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Console variables/Complete list/Classic

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Console Variables

Note
Note: This list is up to date as of Classic-Beta patch 1.13.2 (30406) May 10 2019 with a total of 1161 cvars and commands
Name Default Category Scope Description
ActionButtonUseKeyDown 1 Game Account Activate the action button on a keydown
actionedAdventureJournalEntries Game Account Which adventure journal entries flagged with ADVENTURE_JOURNAL_HIDE_AFTER_ACTION the user acted upon
activeCUFProfile Game Character The last active CUF Profile.
addFriendInfoShown 0 Game Account The info for Add Friend has been shown
advancedCombatLogging 0 Game Whether we want advanced combat log data sent from the server
advancedWatchFrame 0 Game Account Enables advanced Objectives tracking features
PTR client.png agentLogLevel 1 Debug Logging level for agent (0, 1, 2)
agentUID wow_beta Game The UID provided by Battle.net to be passed to Agent
AIBrain 0
AIController 0
AIControllerEventLog 0
AIEventLog 0
allowCompareWithToggle 1 Game Account
alwaysCompareItems 0 Game Account Always show item comparison tooltips
alwaysShowActionBars 0 Game Account Whether to always show the action bar grid
WoW Icon update.png alwaysShowBlizzardGroupsTab 0 Game Account Always show the Groups tab in the Social Frame, even when the player is not in a Group.
WoW Icon update.png alwaysShowTargetNameplate 0 Graphics Character Always show your target's nameplate, regardless of other factors (e.g. distance)
animFrameSkipLOD 0 Graphics animations will skip frames at distance
AreaTriggerEventLog 0
AreaTriggers 0
assaoAdaptiveQualityLimit .45 Graphics ASSAO Adaptive Quality Limit [0.0, 1.0] (only for Quality Level 3)
assaoBlurPassCount 2 Graphics ASSAO Blur Pass Count [ 0, 6] Number of edge-sensitive smart blur passes to apply. Quality 0 is an exception with only one 'dumb' blur pass used.
assaoDetailShadowStrength 0 Graphics ASSAO Detail Shadow Strength [0.0, 5.0] Used for high-res detail AO using neighboring depth pixels: adds a lot of detail but also reduces temporal stability (adds aliasing).
assaoFadeOutFrom 50.0 Graphics ASSAO Fade Out From [0.0, ~ ] Distance to start start fading out the effect.
assaoFadeOutTo 300.0 Graphics ASSAO Fade Out To [0.0, ~ ] Distance at which the effect is faded out.
assaoHorizonAngleThresh 0.4 Graphics ASSAO Horizon Angle Thresh [0.0, 0.2] Limits self-shadowing
assaoNormals 1 Graphics Use Normals for ASSAO
assaoRadius 1.85 Graphics ASSAO Radius [0.0, ~ ] World (view) space size of the occlusion sphere
assaoShadowClamp .98 Graphics ASSAO Shadow Clamp [0.0, 1.0]
assaoShadowMult 1.1 Graphics ASSAO Shadow Multiplier [0.0, 5.0] Effect strength linear multiplier
assaoShadowPower 1.34 Graphics ASSAO Shadow Power [0.5, 5.0] Effect strength pow modifier
assaoSharpness .98 Graphics ASSAO Sharpness [0.0, 1.0] (How much to bleed over edges; 1: not at all, 0.5: half-half; 0.0: completely ignore edges)
assaoTemporalSSAngleOffset 0.0 Graphics ASSAO Temporal Super Sampling Angle Offset [0.0, PI] Used to rotate sampling kernel; If using temporal AA / supersampling, suggested to rotate by ( (frame%3)/3.0*PI ) or similar. Kernel is already symmetrical, which is why we use PI and not 2*PI.
assaoTemporalSSRadiusOffset 1.0 Graphics ASSAO Temporal Super Sampling Radius Offset [0.0, 2.0] Used to scale sampling kernel; If using temporal AA / supersampling, suggested to scale by ( 1.0f + (((frame%3)-1.0)/3.0)*0.1 ) or similar.
