|The subject of this article was removed from World of Warcraft in patch 4.0.3a but is present in World of Warcraft: Classic.
- For the post-Cataclysm version, see Badlands.
Southeastern Khaz Modan
|Sources: Lands of Conflict, 66|
The Badlands are a cracked desert of dry earth, scattered boulders, and winding canyons. Dark Iron dwarves clash with ogres and drakes, while Horde orcs man a fortress to keep watch on their renegade brethren in the eastern lands. Ironforge prospectors search this desolate land for Titan artifacts, inspired by the recently unearthed Uldaman — an immense ruin that held the first clues to the dwarves’ lofty origins. Stonevault troggs, released after millennia of slumber, slaughtered the explorers and viciously defend their stolen city.
Only the hardiest of creatures can survive in the arid wastes, such as feral coyotes, cougars and buzzards. In the far east is a region inhabited by black dragon spawn. Scattered across the Badlands are camps of ogres of the Dustbelcher tribe. In the northwest is a tiny Horde outpost. The northern reaches of this rugged land are home to ruins that were the workings of the ancient race, the earthen. These ruins are known as Uldaman. Dark Iron dwarves also have a large fortress just south of Uldaman.
- 1 History
- 2 Getting there
- 3 Geography
- 4 Notable Characters
- 5 Quests
- 6 Resources
- 7 Wild Creatures
- 8 Notes
- 9 Speculation
- 10 Patch changes
- 11 References
- 12 External links
During the Second War, warriors of the Black Tooth Grin clan escorted Cho'gall, chieftain of the Twilight's Hammer clan, and his entourage to Grim Batol through the Badlands. The orcs rightfully expected an ambush by the Alliance, notably by humans from Stromgarde.
- From Loch Modan, simply head south into the Badlands.
- The Badlands are one of the most difficult questing zones for Horde players to access, but are a vital connecting point between the north and south halves of the eastern continent. See Reaching the Badlands travel guide for a detailed guide on how to get here.
This desolate wasteland is cracked and dry, consisting mostly of flat stretches of land enclosed by the surrounding mountains. A few hills dot the landscape, and the eastern part of the zone is a large canyon full of black dragons.
Maps and subregions
|Dungeon Name||Level Range||Group Size||Approximate Run Time|
Flight paths from Kargath
- Hammerfall, Arathi Highlands
- Grom'Gol, Stranglethorn Vale
- Booty Bay, Stranglethorn Vale
- Stonard, Swamp of Sorrows
- Thorium Point, Searing Gorge
- Ruins of Thaurissan, Burning Steppes
Regions adjacent to Badlands
|Zone Name||Faction||Level Range||Direction||Access subzone||Access method|
|Loch Modan||10-20||North||The Maker's Terrace||By foot only|
|Searing Gorge||40-50||West||By foot, or by Horde flightpath from Kargath to Thorium Point|
|Eastern Plaguelands||40-45||North||By boat to Ruins of the Scarlet Enclave|
- Main article: Badlands NPCs
The Badlands are home to several characters of note. At his camp in the Dustbowl, Lotwil Veriatus seeks aid in his latest experiment. South of Hammertoe's Digsite, Prospector Ryedol attempts to cleanse Uldaman of the evil Dark Irons. And at Kargath, Warlord Goretooth and his men send bold adventurers into the dark Blackrock Mountain in search of retribution.
- Main article: Badlands quests
The following items are used to complete various quests within the Badlands. Therefore, it is advised to retrieve the following items before going to Badlands:
- (Coolant Heads Prevail)
- x9 (Pearl Diving)
- (Liquid Stone)
- (Liquid Stone)
- (Stone is Better than Cloth)
- (Gyro... What?)
This is an area rich in Minerals and Herbs. The minimum level of mining is around 125-150, but within a few hours you can rise to the 200 area. Even Gold veins appear rather frequently.
- Black dragonkin
- Dark Iron dwarves
- Earth elementals
- Patch 4.0.3a (2010-11-23): Revamped.
- See Badlands.
- See Badlands.
- Patch 0.6 (2004-04-13): Badlands is now open and itemized.