- For the Legends manga story, see Bloodsail Buccaneer.
|Secondary leaders||Fleet Admiral Tethys|
|Formerly||Fleet Master Firallon †|
|Capital||Bloodsail Hold, Plunder Isle|
|Base of operations||Wild Shore; Bloodsail Compound|
|Theater of operations||South Seas; Great Sea; Eastern Kingdoms; Kalimdor; Broken Isles|
The bloodthirsty corsairs of the Bloodsail Buccaneers (also known as the Blood Sail Buccaneers, the Bloodsail Pirates, or simply the Bloodsail and the Buccaneers) are the most notorious, bloodthirsty pirate band on the seas. They are the bane of many a merchant in the high seas and are sworn enemies of Booty Bay. Their base is Bloodsail Hold on Plunder Isle in the South Seas. Their sub-organizations include the Brashtide Crew and Bloodsail Boomers.
Although extremely dangerous, they are the least wealthy of all pirate groups. This is due to the simple fact that no one survives a Bloodsail attack, which means the pirates don't allow survivors to be possibly robbed again in the future.
- 1 History
- 2 Members
- 3 Organizations
- 4 Ships
- 5 Items
- 6 Reputation
- 7 In the RPG
- 8 Notes
- 9 Speculation
- 10 Patch changes
- 11 References
- 12 External links
|This section is a lore stub.|
Before the Cataclysm
The Bloodsail plot to plunder and cripple the Steamwheedle Cartel-controlled port city of Booty Bay, that was under the protection of the Blackwater Raiders. It was likely the Bloodsail Buccaneers came to take advantage of the city's current loss of its fleet off the coast of the Arathi Highlands, in which two of its ships were destroyed and the remaining ship forced to find shelter in a cove where its crew currently fights to survive skirmishes against the Daggerspine naga. The pirates had a deal with Edwin VanCleef.
In preparation for the attack, the Bloodsail Buccaneers took up positions in key locations near the city. They had three ships anchored along the coastline south of Booty Bay, clear of the town's defensive cannons, with camps also being built along the same coast in preparation for the attack. In addition, a scouting party landed just west of the entrance to the city, reporting all activities, and a compound was being constructed along the road leading towards the city and was likely able to stop any re-enforcement from coming to aid Booty Bay.
Both the Bloodsail Buccaneers and Blackwater Raiders seek to achieve their goals without having their forces engaged in battle; to this end, each side seeks the aid of adventurers sympathetic to their cause.
After the Cataclysm
The Elemental Unrest caught a Bloodsail Buccaneers ship captained by Admiral Eliza Goreblade, and they were forced to take shelter near a patch of tiny islands not far from Booty Bay as the seas heaved to and fro. After the initial unrest passed, Eliza Goreblade noticed that rogue waves had revealed a cache of gold, jewels, and a pair of weapons, the last stash of the Bellwether. The buccaneers gleefully took it all. Admiral Goreblade reserved a pair of gleaming cutlasses for herself, the only weapons in the cache that hadn't become rusted and worn over time. Unfortunately, that decision led her crew to ruin.
After claiming these cutlasses, Goreblade was taken by a vision. She saw herself commanding an impossibly large pirate fleet, one that could conquer the high seas and all the nations of Azeroth. Every ship that dared to challenge her burned, and every city gave up its treasures or was destroyed. It was an intoxicating sight, and she drank every drop of its promise. When she awoke, she had her crew set sail for a rival pirate hideout. The corrupted Bloodsail Buccaneers proceeded to slaughter all the unfortunate souls they found there. The loot they took was secondary. The killing was what truly satisfied them. These weapons had taken root deep within their minds, and now there was no escape. Goreblade's buccaneers became an unseen, deadly menace on the South Seas. The master of these weapons, the eredar Talgath, had seen what attracting too much attention would do, so he encouraged Admiral Goreblade to attack only isolated ships and make certain they did not escape.
For several years, the pirate crew did exactly what they were told. They killed without mercy, and the power of the cutlasses grew ever stronger. When other Bloodsail Buccaneers learned how deep into insanity this crew had fallen, they tried to intervene. Goreblade's pirates survived the counterattack and managed to steal the Bloodsail Buccaneers' most prized ship, the Crimson Veil, for themselves.
At some point after the Cataclysm, the Bloodsail Buccaneers ships — the Orca and the Killmonger — led by Ironpatch attacked the Sea King of the Blackwater Raiders. The orc captain killed the Sea King's captain, Adashe Flintwill, and his two brothers, Akashinga, Amahle. The Orca parted with the new loot, and as Ironpatch was preparing to kill the rest of the crew, Greydon Thorne and the Wavestrider appeared and sabotaged the Killmonger. They infiltrated the Sea King, resulting in Bloodsail defeat, and Ironpatch's death by Makasa Flintwill, avenging the deaths of her brothers.
