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Clockwerk Goblin

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Clockwerk Goblin
BTNClockWerkGoblin.png
Clockwork.gif
Faction Neutral
Statistics
Hit points 80
Hit point regeneration Always
Hit point regeneration rate 2.00 HP/sec.
Life span 12 sec.
Produced at Pocket Factory
Build time 5 / 4 / 3.2 / 2.56 sec.
Repair time 40 sec.
Combat
Normal attack: 12-14 (13 avg)
Range Melee
Attack type Normal
Cooldown 1 sec.
Weapon type Normal
Armor Type Heavy
Armor 1
Day Sight 180
Night Sight 80
Movement Speed Average (270)
WC3RoC-logo-small.png
This article or section contains lore taken from Warcraft III: Reign of Chaos, Warcraft III: The Frozen Throne, the manuals, and official bonus maps.

The Goblin Tinker can create a Pocket Factory which is capable of creating Clockwerk Goblins. Clockwerk Goblins only last for a short amount of time.

Like Goblin Sappers, you cannot carry Clockwerk Goblins in a transport. Otherwise you would load up transports with them and blow up entire towns and that wouldn't be any fun for the person being blown up, but what do you care because you'd be having fun blowing people up! Anyway...it's not allowed...[1]

Spells and abilities

Kaboom!

BTNSelfDestructOn.png
Explodes the Clockwerk Goblin, dealing damage in an area.
Damage is affected by armor values such as 5.
Although it appears to do spell damage, (70% damage to Heroes), it will still damage spell immune units.
Area of Effect (Partial damage) Allowed Targets
10 (25) Ground, Structure
Level Effect
1 30 (12) damage.
2 60 (22) damage.
3 80 (30) damage.

Patch changes

Patch 1.15 (05/11/2004)
  • Added.

Warcraft RPG

The RPG Icon 16x36.png This section concerns content exclusive to the Warcraft RPG and is considered non-canon.

Clockwerk goblins are poorly-made soldiers that explode after a set period of time. It is obviously of inferior workmanship: It bounces up and down, the sounds of rusty gears echo from within, and steam shoots from crevices. A large key turns in its back, making it look like a giant wind-up toy with a red hat and goggles. It swings a spear with its left hand.

They are some of the first creations an intermediate goblin tinker makes when he experiments with self-ambulatory devices. They are useful as an exercise, but not so much as real soldiers — the design’s original specifications seem in error, for after a short period of time, the goblin shuts down. Rather than redrafting the blueprints, some enterprising goblin in the past made just a few adjustments, so that rather than shut down the clockwerk goblin explodes, making it sort of a mobile bomb.

Clockwerk goblins go where they are programmed to go. What this usually means is that the tinker sets up an inert clockwerk goblin (or row of them), and, when the time is right, activates it. The clockwerk goblin bumbles along in a generally forward direction. After a period of time (which the tinker sets when he activates the goblin), the mechanism detonates. Clockwerk goblins are simple devices. They are capable of following specific targets, moving along the ground, making up to 360-degree turns, and swinging their spears, but that’s about it.[2]

Gallery

References