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Banshee (Warcraft III)

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Banshee
BTNBanshee.png
BansheeWC3.gif
Race Banshee
Faction Undead
Statistics
Hit points 285 (365*)
Hit point regeneration Blight
Hit point regeneration rate 2.00 HP/sec.
Mana 200 (400*)
Mana Regeneration rate 0.67 (1.31*) Mana/sec.
Level 2
Gold 155 Gold
Lumber 30 Lumber
Food 2 Food
Produced at Temple of the Damned
Build time 28 sec.
Attacking priority 7
Hotkey B
Collision Size 16
Combat
Normal attack: 11 avg
Can attack: Air, Ground
Range 60
Attack type Magic
Cooldown 1.5 sec.
Weapon type Missile
Armor Type Unarmored
Armor 0
Day Sight 140
Night Sight 80
Movement Speed Average (270)
Sound
Sound Set Banshee
WC3RoC-logo-small.png
This article or section contains lore taken from Warcraft III: Reign of Chaos, Warcraft III: The Frozen Throne, the manuals, and official bonus maps.

Banshees were once beautiful female Night Elves who were brutally murdered by demons during the fall of Kalimdor. Their restless spirits were left to wander the world for many ages in silent, tortured lamentation. Over the years they became jealous of the living and seeded a deep hatred for all life. Yet when the Lich King, Ner'zhul, became aware of them, he gathered them together and promised them vengeance upon the living. Ner'zhul gave them terrible voices so that the living would finally hear their timeless anguish. Thus, the Banshees have pledged themselves to the Undead cause and serve as valuable warriors in the Scourge. The spectral Banshees can fly and are fond of hammering their enemies with tortured blasts of sonic force. Their unnerving, unholy screams can be heard from miles away.

Information

Banshees are very good at supporting units. The Banshee's Master Spell can rip apart entire armies by possessing units such as Knights and Tauren.

The possessed unit will add or decrease food depending on the unit it is. If you Possess a Tauren, you will take up more food, while Possessing a Peasant will take your food limit down by 1.

Spells and abilities

Curse (Autocast)

BTNCurseOff.png
Curses a target enemy unit, causing it to have a 33% chance to miss on an attack.
Duration Cooldown Mana Cost Range Area of Effect Allowed Targets Effect
120 (60) sec. 1 sec. 40 70 N/A Air, Ground, Organic 33% chance to miss

Anti-magic Shell

BTNAntiMagicShell.png
Creates a barrier that stops 300 points of spell damage from affecting a target unit.
Duration Mana Cost Range Allowed Targets Effect Requirements
90 sec. 75 50 Air, Ground Absorbs 300 points of spell damage Banshee Adept Training

Possession

BTNPossession.png
Stuns a target unit and the Banshee for 4.5 seconds, during which the Banshee takes extra damage from attacks. She then displaces the soul of the enemy, giving you permanent control of it, but destroying the caster's body. Possession cannot be used on flying units, Heroes, or creeps above level 5.
Mana Cost Range Allowed Targets Effect Requirements
250 35 Ground, Non Hero, Enemy, Organic, Neutral Converts unit to your side Banshee Master Training

Upgrades

BTNBansheeAdept.png
Banshee Adept Training
Increases mana capacity by 100, mana regeneration rate by 30%, hit points by 40, and gives them the ability to cast Anti-magic Shell.
Research Cost Researched At Upgrade Time
100 Gold 50 Lumber Temple of the Damned 60 sec.
BTNBansheeMaster.png
Banshee Master Training
Further increases mana capacity by 100, mana regeneration rate by 30%, hit points by 40, and gives them the ability to cast Possession.
Research Cost Researched At Requirements Upgrade Time
100 Gold 150 Lumber Temple of the Damned Banshee Adept Training, Black Citadel 75 sec.
BTNPackBeast.png
Backpack
Gives the ability to carry up to two items. Items carried by the unit will be dropped upon death.
Units can not use or gain benefits of items that they carry.
Research Cost Researched At Requires Upgrade Time
50 Gold 25 Lumber Townhall-type Structure Player-built Shop 20 sec.

Any items in the inventory will be dropped upon successful Possession.

Patch changes

Patch 1.04 (11/05/2002)
  • Acquisition range increased to 700 from 500, improving the frequency
with which Curse is auto-cast.
  • Anti-magic Shell is once again dispellable. A summoned unit under a shell
does not take damage from the dispel, but will lose the shell.
  • Anti-magic Shell mana cost reduced to 50 from 75.
  • Possession now takes 1 second to cast, up from 0.
Patch 1.06 (06/04/2003)
  • Damage reduced to 9-13 from 11-15
  • Hit points increased to 285 from 220
  • Curse now causes a 33% chance to miss, up from 25%.
  • Curse now lasts 2 minutes, up from 1 minute.
  • Curse cost reduced to 40 mana from 50.
Patch 1.13 (12/17/2003)
  • Anti-magic Shell has been redesigned. The spell now absorbs the first 350
points of spell or magic damage dealt to the target, but does not grant
magic immunity. Note that spells absorbed by AMS can still deal secondary
effects, such as stun, paralysis, or mana drain.
  • Anti-Magic Shell mana cost has been increased to 150 from 50.
  • Possession has been reworked. It is now a channelled spell with a 4 1/2
second casting duration. During this time, the target is disabled and
frozen into place, but is also invulnerable; and the Banshee takes triple
damage from all attacks. Stunning or killing the Banshee that is casting
Possession will cause the spell to abort.
  • Possession range has been increased to 350 from 200.
Patch 1.14 (01/07/2004)
  • Anti-magic Shell cost reduced to 100 from 150, and hit points absorbed
reduced to 300 from 350.
Patch 1.15 (05/11/2004)
  • Curse cooldown increased to 1 from 0.
  • Anti-magic Shell mana cost reduced to 75 from 100.
  • Anti-magic Shell correctly allows self-targeting now.
  • Possession damage multiplier reduced to 166% from 300%.
Patch 1.17 (09/20/2004)
  • Attack range increased to 600 from 500.
Patch 1.18 (03/02/2005)
  • Build time has been reduced to 28 seconds from 35 seconds.

External links