Around the time of the Cataclysm, three Bloodsail ships were headed to the southern part of the Shimmering Deep in the Thousand Needles. They were spotted by Makasa, Aramar Thorne, and their friends who were sailing on a boat. In order to get away from them, the travelers decided to land on the western part of the Deep and continue to Gadgetzan by foot through the mountains on the border. Makasa wished to sneak on the ships, but her responsibility towards Aram convinced her otherwise.
By the time of the Burning Legion's third invasion, the Bloodsail based around Booty Bay are under the command of Fleet Admiral Tethys and are affiliated with the Uncrowned. They were able to dock The Crimson Veil in Booty Bay, but it was not a cheap arrangement.
|Fleet Admiral Tethys||Alive||Fleet admiral|
|Fleet Master Firallon||Deceased||Fleet master|
|"Dead-Eye" Drederick McGumm||Killable||Member|
|Harry No-Hooks||Killable||Alcohol vendor|
|"Pretty Boy" Duncan||Killable||"Swabbie"|
|Sweet Gary Guns||Killable||Gun vendor|
|Brutus||Killable||Helmsman; Golem of Captain Stillwater|
|Cowardly Crosby||Alive||Tailoring supplier|
|Captain Bartholomew Softbeard||Deceased||Captain|
|Short John Mithril||Alive||Member|
|Admiral Eliza Goreblade||Killable||Former member|
|James Blackridge||Alive||Former member|
|Bram Woodring||Alive||Former member|
|"Bad News" Brin||Alive||Member|
|Rear Admiral Giggleplanks||Alive||Rear admiral|
|Jay Prath||Alive||Drink vendor|
- Bloodsail Bouncer
- Bloodsail Buzzard
- Bloodsail Cannon
- Bloodsail Corsair
- Bloodsail Corsair
- Bloodsail Deckhand
- Bloodsail Deckhand
- Bloodsail Drunk
- Bloodsail Elder Magus
- Bloodsail Gryphon
- Bloodsail Hooch-Hound
- Bloodsail Hooch-Hound
- Bloodsail Mage
- Bloodsail Magus
- Bloodsail Oarsman
- Bloodsail Pony Plunderer
- Bloodsail Raider
- Bloodsail Rowboat
- Bloodsail Sea Dog
- Bloodsail Swabby
- Bloodsail Swashbuckler
- Bloodsail Traitor
- Bloodsail Warlock
- Tavern Enthusiast
There is only one way to increase your reputation with the Bloodsail Buccaneers and that’s to unleash your wrath on any citizen of Booty Bay who can be found throughout the Eastern Kingdoms. Below is a list of every citizen of Booty Bay and their reputation value. The amount gained with the Bloodsail Buccaneers is shown for a level 60 non-human. The amount lost for killing a citizen cannot be shown as it depends on your current level with Booty Bay and the importance of the person you kill. In addition to this whatever you lose with Booty Bay you will lose half of that in the other three goblin towns so if you lose 25 points in Booty Bay you will lose 12.5 points in Ratchet.
Also, a few people from Booty Bay will cause you to lose Steamwheedle Cartel reputation instead of Booty Bay reputation. This is a hidden reputation meter in the game, which cannot be seen with your four goblin Steamwheedle Cartel factions and goes up and down independently of them. The only possible way to see this meter is when you reach a lower or higher level of faction status such as friendly or honored, as with any faction in the game. If you gain or lose Steamwheedle Cartel faction points, you lose that same amount with all four goblin towns. Again the loss of this faction is determined by your level in the faction meter and the importance of the NPC you kill. Plus no one who causes you to lose Steamwheedle Cartel reputation will increase your Bloodsail Buccaneer reputation.
See main article: Bloodsail Buccaneers reputation guide
- At unfriendly, they will no longer attack you on sight.
- At neutral, patch 1.11 added for , , and .
- At friendly, you can get the quests and .
- The reward for completing the quest is the which can be both worn and used to summon a Blood Parrot pet. In patch 3.0.2, this quest also rewards you with the title Bloodsail Admiral. And as of Legion, for transmogrification purposes the Bloodsail Admiral's Hat now functions as a cosmetic item, transmoggable by any class of any armor specialization.
- You will also be able to open any of their treasure chests without being attacked.
- Being honored is required as part of The Insane achievement.
- At revered, there are no known rewards.
- At exalted, there are no known rewards.
