- Main article: Faction Champions
Baelnor Lightbearer | |
---|---|
Title | <Paladin> |
Gender | Male |
Race | Human (Humanoid) |
Level | ?? Boss |
Resource | Mana |
Reaction | Alliance Horde |
Affiliation(s) | Kingdom of Stormwind, Knights of the Silver Hand, Alliance |
Location | Argent Tournament Grounds, Icecrown; Trial of the Crusader |
Status | Killable |
Baelnor Lightbearer is an Alliance retribution paladin and is one of the possible opponents for Horde in the Faction Champions battle in the Trial of the Crusader raid instance.
10-player abilities[]
- Crusader Strike — An instant strike that causes 110% weapon damage.
- Divine Storm — An instant weapon attack that causes 110% of weapon damage to up to 4 enemies within 8 yards.
- Seal of Command — All melee attacks have a chance to deal an additional 923 to 1077 Holy damage.
- Judgement of Command — Judges the enemy for 4750 to 5250 Holy damage.
- Repentance — Puts the enemy target in a state of meditation, incapacitating them for up to 10 sec. Any damage caused will awaken the target. Usable against Demons, Dragonkin, Giants, Humanoids and Undead.
- Hand of Protection — A targeted ally member is protected from all physical attacks for 10 sec.
- Hammer of Justice — Stuns the target for 6 sec.
- Avenging Wrath — Increases all damage and healing caused by 20% for 20 sec. Cannot be used within 30 sec of being the target of Divine Shield, Divine Protection, or Hand of Protection.
- Divine Shield — Protects the paladin from all damage and spells for 12 sec, but reduces all damage you deal by 50%. Once protected, the target cannot be protected by Divine Shield, Divine Protection or Hand of Protection again for 2 min.
25-player abilities[]
- Crusader Strike — An instant strike that causes 110% weapon damage.
- Divine Storm — An instant weapon attack that causes 110% of weapon damage to up to 4 enemies within 8 yards.
- Seal of Command — All melee attacks have a chance to deal an additional 1384 to 1616 Holy damage.
- Judgement of Command — Judges the enemy for 6650 to 7350 Holy damage.
- Repentance — Puts the enemy target in a state of meditation, incapacitating them for up to 10 sec. Any damage caused will awaken the target. Usable against Demons, Dragonkin, Giants, Humanoids and Undead.
- Hand of Protection — A targeted ally member is protected from all physical attacks for 10 sec.
- Hammer of Justice — Stuns the target for 6 sec.
- Avenging Wrath — Increases all damage and healing caused by 20% for 20 sec. Cannot be used within 30 sec of being the target of Divine Shield, Divine Protection, or Hand of Protection.
- Divine Shield — Protects the paladin from all damage and spells for 12 sec, but reduces all damage you deal by 50%. Once protected, the target cannot be protected by Divine Shield, Divine Protection or Hand of Protection again for 2 min.
Patch changes[]
- Patch 3.2.0 (2009-08-04): Added.