Blood Frenzy (warrior talent)

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Blood Frenzy
Ability warrior bloodfrenzy.png
  • Blood Frenzy (2 ranks)
  • Arms, Tier 4
  • Your bleed effects cause targets to take an extra 2/4% physical damage. Applying a bleed effect increases bleed damage taken by the target by 15/30% for 1 min. In addition, your autoattacks have a 5/10% chance to generate 20 additional Rage.
Class Warrior
Tree Arms
Points required 15
Talent required None
Affects [Rend], [Deep Wounds]
Related debuff
Ability warrior bloodfrenzy.png
  • Blood Frenzy
  • Increases physical damage taken by 2/4%.

Blood Frenzy is a Tier 4 talent in the Warrior's Arms tree.


As well as substantially improving [Rend], when combined with [Deep Wounds], this talent allows all of the warrior's crits to apply the Blood Frenzy debuff. It also increases the damage caused by Deep Wounds.

This is a strong raiding talent. It's considered to be a physical debuff on the enemy when active, so physical attacks from everyone in the raid are boosted.

The tier 1 Protection talent [Blood and Thunder] provides an unexpected benefit when combined with this talent. By using [Thunder Clap] on an enemy afflicted with [Rend], the warrior has a 50/100% chance of afflicting every other target with not only Rend, but also the Blood Frenzy debuff, allowing the warrior to contribute to the entire party's damage against these targets. As a tier 4 Arms talent, this is a combination available only to Arms warriors.

The bonus does not stack if both Rend and Deep Wounds are active simultaneously. Similarly, multiple warriors with Blood Frenzy do not stack effects, and it does not stack with rogues' [Savage Combat].

Patch changes

  • Mists of Pandaria Patch 5.0.4 (2012-08-28): Removed.
  • Cataclysm Patch 4.0.1 (2010-10-12): Mechanics changed.
  • Wrath of the Lich King Patch 3.1.3 (2009-06-02): This talent now provides 5/10% haste instead of 3/6%.
  • Wrath of the Lich King Patch 3.1.0 (2009-04-14): Improved to 2/4% increased damage.
  • Wrath of the Lich King Patch 3.0.2 (2008-10-14): moved to Tier 9, now increases physical damage caused by 1/2%.

See also

External links