Until patch 3.0.2, all you could get was the and the , which you couldn't wear all the time. But thanks to the people on the official World of Warcraft forums, first started by Bloodysaber here and continued by Rhamidarigaz in this follow-up thread with a second follow-up here and a third one here, Blizzard has heard the voice of the people, and added a title for Bloodsail Admirals. Other requests, such as a tabard and more pirate-related clothing, are still desired, but it is not yet known if these will appear in the game anytime soon.
As of Warlords of Draenor, several additions were made to the holiday Pirate's Day, including a special vendor named Edward Techt that is only accessible to people who have the Bloodsail Admiral title. He sells only one item, the toy.
Getting help with "Avast Ye, Admiral" and other tactics
Preliminary test attacks show that attacking the baron spawns at least two Booty Bay Bruisers in the doorway near the baron who either melee or started shooting with their knockback guns. The fleet master and baron pull separately as of patch 1.11. This was tested with a level 60 rogue who had friendly status with Booty Bay, so I don't know if the fleet master will aggro just because of your bad reputation with Booty Bay if you're doing this quest. Ranged attacks might get by without aggro.
Flying into Booty Bay and dispatching the guard near the flight point should get you close enough to the baron and fleet master to start your attack. I just killed the baron and fleet master with my "Booty Bay Friendly" rogue to see what reputation loss there was and the respawn times of the mobs:
|Name||Rep gained with Bloodsail||Rep lost with Booty Bay||Respawn time when tested||Loot dropped|
|Fleet Master Seahorn||5||75||8m7s||None|
If someone buffs or heals you during the fight, chances are they're going to lose this rep as well, but if you have another player fear, kite, seduce, sheep, etc the guards or other accidental adds but not kill them, the player shouldn't lose any of their reputation with Booty Bay.
From the Horde's perspective
Avast Ye, Admiral! is probably easier for members of the Horde, as their flight master is located right around the corner from both Baron Revilgaz and Fleet Master Seahorn. There are approximately 6-8 guards within the aggro radius of both the baron and the fleet master, including at least two on the landing platform itself. Done as a level 70 Demonology-specced orc warlock, the idea was to use Seed of Corruption for AoE damage and focus all offensive spells (including after patch 3.0.2) on Revilgaz and Seahorn (in either order). A good pet to use as a warlock would undoubtedly be the voidwalker — once both Revilgaz and Seahorn are dead, sacrifice it and jump down to the dock and into the water to make your escape.
Since Cataclysm came out, grinding to 11999/12000 Honored has become much easier. By doing a quest chain starting in Booty Bay with Baron Revilgaz you will eventually come to the quest which will start an assault on Booty Bay by the Bloodsail Buccaneers. Once this starts all the bouncers will become level 35. You can then kill the Booty Bay residents for reputation. A good speed path will take you from Baron Revilgaz to the blacksmith where residents line up, to inside the leatherworker's building, down to the end of the dock, fly to the bankers, in through the inn/bar and back up to Baron Revilgaz.
At max level, the grind is trivial to complete, though it does still take time, several hours at least. And while the city is under attack by mobs of the Bloodsail Buccaneers, they are not actually affiliated with the in-game faction, meaning killing them does not decrease reputation with the Bloodsail Buccaneers nor increase it with Booty Bay. Note: doing this method results in Booty Bay being permanently under attack, unless you bring back up your Booty Bay reputation to neutral.
Avast Ye, Admiral!
The achievement can be earned through completing the quest .
This rewards the player with the title of Bloodsail Admiral.
Insane in the Membrane
Fannin of Crushridge US has taken the time to write an extensive guide on how to do this achievement: Insane in the Membrane FoS Guide - By Fannin of Crushridge-US
There is a section dedicated to reaching Honored with the Bloodsail Buccaneers. It is recommended that you read this guide (in addition to this page) if you are serious about attempting to get "the Insane" title.
- Even if you are hated with Booty Bay, you can still pull the two captains separately. Be careful of the bruisers linking with them though. The best place to fight the captains is actually on the roof of the building near the Horde flightpath master. There is only one bruiser, and he is easily pulled and handled. Then you can creep toward the edge of the roof and use magic or a ranged attack on the captains to pull them one at a time.
- Important thing to know is that you CANNOT obtain the quest for the hat if you are not "HATED" with Booty Bay. If you do this in a group as a healer and manage to remain hostile/unfriendly or higher with Booty Bay, you cannot get the quest EVEN if you are friendly with Bloodsail Buccaneers. This means that there are 2 requirements to obtain the quest:
- When you kill a Booty Bay Bruiser, you get +25 Bloodsail Buccaneers reputation -125 Booty Bay reputation, and -62.5 Everlook, Gadgetzan, and Ratchet reputation.