assistAttack 0 Game Character Whether to start attacking after an assist
asyncHandlerTimeout 100 Debug Engine option: Async read main thread timeout
asyncThreadSleep 0 Debug Engine option: Async read thread sleep
auctionDisplayOnCharacter 0 Game Account Show auction items on the dress-up paperdoll
audioLocale Game Set the game locale for audio content
AuraEventLog 0
autoClearAFK 1 Game Account Automatically clear AFK when moving or chatting
autoCompleteResortNamesOnRecency 1 Game Account Shows people you recently spoke with higher up on the AutoComplete list.
autoCompleteUseContext 1 Game Account The system will, for example, only show people in your guild when you are typing /gpromote. Names will also never be removed.
autoCompleteWhenEditingFromCenter 1 Game Account If you edit a name by inserting characters into the center, a smarter auto-complete will occur.
autoFilledMultiCastSlots 0 Game Character Bitfield that saves whether multi-cast slots have been automatically filled.
autoInteract 0 Game Account Toggles auto-move to interact target
autojoinBGVoice 0 Sound Account Automatically join the voice session in battleground chat
autojoinPartyVoice 0 Sound Account Automatically join the voice session in party/raid chat
autoLootDefault 0 Game Character Automatically loot items when the loot window opens
autoLootRate 150 Game Character Rate in milliseconds to tick auto loot
autoOpenLootHistory 0 Game Account Automatically opens the Loot History window when certain items drop
autoQuestPopUps Game Character Saves current pop-ups for quests that are automatically acquired or completed.
autoQuestProgress 1 Game Account Whether to automatically watch all quests when they are updated
autoQuestWatch 1 Game Account Whether to automatically watch all quests when you obtain them
autoSelfCast 1 Game Character Whether spells should automatically be cast on you if you don't have a valid target
blockChannelInvites 0 Game Character Whether to automatically block chat channel invites
blockTrades 0 Game Character Whether to automatically block trade requests
bodyQuota 100 Graphics Maximum number of componented bodies seen at once
breakUpLargeNumbers 0 Game Account Toggles using commas in large numbers
Brightness 50.000000 Graphics Brightness adjustment. Range: [0 - 100]
bspcache 1 Graphics BSP node caching
buffDurations 1 Game Account Whether to show buff durations
calendarShowBattlegrounds 1 Game Character Whether Battleground holidays should appear in the calendar
calendarShowDarkmoon 1 Game Character Whether Darkmoon Faire holidays should appear in the calendar
calendarShowLockouts 1 Game Character Whether raid lockouts should appear in the calendar
calendarShowWeeklyHolidays 1 Game Character Whether weekly holidays should appear in the calendar
cameraBobbing 0
cameraBobbingSmoothSpeed 0.8 Account
cameraCustomViewSmoothing 0 Account
cameraDistanceMaxZoomFactor 1.0 Account
cameraDistanceRateMult 1 Account
cameraDive 1 Account
cameraFoVSmoothSpeed 0.5 Account
cameraGroundSmoothSpeed 7.5 Account
cameraHeightIgnoreStandState 0 Account
cameraPitchMoveSpeed 90 Account
