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For the Pet Battle ability, see [Breath].

Breath is a stat that comes into play when the player is swimming and goes underwater. It is a blue meter that once had a duration of 60 seconds, but was changed in Patch 3.0.2 to three minutes. Players must be careful to return to the surface and replenish their breath before their breath meter runs out, especially if combat is initiated, or they will begin to take large chunks of health damage every second, and eventually drown. Also, if the character swims too far into open water Fatigue will also apply whether they are on the surface or underwater. If the fatigue bar runs out, the player will start taking damage and die.

While it is imperative that a player recover his breath, it can be a viable PvP tactic to stun or root players in place while underwater and allow them to drown.

Though the breath meter lasts three minutes, there are ways to counter the drowning mechanic.


  • In some areas where a quest requires going under for long periods, such as by Shadowprey Village in Desolace, or where the water is very deep, such as Glimmer Bay in Borean Tundra, there may be Bubbly Fissures, a cracked mound on the sea floor with a stream of air bubbles rising from it. Placing yourself just above the fissure will replenish your breath.
  • In Vashj'ir, there are giant clams that provide air; this can be useful for players during their intro quest to receive their permanent zone breathing buff.
  • Offshore of the Broken Shore in the Broken Isles, Vaporous Abalones can be found on the sea floor.


Class Skills/Abilities

  • Druids will shapeshift into an aquatic creature in water while in [Travel Form] (Level 18), allowing them limitless water breathing. It also grants them +50% swim speed.
  • [Unending Breath] grants underwater breathing for 10 minutes and +20% swim speed (level 16 Warlock spell, can be cast on others).