At the blacksmith, the dwarves refine their mastery of gunpowder. It is also at this building where more effective steel-forging methods are researched and perfected. Human troops depend upon the blacksmith to provide both increasingly effective weapon blades and more impenetrable plates of armor.[1]
Research available
Iron Forged Swords
Increases the attack damage of Militia, Footmen, Gryphon Riders, and Knights.
Research Cost
Researched At
Upgrade Time
100 50
Blacksmith
60 sec.
Steel Forged Swords
Further increases the attack damage of Militia, Footmen, Gryphon Riders, and Knights.
Research Cost
Researched At
Requirements
Upgrade Time
250 100
Blacksmith
Keep
75 sec.
Mithril Forged Swords
Further increases the attack damage of Militia, Footmen, Gryphon Riders, and Knights.
Research Cost
Researched At
Requirements
Upgrade Time
400 150
Blacksmith
Castle
90 sec.
Iron Plating
Increases the armor of Militia, Footmen, Spell Breakers, Knights, Siege Engines, and Flying Machines.
Research Cost
Researched At
Upgrade Time
125 75
Blacksmith
60 sec.
Steel Plating
Further increases the armor of Militia, Footmen, Spell Breakers, Knights, Siege Engines, and Flying Machines.
Research Cost
Researched At
Requirements
Upgrade Time
150 175
Blacksmith
Keep
75 sec.
Mithril Plating
Further increases the armor of Militia, Footmen, Spell Breakers, Knights, Siege Engines, and Flying Machines.
Research Cost
Researched At
Requirements
Upgrade Time
175 275
Blacksmith
Castle
90 sec.
Black Gunpowder
Increases the ranged attack damage of Riflemen, Mortar Teams, Siege Engines, and Flying Machines.
Research Cost
Researched At
Upgrade Time
100 50
Blacksmith
60 sec.
Refined Gunpowder
Further increases the ranged attack damage of Riflemen, Mortar Teams, Siege Engines, and Flying Machines.
Research Cost
Researched At
Requirements
Upgrade Time
175 175
Blacksmith
Keep
75 sec.
Imbued Gunpowder
Further increases the ranged attack damage of Riflemen, Mortar Teams, Siege Engines, and Flying Machines.
Research Cost
Researched At
Requirements
Upgrade Time
250 300
Blacksmith
Castle
90 sec.
Studded Leather Armor
Increases the armor of Riflemen, Mortar Teams, Dragonhawk Riders, and Gryphon Riders.
Research Cost
Researched At
Upgrade Time
100 100
Blacksmith
60 sec.
Reinforced Leather Armor
Further increases the armor of Riflemen, Mortar Teams, Dragonhawk Riders, and Gryphon Riders.
Research Cost
Researched At
Requirements
Upgrade Time
150 175
Blacksmith
Keep
75 sec.
Dragonhide Leather Armor
Further increases the armor of Riflemen, Mortar Teams, Dragonhawk Riders, and Gryphon Riders.
Research Cost
Researched At
Requirements
Upgrade Time
200 250
Blacksmith
Castle
90 sec.
Iron Forged Swords
Increases the attack damage of Militia, Footmen, Gryphon Riders, and Knights.
Research Cost
Researched At
Upgrade Time
100 50
Blacksmith
60 sec.
Steel Forged Swords
Further increases the attack damage of Militia, Footmen, Gryphon Riders, and Knights.
Research Cost
Researched At
Requirements
Upgrade Time
250 100
Blacksmith
Keep
75 sec.
Mithril Forged Swords
Further increases the attack damage of Militia, Footmen, Gryphon Riders, and Knights.
Research Cost
Researched At
Requirements
Upgrade Time
400 150
Blacksmith
Castle
90 sec.
Iron Plating
Increases the armor of Militia, Footmen, Spell Breakers, Knights, Siege Engines, and Flying Machines.
Research Cost
Researched At
Upgrade Time
125 75
Blacksmith
60 sec.
Steel Plating
Further increases the armor of Militia, Footmen, Spell Breakers, Knights, Siege Engines, and Flying Machines.
Research Cost
Researched At
Requirements
Upgrade Time
150 175
Blacksmith
Keep
75 sec.
Mithril Plating
Further increases the armor of Militia, Footmen, Spell Breakers, Knights, Siege Engines, and Flying Machines.
Research Cost
Researched At
Requirements
Upgrade Time
175 275
Blacksmith
Castle
90 sec.
Black Gunpowder
Increases the ranged attack damage of Riflemen, Mortar Teams, Siege Engines, and Flying Machines.
Research Cost
Researched At
Upgrade Time
100 50
Blacksmith
60 sec.
Refined Gunpowder
Further increases the ranged attack damage of Riflemen, Mortar Teams, Siege Engines, and Flying Machines.
Research Cost
Researched At
Requirements
Upgrade Time
175 175
Blacksmith
Keep
75 sec.
Imbued Gunpowder
Further increases the ranged attack damage of Riflemen, Mortar Teams, Siege Engines, and Flying Machines.
Research Cost
Researched At
Requirements
Upgrade Time
250 300
Blacksmith
Castle
90 sec.
Studded Leather Armor
Increases the armor of Riflemen, Mortar Teams, Dragonhawk Riders, and Gryphon Riders.
Research Cost
Researched At
Upgrade Time
100 100
Blacksmith
60 sec.
Reinforced Leather Armor
Further increases the armor of Riflemen, Mortar Teams, Dragonhawk Riders, and Gryphon Riders.
Research Cost
Researched At
Requirements
Upgrade Time
150 175
Blacksmith
Keep
75 sec.
Dragonhide Leather Armor
Further increases the armor of Riflemen, Mortar Teams, Dragonhawk Riders, and Gryphon Riders.
Research Cost
Researched At
Requirements
Upgrade Time
200 250
Blacksmith
Castle
90 sec.
Upgrades
Improved Masonry
Increases the armor and hit points of Human buildings.
Research Cost
Researched At
Upgrade Time
100 25
Lumber Mill
60 sec.
Advanced Masonry
Increases the armor and hit points of Human buildings.
Research Cost
Researched At
Requirements
Upgrade Time
125 50
Lumber Mill
Keep
75 sec.
Imbued Masonry
Further increases the armor and hit points of Human buildings.
Research Cost
Researched At
Requirements
Upgrade Time
150 75
Lumber Mill
Castle
90 sec.
Improved Masonry
Increases the armor and hit points of Human buildings.
Research Cost
Researched At
Upgrade Time
100 25
Lumber Mill
60 sec.
Advanced Masonry
Increases the armor and hit points of Human buildings.
Research Cost
Researched At
Requirements
Upgrade Time
125 50
Lumber Mill
Keep
75 sec.
Imbued Masonry
Further increases the armor and hit points of Human buildings.
Research Cost
Researched At
Requirements
Upgrade Time
150 75
Lumber Mill
Castle
90 sec.
Patch changes
Patch 1.25 (03/10/2011)
Masonry Upgrade health boost decreased to 10% from 20% for all 3 levels.