Chaos (spell school)

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Chaos refers to a type of magic wielded by warlocks and demon hunters. Chaos is a unique multi-school, combining all the seven schools of magic: Arcane, Fire, Frost, Holy, Nature, Shadow and even Physical. Multi-school abilities benefit from bonuses that affect any of their schools, use the lowest resistance value among their schools, ignore absorption and immunity effects that apply to only some of their schools, and can be used even when one or more of their schools have been locked with an interrupt effect.

Chaos' comprehensive nature guarantees that damage done will not be mitigated by any armor, resistances or school-specific effects the target might possess. However mitigation and immunity abilities that are not school-specific (such as [Ice Block] and [Divine Shield]) as well as damage-absorption shields provide by abilities like [Mastery: Blood Shield], [Mastery: Illuminated Healing] and [Power Word: Shield] will still absorb, mitigate or completely prevent damage from this school. Due to its comprehensive nature, it is impossible for players to be locked out of the Chaos school unless a Chaos spell itself is interrupted, in which case spells of all schools will be locked out.

Chaos spells

Demon hunter

[Eye Beam], [Chaos Nova], [Fel Eruption] (talent), and [Fel Barrage] (talent) are not Chaos damage, but rather Chromatic damage (which is the combination of all schools but Physical and Holy).

Warlock

[Chaos Bolt] is not Chaos damage, but again Chromatic damage (defined above) despite the incorrect tooltip.

Trivia

Patch changes