Battle for Darkshore

From Wowpedia
Jump to: navigation, search
This article is about the Warfront. For the overworld zone, see Darkshore. For the unrelated Cataclysm quest, see A [19] The Battle for Darkshore.
Previous: Battle for Stromgarde
Battle for Azeroth Battle for Darkshore
Conflict: The Blood War
Place: Northern Darkshore
Outcome: Ongoing
Belligerents

Alliance Alliance

Horde Horde


Commanders and leaders


Strength

Alliance forces

Horde forces


Casualties and losses

Unknown

Unknown


The Battle for Darkshore is the second warfront in Battle for Azeroth. It features night elves against Forsaken. It will also come with an updated outdoor Darkshore region.

Geography

Maps and subregions

Map of the Darkshore warfront.
Standoff at Darkshore by Astri Lohne.jpg

Areas

Alliance Alliance areas

  • The Moonspray — Starting area for the Alliance, off the coast of the Ruins of Auberdine.
  • Bashal'Aran — Capture and Rebuild!
    • Tree of Life — Main structure which improves the base.
      • It can be further upgraded into the Tree of Ages and later the Tree of Eternity; which further increase resource collection and troop deployment rates.
    • Altar of Elders — Access to powerful player bonuses.
    • Ancient of War — Primary troop production building.
    • Glaiveworks — Vehicle production building.
    • Hunter's Lodge — Upgrade the weapons and armor of units.
  • Lornesta Mine — Allows for the collection of iron.
  • Cinderfall Grove — Allows for collection of wood.
  • Forlorn Crossing — Secure a foothold in Darkshore.
  • Gloomtide Strand — Summon an Archdruid to assist your army. Allows the recruitment of druid units.
  • Ashwood Depot — Capture to provide fast access to captured locations. Allows the recruitment of huntress units.
  • Lor'danel Landing — Capture to lay siege to the Dredge.
  • The Dredge — Assault and defeat the enemy commander.

Horde Horde areas

  • [[]] — Starting area for the Horde, off the coast of the Ruins of Auberdine.
  • Bashal'Aran — Capture and Rebuild!
    • Great Hall — Main structure which improves the base.
      • It can be further upgraded into a Stronghold and later a Fortress; which further increase resource collection and troop deployment rates.
    • Altar of Storms — Access to powerful player bonuses.
    • Barracks — Primary troop production building.
    • Workshop — Vehicle production building.
    • Armory — Upgrade the weapons and armor of units.
  • Lornesta Mine — Allows for the collection of iron.
  • Cinderfall Grove — Allows for collection of wood.
  • Forlorn Crossing — Secure a foothold in Darkshore.
  • Gloomtide Strand — Summon a [[]] to assist your army.
  • Ashwood Depot — Capture to provide fast access to captured locations.
  • Lor'danel Landing — Capture to lay siege to Lor'danel.
  • Lor'danel — Assault and defeat the enemy commander.

Scenario

Alliance

Stage 1 – For Auberdine!
Remove the Forsaken threat at the ruins of Auberdine.
  • Auberdine threat reduced
Stage 2 – Applying Pressure
Defeat the Horde's forward commander at the ruins of Auberdine
  • Deathguard Captain Vandel defeated
Stage 3 – Protecting the Ancients
Rescue the Ancient Protectors.
  • Rescue the Ancients
Stage 4 – Maintaining Momentum
Fight beside your commander to clear a path to Bashal'Aran.
  • Clear a path to Bashal'Aran
Stage 5 – A Presence No More
Defeat Blightguard Captain Thedric at Bashal'Aran.
  • Blightguard Captain Thedric defeated
Stage 6 – Reclaim Bashal'Aran
Reclaim Bashal'Aran for the Alliance.
  • Reclaim Bashal'Aran
Stage 7 – Sinking Our Roots
Expand your base at Bashal'Aran.
  • Restore the Ancient of War
  • Construct the Altar of Elders
  • Construct the Hunter's Hall
Stage 8 – Advancing Our Efforts
Construct the means necessary to defeat the enemy.
  • Restore the Tree of Ages
  • Construct the Glaiveworks
  • Build a Glaive Thrower
Stage 9 – The Northern Shore
Remove the remaining Horde threat at Lor'danel Landing.
  • AzerMEK MK II defeated (x2)
  • Magmaster Blastcrank defeated
  • Dredge Defences Destroyed
Stage 10 – The Fallen Moon
Defeat the enemy commander and reclaim Darkshore for the Alliance.
  • Horde commander defeated

Horde

Stage 1 – Purging the Ruins
Remove the elven presence from the ruins of Auberdine.
  • Auberdine threat reduced
Stage 2 – Advance the Front
Defeat the Alliance's forward commander at the ruins of Auberdine.
Stage 3 – Necessity Frees Invention
Free the apothecary.
Stage 4 – Charge Onward
Fight beside your commander to clear a path to Bashal'Aran.
  • Clear a path to Bashal'Aran
Stage 5 – Crush the Resistance
Defeat Archdruid Andrenius at Bashal'Aran
Stage 6 – Establish a Foothold
Claim Bashal'Aran for the Horde.
  • Claim Bashal'Aran
Stage 7 – Enhance Our Operations
Expand your base at Bashal'Aran.
Stage 8 – Advancing The Effort
Construct the means necessary to defeat the enemy.
Stage 9 – The Northern Shore
Remove the remaining Alliance threat at Lor'danel Landing.
Stage 10 – End of the Road
Defeat the enemy commander and claim Darkshore for the Horde.
  • Alliance commander defeated

Stages

...

Alliance Alliance

...

Horde Horde

...


Introduction to the Darkshore Warfront

Alliance and Horde players will have an introductory scenario, going over the events leading up to the warfront in Darkshore.

Horde controls Darkshore, Alliance Warfronts Phase

The Warfront feature is active for Alliance players immediately and starts the countdown clock for Horde players who wish to access Darkshore. This stage will last for 7 days.

The Horde starts off controlling Darkshore. During this stage, Horde players will be able to teleport to Darkshore, where there will be some things to do:

  • Complete a number of quests in the area.
  • Kill rare spawns for mounts and toys.
  • A special World Quest which tasks players with killing a World Boss named Ivus the Forest Lord for loot.

Alliance controls Darkshore, Horde contribution phase

Neither team is able to access the Warfront feature at this time. This stage will last until the Horde reaches 100% contribution.

Now, The Alliance will be able to teleport to Darkshore at any point as they maintain control. There will be some things to do:

  • Complete a number of quests in the area.
  • Kill rare spawns for mounts and toys.
  • Defeat the World Boss Ivus the Corrupted for loot.

Alliance controls Darkshore, Horde Warfronts phase

Similar to stage one, Horde players will be able to access Warfronts and the countdown clock for Alliance control of Arathi starts. This phase will also last for 7 days.

The content that Alliance players have will not change. They are still able to teleport to the zone, complete quests and kill the World Boss Ivus the Corrupted for loot.

Horde controls Darkshore, Alliance contribution phase

Just like the second stage, neither team is able to access the Warfront feature at this time. This stage will last until the Alliance reaches 100% contribution.

Now, Horde will once again be able to teleport to Darkshore at any point as they maintain control. There will again be some things to do:

  • Complete a number of quests in the area.
  • Kill rare spawns for mounts and toys.
  • Defeat the World Boss Ivus the Forest Lord for loot.

Trivia

Patch changes

References

  1. ^ In Darkest Night - Tyrande Whisperwind says: The time has come to reclaim our home. Maiev, you will command our forces.
  2. ^ Developer Live Stream with Ion Hazzikostas