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For the lore of the zone and its status after Warlords of Draenor, see Blackfathom Deeps.
Blackfathom Deeps
BFD
Blackfathom Deeps loading screen
Blackfathom Deeps loading graphic
Location The Zoram Strand, Ashenvale
Race(s) DwarfDwarf Dwarf
GnomeGnome Gnome
HumanHuman Human
Makrura Makrura
MurlocMurloc Murloc
NagaNaga Naga
OrcOrc Orc
Satyr Satyr
End boss Mob Aku'mai
Advised level 20-27
Minimum level 10
Player limit 5 (10)

Blackfathom Deeps (also known as: BFD) is a partially underwater dungeon in northwestern Ashenvale. It is accessed by a stair-lined shaft that requires one to swim through an underwater entrance. The deeps are comprised of a series of watery caverns leading deep to a temple devoted to the Old Gods. The Twilight's Hammer cult runs this shrine, and it has joined forces with local naga and satyrs to defend the unholy creature, Aku'mai. It seems an Old God may be underneath the land.[1]

Background[]

Situated along the Zoram Strand of Ashenvale, Blackfathom Deeps was once a glorious temple dedicated to the night elves' moon goddess, Elune. However, the Great Sundering shattered the temple - sinking it beneath the waves of the Veiled Sea. There, the temple remained untouched until naga and satyr, drawn by its ancient power, emerged to plumb its secrets.

Legends hold that Aku'mai, a favored pet of the primordial Old Gods, has taken up residence within the temple's ruins. The cult known as the Twilight's Hammer has also come to bask in Aku'mai's evil presence - and members of the shamanic order known as the Earthen Ring rush to oppose them, knowing that where the Old Gods are invoked, dangers to the whole of Azeroth cannot be far behind.[2]

Dungeon Journal[]

Once dedicated to the night elves' goddess Elune, Blackfathom Deeps was thought to have been destroyed during the Sundering, lost beneath the ocean. Millennia later, members of the Twilight's Hammer cult were drawn to the temple by whispers and foul dreams. After sacrificing untold numbers of innocents, the cult was rewarded with a new task: to protect one of the Old Gods' most cherished creatures, a pet that is still in need of nurturing before he can unleash his dark powers on the world.

Geography[]

Maps[]

Subzones[]

Encounters[]

BFDbosses

Blackfathom Deeps bosses

Bosses Monsters NPCs
  • Drowned Sacellum

Quest guide[]

Quest name Quest giver Zone location
Alliance Alliance quests
A [10-30D] Blackfathom Deeps IconSmall NightElf FemaleAlliance Shindrell Swiftfire Blackfathom Camp, Ashenvale
A [26D] Researching the Corruption IconSmall NightElf FemaleAlliance Relwyn Shadestar Blackfathom Deeps entrance
A [25] Knowledge in the Deeps IconSmall NightElf FemaleAlliance Sentinel-trainee Issara Blackfathom Deeps entrance
A [28D] Twilight Falls IconSmall NightElf FemaleAlliance Sentinel Aluwyn Blackfathom Deeps entrance
A [24D] In Search of Thaelrid IconSmall NightElf MaleAlliance Ashelan Northwood Blackfathom Deeps entrance
A [27D] Blackfathom Villainy IconSmall NightElf MaleAlliance Scout Thaelrid Pool of Ask'ar, Blackfathom Deeps
Horde Horde quests
Completed in tunnels leading to instance:
H [7-30] The Essence of Aku'Mai IconSmall Orc MaleHorde Dagrun Ragehammer Zoram'gar Outpost, Ashenvale
H [7-30] Deep Despair IconSmall Troll FemaleHorde Marukai Zoram'gar Outpost, Ashenvale
Completed in instance:
H [24D] Blackfathom Deeps IconSmall Orc MaleHorde Commander Grimfang Zoram'gar Outpost, Ashenvale
H [10-30D] Je'neu of the Earthen Ring IconSmall Orc MaleHorde Mastok Wrilehiss Zoram Strand, Ashenvale
H [27D] Nightmare of the Deeps IconSmall Troll MaleHorde Je'neu Sancrea in Blackfathom Deeps
H [26D] Amongst the Ruins IconSmall Troll MaleHorde Je'neu Sancrea in Blackfathom Deeps
H [26D] Deep in the Deeps IconSmall Troll FemaleHorde Zeya In Blackfathom Deeps
H [28D] The Enemy of My Enemy IconSmall FireNeutral Flaming Eradicator In Blackfathom Deeps
H [30D] Baron Aquanis Spell shadow teleport [Strange Water Globe] In Blackfathom Deeps

Walkthrough[]

This underwater cove can be tricky to navigate for the first time, but it's a great place to hone your skills and find your role when in a group.