- As of patch 2.2, it is no longer possible to let a party member kill a member of the Booty Bay faction without losing reputation yourself, even if you don't assist in the killing.
In the RPG
The Bloodsail Buccaneers are one of the most notorious buccaneer bands in Azeroth. During the events leading up to and following the Third War, several criminal organizations appeared around Azeroth. One of these were the Bloodsail who commit acts of piracy, smuggling, and revenge. They are cutthroats and rufﬁans of the worst sort. Many dress in rusty reds, browns, and blacks to show their afﬁliation. They are the sworn enemies of the Blackwater Raiders, and at the behest of their leader, Duke Falrevere, they make forays against the Raiders' ships and, occasionally, their headquarters in Booty Bay. Their symbol is a double-masted ship's silhouette against a bloody sun.
The Buccaneers' primary base is on Plunder Isle; they control a fort called Bloodsail Hold and it is well protected and strategically located. The pirates range throughout the South Seas and Azeroth's west and south coasts; occasionally they make raids along Kalimdor's coasts as well.
Six or seven years ago, a man named Falrevere had a grand estate in Kul Tiras. He was one of Admiral Daelin Proudmoore's greatest rivals on the island, and he boasted a dozen merchant ships and twice as many warships. Falrevere enjoyed sailing and was good at it; he often joined his men on the seas, patrolling for pirates and following his goods down the coast, breathing the sea air and seeing interesting sights. Falrevere was not particularly friendly or likable, but he kept his people fed and safe, and so they liked him. Falrevere was a staunch believer in human supremacy. He advocated harsh measures against the other races, which made him unpopular but attracted people of like mindset.
When the Third War began, Falrevere was at sea with one of his battleships. A gryphon rider found him and the small ﬂeet with which he sailed; the dwarf told him of the war and begged him to come to the assistance of Drisburg, on the northern coast of Kul Tiras. Falerevere sneered at the dwarf but agreed, and put his sail to the wind. Upon sighting Drisburg, the duke saw that the Scourge had landed a small army on the coast and laid siege to the town. The defenders ﬁred catapults and a few cannons at their besiegers, but there was little they could do. Falrevere calculated and came to the conclusion that if he landed and fought the Scourge, Drisburg would have about a 50% chance of surviving the onslaught, but most of its people, and Falrevere's people, would die. Many of Drisburg's citizens were gnome and dwarf immigrants from Khaz Modan and so, Falrevere's choice was clear. He turned his ships around and bid goodbye to the doomed settlement. Many of his crewmembers railed against this action. Falrevere threw the loudest overboard.
Knowing he could never set foot in Kul Tiras again, Falrevere sailed to the mainland for news of the war. He learned that the invasion was in full swing. Lordaeron's north had become a blighted and twisted land, overrun with undead monstrosities. He thought this was due to humanity becoming friends with the elves and dwarves. Thus, Falrevere decided he would not be part of that land's folly anymore. He gathered his crew and announced that any sailor who wished to do so could disembark there and ﬁght for Lordaeron. As for himself, he was going to reestablish his estate elsewhere; a tropical island in the South Seas, perhaps, where the Scourge could not reach them and he could choose his friends. Many of his soldiers left his ships and died on Lordaeron soil, but more joined him. A month later, Falrevere found Plunder Isle and began construction of his new fortress, Bloodsail Hold. Once a stalwart Lordaeron noble, Duke Falrevere became a professional pirate lord.
The Bloodsail Buccaneers
The Bloodsail Buccaneers are a bunch of vile bastards, and everyone who knows them knows it. Others see them as ruthless and devoid of scruples, which they are. Five years on Plunder Isle has done little to improve Falrevere's disposition, and he and every pirate under his banner seem to bear a personal grudge against everyone they come across — especially non-humans. This grudge is particularly strong when it comes to the Blackwater Raiders. Falrevere despises them because the despicable trade princes — goblins — provide the Raiders with gold, equipment and other support. Falrevere believes that humans rightfully deserve control of the seas. Tavern tales also say that the Blackwater Raiders are responsible for the death of Falrevere's son, Magrann, though the same tales mention that Falrevere was never fond of him. The Buccaneers and the Raiders have clashed numerous times over the last 5 years.
