Mind Blast — Inflicts Shadow damage (370 - 430) to an enemy, but causes a high amount of threat.
Crusader's Hammer — Stuns nearby enemies, rendering them unable to move or attack for 4 sec. (Radius: 20 yards)
Crusader Strike — Inflicts 75 damage to an enemy and increases the Holy damage it takes by 30 per Crusader Strike. Can be applied up to 5 times. Lasts 30 sec.
Holy Strike — Consecrates the caster's weapon, inflicting 3 additional damage on its next attack. All damage inflicted is based on Holy magic.
Balnazzar[]
Mind Blast — Inflicts Shadow damage (370 - 430) to an enemy, but causes a high amount of threat.
Domination — Takes control of a humanoid enemy up to level 25 for 15 sec. (can't be dispelled by priests or paladins)
Shadow Shock — Instantly lashes nearby enemies with dark magic, inflicting Shadow damage. (210 - 242) (Radius: 15 yards)
Sleep — Puts an enemy to sleep for up to 20 sec. Any damage caused will awaken the target. Only one target can be asleep at a time. (can be dispelled by priests or paladins)
Psychic Scream — Lets out a psychic scream, causing up to 5 nearby enemies to flee for 6 sec.
Strategy[]
Before you start the fight, shield your tank and engage Grand Crusader Dathrohan. Wait for a few seconds for the tank to build up aggro before the rest of your party attacks. Dathrohan attacks aren't terribly damaging at this point, but don't let him engage your softer party members. Pull him to face the back wall, facing away from the rest of the party. Keep your party's ranged damage about 10-15 yards away to avoid his stun.
At 40% health, Grand Crusader Dathrohan transforms into Balnazzar. When he changes into Balnazzar, he will have full health and mana, but he still retains all aggro. Do not change your tactics, keep him away from your casters and wear him down. Most of his skills are Magic and can be removed by a priest or paladin.
When he dies, undead mobs spawn outside of the room, which is the reason for fighting at the back of the room.