Named after the chieftain of the tauren, Bloodhoof Village is notable in that it was the first permanent settlement to be built by the tauren on flat, open ground rather than atop a mesa. This is significant because it represents the security the tauren feel in their new homeland. This is the first settlement in which young tauren adventurers arrive after departing from Camp Narache to the south. Here, young tauren receive the next tier of their training. It also serves as a military hub from which willing soldiers do battle with the nearby enemies of the tauren. Located in central Mulgore, it is the hub of questing and commerce until adventurers depart for Thunder Bluff to the north. Bloodhoof Village is also the principal location in which the wild kodo beasts are tamed and sold as mounts for the tauren.
While Cairne Bloodhoof himself holds a certain fondness for the budding village, the pressing duties of leading a nation keep him in the capital city of Thunder Bluff. In his stead, his son, Baine Bloodhoof, leads the tauren of the village and oversees its protection from threats. While Baine focuses on more day-to-day matters, the spiritual needs of the Bloodhoof tribe and young tauren passing through are catered to by Zarlman Two-Moons.
Following Cairne's death at Grimtotem treachery Baine has moved to Thunder Bluff to lead his people and has appointed Ahmo Thunderhorn to lead Bloodhoof Village.
Bloodhoof Village NPCs