 times.
Azerite Veins Tank Alert Taking damage has a chance to grant you Azerite Veins, healing you for 34 every 3 sec. Lasts 18 sec or until you are fully healed.
Strength in Numbers Tank Alert Taking damage has a chance to increase your maximum health by 1088 for each enemy within 0 yds, up to 5 enemies. Lasts 15 sec.
Shimmering Haven Tank Alert Taking damage has a chance to create an upwelling of Azerite beneath your feet, increasing your Health by 1905 and your Armor by 111 while you stand within it. Lasts until cancelled.
Synergistic Growth Healer Alert Casting your multi-target healing spell grants you 0 Mastery for 10 sec sec. This cannot occur more than once every 30 sec.
Ephemeral Recovery Healer Alert When you go below 20% mana, you gain X mana. Can only occur once every 3 minutes.
Blessed Portents Healer Alert Your healing spells have a chance to apply Blessed Portents for 20 sec. When the ally falls below 50% health, Blessed Portents is consumed and instantly restores 173 health.
Bracing Chill Healer Alert Your heals have a chance to apply Bracing Chill. Healing a target with Bracing Chill will heal for an additional 83 and move Bracing Chill to a nearby ally (up to 6 times).
Concentrated Mending Healer Alert Your healing effects have a chance to grant the target (7 * 2) additional healing every 2 sec for 12 sec. This effect doubles every 2 sec.
Savior Healer Alert Your heals on targets below 35% health have a chance to heal for an additional 0.
Woundbinder Healer Alert Your healing effects have a chance to increase your Haste by up to 0 for 6 sec. Healing lower health targets will grant you more Haste.
Azerite Globules Damage Dealer Alert Your damaging abilities have a chance to implant an Azerite Globule on your enemies. When an enemy collects 231 Azerite Globules, they explode, dealing 231 damage to nearby enemies.
Gutripper (azerite trait) Damage Dealer Alert Your damaging abilities have a chance to deal 347 Physical damage to the target. Gutripper occurs much more often against targets below 30% health.
Elemental Whirl Damage Dealer Alert Your damaging abilities have a chance to grant you Elemental Whirl, increasing your Critical Strike, Haste, Mastery, or Versatility by 0 for 10 sec.
Overwhelming Power (azerite trait) Damage Dealer Alert Your damaging abilities have a chance to grant you 25 applications of Overwhelming Power. Each stack of Overwhelming Power grants 0 Haste. An application of Overwhelming Power is removed every 1 sec or whenever you take damage.

Patch changes


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