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Bandit Lord (Warcraft III)

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For lore about bandits, see Bandit. For the Bandit Lord of the Bloodhill Bandits, see Menag.
Bandit Lord



Race Human
Faction Neutral (Creep)
Hit points 950
Hit point regeneration Always
Hit point regeneration rate ? HP/sec.
Level 7
Gold ? Gold
Lumber ? Lumber
Food 6 Food
Produced at Mercenary Camp
Stock Start Delay ?
Stock Replenish Interval ?
Gold Bounty Awarded ? BTNPillage.png
Hotkey ?
Collision Size ?
Range Melee
Cooldown 1.35 sec.
Weapon type Normal
Armor Type Heavy
Armor 3
Day Sight 140
Night Sight 80
Movement Speed 320
Turn Rate ?
Sound Set Bandit
This article or section contains lore taken from Warcraft III: Reign of Chaos, Warcraft III: The Frozen Throne, the manuals, and/or official bonus maps.

Bandit Lords are human bandit creeps that can be encountered in the Cityscape, Dalaran, Dalaran Ruins, Village and Village Fall tilesets.

Spells and abilities


Lie in wait for enemies without attacking (Will respond to attacks).
Units will hold position and hold their fire, so when they are Shadowmelding, they will not break their own invisibility.
It's very handy for running away from a battle. The Hide ability is disabled during the day.

Divine Shield

An impenetrable shield surrounds the Paladin, protecting him from all damage and spells for a set amount of time.

Devotion Aura (Passive)

Gives additional armor to nearby friendly units.
+3 to Armor


External links