As for themselves, the Bloodsail Buccaneers revel in their reputation. They display their characteristic rust-red, black and brown clothing with pride, and make sure their symbol is always predominant. The Buccaneers sail the waters between Azeroth and the South Seas, and occasionally travel west toward Kalimdor. They frequent seedy taverns in Booty Bay (where they and the Blackwater Raiders duel in the streets and bars), Bilgewater Port and Steamwheedle Port. In addition to ambushing merchant ships that cross the sea, they and the Blackwater Raiders are embroiled in a private naval war that spans the length of the South Seas.
Wallace Boltscrew and Annetta Crank have crafted several submarines that could prove extremely dangerous. Duke Falrevere is holding these vessels secretly beneath Bloodsail Hold for now, for fear of tipping his hand to the Blackwater Raiders before he is ready.
Duke Falrevere runs the Bloodsail and is usually sailing the seas on his ﬂagship, the Devil Shark. Four commodores assist him — Jessi Falrevere, Wallace Boltscrew, Lester Zank, and an unknown fourth commodore — each of whom is in charge of about a dozen pirate ships. Fleet masters command smaller groups of ships, captains command individual ships, and their ﬁrst mates take over when they fall. Most of the Bloodsail elites are former members of Falrevere's estate — knights, reeves and the like who joined him in his exile.
When a commodore falls, Falrevere personally selects a replacement. He picks those he trusts; loyalty is more valuable than skill, for Falrevere knows what an odious bunch he commands and realizes the potential for mutiny and betrayal. However, his experience as a noble proves valuable in his new role, and while he has become a thoroughly unpleasant individual he keeps his men and women well fed with food, plunder and blood, and so most are glad to have him at their head.
Falrevere prefers to give his commodores, ﬂeet masters, and captains free reign, but when they "err", he responds with veiled threats and detailed explanations of what went wrong and what could have been done to make it right. Despite his threats, he is protective of the Buccaneers and each of its members, and only rarely does he execute pirates under his command — though he has no problems with individual captains engaging in such brutal justice.
Imagine the most bloodthirsty and depraved person you can. This person is probably a member of the Bloodsail Buccaneers. About half the Buccaneers are remnants of Falrevere's original crew that betrayed Lordaeron and Kul Tiras for a life of piracy; the remaining members come from waterfront saloons and docks. The Bloodsail Buccaneers are not above press-ganging people into their service.
As Falrevere has a reputation for treating his people reasonably well, new members are in ready supply — at least, they are enough to replace the buccaneers who fall on their missions. These are people with nowhere else to go, or those who enjoy bloodshed and the seas, or those who want to vent their hatred of non-humans, or those looking for an easy gold piece. The Buccaneers do not try to train new members (though a few individual captains implement such schemes); for the most part, the life of a new Bloodsail Buccaneer is, often literally, sink or swim. Falrevere and his pirate followers blame the fall of Lordaeron and the rise of the undead on other races, like orcs and elves. That is why they are so pissed at everyone and have cultivated an exclusive group.
Commodore Wallace Boltscrew and his collection of fellow tinkers, the Wallace's Warriors, are valuable additions to Falrevere's crew. Wallace and the other tinkers improve the Bloodsail Buccaneers by adding technology to their equipment. Armored plating and more powerful cannons were only the ﬁrst step. Wallace has tried numerous other experiments as well, and has slain only a dozen or so sailors testing them.
|Duke Falrevere||Alive||Lord pirate of the Bloodsail Buccaners|
|Wallace Boltscrew||Alive||Commodore; Leader of the Wallace's Warriors|
|Annetta Crank||Alive||Member of the Wallace's Warriors|
- Their sails were described as "red as blood" by Makasa.
- Mekgineer Steamrigger used to sell his knowledge to the Buccaneers.
- Patch 4.0.3a (2010-11-23): Booty Bay Bruisers will now provide reputation up through Exalted.
- ^ a b
- ^ Factions of World of Warcraft (Archived page)
- ^ Archived page
- ^ Traveler: The Spiral Path, pg. 306
- ^ a b Legends Volume 4: Bloodsail Buccaneer
- ^ Traveler: The Spiral Path, pg. 310
- ^ Legion: Rogue Artifact Reveal (2015-10-23). Retrieved on 2015-11-20.
- ^ Blood Ledger#The Dreadblades
- ^ Traveler: The Spiral Path, chapter 32
- ^ Traveler: The Spiral Path, chapter 31 & 32
- ^ Quest for Pandaria
- ^ Lands of Mystery, pg. 192
- ^ Lands of Mystery, pg. 79 - 80
- ^ a b c Lands of Mystery, pg. 179
- ^ a b c d Lands of Mystery, pg. 180
- ^ Lands of Conflict, pg. 102
- ^ a b c d Lands of Mystery, pg. 181
- ^ Traveler: The Spiral Path, chapter 31