Bones That Walk
21 (Requires 18)
There's even fouler undead left to deal with, <name>.
Tranquil Gardens Cemetery, further south of town, is a place you don't want to be caught in at night. The bones that rise from the ground there are cunning enough to remember how to swing an axe or cast a spell.
I shouldn't need to explain how dangerous that makes them. Proceed with caution, but remember the people of Darkshire that will suffer if you falter.
I hope you're not going back on your word, <name>.
The people of Darkshire thank you, <name>. You have proven yourself to be a great ally of The Night Watch.
After returning from Blind Mary's to turn in , continue the Abercrombie story by completing , , , and , then finally pick up . Before heading down to the cemetery, pick up and complete , then accept the followup: . Kill the skeletons outside the chapel, and the ghoul inside.
- Patch 4.0.3a (2010-11-23): Added.