Note: This guide is not meant for power-leveling purposes. Rather, it is meant to show a player the most efficient way to complete all quests available for a particular zone. If you know of a better order or method to accomplish this, your input is welcome (in fact, greatly desired). For major changes, feel free to edit, but make a note in the talk page as to your reasoning.
Ammen Vale is the starting zone for new draenei, and is located in eastern part of Azuremyst Isle. Other races may choose to quest here, but not all quests are available to them. If you are new to the game, check out the Newbie Guide to get started, or just dive in - the game has in-game hints and the opening quests are very straight-forward, just relax and have fun!
At this point you should find your class trainer and complete your training quest (which is simply to talk to the trainer) and purchase your first skills. The class trainers can be found within the crashed ship at the Crash Site.
Once you have been trained, go outside and find the nearest draenei survivor, they will be laying on the ground with a red smoke rising from them. Heal one using the draenei racial ability [Gift of the Naaru], then return to Zalduun to complete the quest and receive a 4-slot bag.
The Owlkin you need to find for these quests are in the hills to the southeast, shown as a little cave on the map. Use the [Inoculating Crystal] to inoculate the normal owlkin, while avoiding or killing the mutated ones. Search for [Emitter Spare Part] as you go, these will look like pink crystals with other gadgets attached - right click them to loot. The parts and the owlkin can be found throughout the Nestlewood Thicket and Nestlewood Hills. Once you have collected the items you need, return to Vindicator Aldar and Technician Zhanaa.
Use the net she gives you to catch red snapper - you need to swim out right next to the schools of fish (sparkly circles in the river) to use the net. Careful, sometimes using it causes murlocs to spawn.
Return to Diktynna once you have all the fish and complete the quest. She will give you a fishing pole, and the next quest:  Find Acteon!
You can learn fishing here if you have enough money, it costs 1.
When you are ready, head on along the road west to Azure Watch.
Before heading out, make Azure Watch your home by talking to Caregiver Chellan in the inn. You should also find your class trainer (talk to the guards if you can't find the trainer) and catch up on your skill training.
Make your way east along the beach, killing crawlers as you go. When you come to an area with Venture Co. goblins wandering around, look for the nautical compass and nautical map. Once you get them, head back west to safer beaches and continue to kill crabs.
When you have all the meats, return to Cookie and the Admiral and turn in the quests. Three new quests will now be offered by nearby NPCs, get all of them:
Head back to Azure Watch along the road north, gathering any items still needed for the quests there. Also grab a hollowed out tree and any leaves you find for the  I've Got a Plant quest. The Root Trappers can be a little hard to find, and the drop rate isn't too good either. The field south-west of Azure Watch seems to be a good place. If you haven't found an Infected Nightstalker Runt, try searching north of town.
Once you have everything, enter the town and turn in the quests.
Head north and kill any bucks and nightstalkers you see. Remember to pick up piles of leaves if you haven't got 5 already. Also keep your eyes open for azure snapdragons, they grow at the base of trees just north of town.
Once you have completed these quests, return to Azure Watch. If you are not level 8 yet, kill a few monsters until you level up.
Turn in your quests at Azure Watch. Some new quests should now be available:
Follow the guide from the totem north to the Totem of Coo on the top of the cliff - talk to it to receive the next quest.
Wait for the guide to give you wings, then jump off the cliff in the direction he indicates (east) towards the river. The Totem of Tikti is on the east bank of the river. Talk to this totem to receive the next quest.
After the guide gives you a buff improving your swim speed and giving you underwater breathing, swim down the river ahead of him, watching the river bottom until you see the Totem of Yor. Talk to it to receive the next quest.
DO NOT leave without the guide. He will turn you and himself into panthers, giving you incredibly fast movement and stealth. Run with him as the next totem is rather far away. It is to the west at the Bristlelimb Village. Again talk to it to receive the next quest,  The Prophecy of Akida.
You now can speak and understand the language of the Furbolgs, which you will need for future questing on Azuremyst Isle. Complete  The Prophecy of Akida before you leave the Bristlelimb Village, killing the Bristlelimb Furbolgs and getting their keys, then right-clicking the cages to free the trapped Stillpine Furbolgs.
Once you have freed 8 of them, head back north-west to Azure Watch and talk to the furbolg there to complete the quest.
Head back to the beach with the Wrathscales. Don't worry about fighting them now, you will be fighting many more in the cave where Warlord Sriss'tiz is. Pick up any Ancient Relics you see along the way; they look like little crystal balls.
The cave you are looking for is called Tides' Hollow, and it's to the northwest of Wrathscale Point. It should show up on your world map, so navigate by that.
Once you enter the cave, head down as far as you can until you come to a pool of water with some ruins. Warlord Sriss'tiz should be here. You can usually get him by himself without any other naga interfering.
Now head south along the eastern beach. You will come to a dock of night-elf architecture. A male night elf is sitting at the end of the dock, talk to him to complete  The Missing Fisherman. He should now give the quest  All That Remains.
Now you need to go to the opposite side of the isle. Head through the center of the island and clear out owlbeasts as you go. When you reach the opposite shore, look for a female night elf named Magwin sitting near a big log. Talk to her to receive [10G] A Cry For Help.
Escort Magwin back through the center of the island. After Magwin and Cowlen have been reunited, speak with Cowlen to turn in the quest.
Shamans should now head back to the Emberglade and get the next quest in the Call of Fire chain. You'll have to walk all the way to the other end of the island to get to Silvermyst Isle, unfortunately. Once there, locate the wickerman effigy and burn it to summon Hauteur. Defeat him, collect his ashes, and use the [Orb of Returning] to teleport back to Emberglade. Turn in the quest with Temper and get the next in the chain.
This page was last edited on 12 September 2018, at 23:09.
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