Level appropriate groups should watch out for two things. The first is that there are many magic casting Naga which, when amassed in numbers, can do a good deal of damage. Always keep a warrior with shield bash on any casting mobs, or any other class that can stun/interrupt like Shamans and Paladins. Also, this is a great dungeon to try out crowd control. Many of the enemies pulled to you will come with friends. In addition, there are invisible Satyr that you cannot see until they have come close enough to aggro you.

Caution should be used when combating the murlocs. Once at low health, they run quite fast, often running back towards the other murlocs and the murloc boss Gelihast. Keep a form of snare on these guys. The latter part of the instance includes the Twilight Cultists. These foes come in groups of two or three, but often can include more if you aren't aware of wanderers. The ideal way to avoid an unwanted add is to pull with range, targeting the casters first (which you can get to follow you by cutting the Line of Sight, i.e. turning around a corner), and sheeping, sapping, or off tanking the adds. Also, having the highest level person in your group do the pulling helps, due to their smaller aggro radius.

The 'summoning chamber' with Twilight Lord Kelris includes many other cultists in the room. It is recommended to use the walled off entrance to your advantage, pulling the mobs one by one from the large room until Kelris is alone. After the room is cleared, he is ready to be engaged safely. Once he is defeated, all four candles pieces on the middle altar will need to be lit in order to advance past the large door to the final boss. Right-click these one at a time because a small group of mobs is summoned from the adjacent doors every time you do. Defeat these one at a time to avoid death.

The final boss is relatively easy if you have a dedicated tank and healer. See walk-through for Aku'mai. A stylishly hatted dwarf will await you at the end, giving Alliance players an option to port to Darnassus.

Loot[]

Main article: Blackfathom Deeps loot

Achievements[]

Resources[]

In the RPG[]

Icon-RPG This section contains information from the Warcraft RPG which is considered non-canon.

Black Fathom Deeps are a series of ruins and caverns that was built into the side of a cliff directly south of Black Fathom Bay. Many dangerous creatures lurk within - including, if tales at the Fish Eye Tavern are to believed, ghosts of heroes that fell to some nastiness while within the Deeps. Others suggest that this place, once a night elf temple to Elune, is now the headquarters of the vile warlocks, known as the Shadow Council.[3] The naga here seem to be searching for something. The Twilight’s Hammer, a foul cult dedicated to the Old Gods, works with the naga in the underground ruins for an unknown purpose.[4]

Trivia[]

Patch changes[]

  • Warlords of Draenor Patch 6.0.2 (2014-10-14): Revamped.
    See Blackfathom Deeps.
  • WoW Icon update Patch 1.3.0 (2005-03-07):
    • Capped at ten players.
    • Characters dying in the instanced portions of Blackfathom Deeps will now correctly receive a corpse marker in the minimap and see the message letting them know that they need to enter the instance before they will be able to resurrect.
  • WoW Icon update Patch 1.1.0 (2004-11-07): More quests added to Blackfathom Deeps. Blackfathom has been moved to Ashenvale and now has Horde quests.
  • Test-inline Patch 0.12 (2004-10-11): Has been moved to the Zoram Strand in Ashenvale forest near the border of Darkshore.
  • Test-inline Patch 0.9 (2004-08-17):
    • Ghamoo-ra is now a constant spawn instead of a rare.
    • Miscellaneous polish to associated quests.
  • Test-inline Patch 0.6 (2004-04-13): Blackfathom Deeps, a level 20 - 27 dungeon is now opened and itemized in Northern Darkshore.

References[]

External links[]

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