Blood Presence

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Blood Presence
Spell deathknight bloodpresence.png
  • Blood Presence
  • Level 57 death knight ability
  • Instant
  • You assume the presence of Blood, increasing Stamina by 20%, and base armor by 30%, and reducing damage taken by 10%. Threat generation is significantly increased.

    Activating a new Presence will cancel this one and consume any stored Runic Power.
Usable by

Defensive, Utility


None/Global Cooldown

Other information
Level learned


Related buff
Spell deathknight bloodpresence.png
  • Blood Presence
  • Stamina increased by 8%.
    Base armor increased by 55%.
    Damage taken reduced by 10%.
"Every victorious battle empowers our pursuit of vengeance." - Highlord Darion Mograine.

Blood Presence is the death knight tanking Presence, available at level 57. While active, the death knight receives increased stamina, a higher armor contribution from gear and decreased damage taken. It also increases threat generation to 900% damage done.



  • [Improved Blood Presence] (Blood) increases your rune regeneration by 20% and reduces the chance that you will be critically hit by melee attacks while in Blood Presence by 6%.


Patches and hotfixes

  • Legion Patch 7.0.3 (2016-07-19): Removed.
  • Warlords of Draenor Patch 6.0.2 (2014-10-14): Now increases Stamina by 20% (down from 25%), and armor by 30% (down from 55%).
  • Mists of Pandaria Patch 5.2.0 (2013-03-05): Death Knights now maintain the same health percentage when switching into and out of Blood Presence.
  • Mists of Pandaria Patch 5.0.4 (2012-08-28): Damage reduction increased from 8% to 10%.
  • Cataclysm Patch 4.3.0 (2011-11-29): Now provides an armor bonus of 55%, up from 30%. Threat generated has been increased to 500% damage done, up from 300%.
  • Cataclysm Hotfix (2010-11-24): "Blood Presence now increases armor contribution from items by 30%, down from 60%."
  • Cataclysm Patch 4.0.1 (2010-10-12): The effects of Blood Presence and Frost Presence have been exchanged.
  • Wrath of the Lich King Patch 3.0.8 (2009-01-20): Now grants 2/4% instead of 1/2% healing.

See also

See also

External links