cameraPitchSmoothMax 23.0 Account
cameraPitchSmoothMin 0.0 Account
cameraPitchSmoothSpeed 45 Account
cameraPivot 1 Account
cameraPivotDXMax 0.05 Account
cameraPivotDYMin 0.00 Account
cameraSavedDistance 5.55 Character
cameraSavedPetBattleDistance 10.0 Character
cameraSavedPitch 10.0 Character
cameraSavedVehicleDistance -1.0 Character
cameraSmooth 1 Account
cameraSmoothAlwaysFearDelay 0.0 Account
cameraSmoothAlwaysFearFactor 1.0 Account
cameraSmoothAlwaysIdleDelay 0.0 Account
cameraSmoothAlwaysIdleFactor 1.0 Account
cameraSmoothAlwaysMoveDelay 0.0 Account
cameraSmoothAlwaysMoveFactor 1.0 Account
cameraSmoothAlwaysStopDelay 0.0 Account
cameraSmoothAlwaysStopFactor 1.0 Account
cameraSmoothAlwaysStrafeDelay 0.0 Account
cameraSmoothAlwaysStrafeFactor 1.0 Account
cameraSmoothAlwaysTrackDelay 0.0 Account
cameraSmoothAlwaysTrackFactor 1.0 Account
cameraSmoothAlwaysTurnDelay 0.0 Account
cameraSmoothAlwaysTurnFactor 1.0 Account
cameraSmoothNeverFearDelay 0.0 Account
cameraSmoothNeverFearFactor 0.0 Account
cameraSmoothNeverIdleDelay 0.0 Account
cameraSmoothNeverIdleFactor 0.0 Account
cameraSmoothNeverMoveDelay 0.0 Account
cameraSmoothNeverMoveFactor 0.0 Account
cameraSmoothNeverStopDelay 0.0 Account
cameraSmoothNeverStopFactor 0.0 Account
cameraSmoothNeverStrafeDelay 0.0 Account
cameraSmoothNeverStrafeFactor 0.0 Account
cameraSmoothNeverTrackDelay 0.0 Account
cameraSmoothNeverTrackFactor 0.0 Account
cameraSmoothNeverTurnDelay 0.0 Account
cameraSmoothNeverTurnFactor 0.0 Account
cameraSmoothPitch 1 Account
cameraSmoothSmarterFearDelay 0.4 Account
cameraSmoothSmarterFearFactor 10.0 Account
cameraSmoothSmarterIdleDelay 0.0 Account
cameraSmoothSmarterIdleFactor 0.0 Account
cameraSmoothSmarterMoveDelay 0.0 Account
cameraSmoothSmarterMoveFactor 1.0 Account
cameraSmoothSmarterStopDelay 0.0 Account
cameraSmoothSmarterStopFactor 0.0 Account
cameraSmoothSmarterStrafeDelay 0.0 Account
cameraSmoothSmarterStrafeFactor 1.0 Account
cameraSmoothSmarterTrackDelay 0.4 Account
cameraSmoothSmarterTrackFactor 10.0 Account
cameraSmoothSmarterTurnDelay 0.0 Account
cameraSmoothSmarterTurnFactor 1.0 Account
cameraSmoothSmartFearDelay 0.4 Account
cameraSmoothSmartFearFactor 10.0 Account
cameraSmoothSmartIdleDelay 0.0 Account
cameraSmoothSmartIdleFactor 0.0 Account
cameraSmoothSmartMoveDelay 0.0 Account
cameraSmoothSmartMoveFactor 1.0 Account
cameraSmoothSmartStopDelay 0.0 Account
cameraSmoothSmartStopFactor 0.0 Account
cameraSmoothSmartStrafeDelay 0.0 Account
cameraSmoothSmartStrafeFactor 1.0 Account
cameraSmoothSmartTrackDelay 0.4 Account
cameraSmoothSmartTrackFactor 10.0 Account
cameraSmoothSmartTurnDelay 0.0 Account
cameraSmoothSmartTurnFactor 1.0 Account
cameraSmoothSplineFearDelay 0.0 Account
cameraSmoothSplineFearFactor 4.0 Account
cameraSmoothSplineIdleDelay 0.0 Account
cameraSmoothSplineIdleFactor 4.0 Account
cameraSmoothSplineMoveDelay 0.0 Account
cameraSmoothSplineMoveFactor 1.0 Account
cameraSmoothSplineStopDelay 0.0 Account
cameraSmoothSplineStopFactor 4.0 Account
cameraSmoothSplineStrafeDelay 0.0 Account
cameraSmoothSplineStrafeFactor 1.0 Account
cameraSmoothSplineTrackDelay 0.0 Account
cameraSmoothSplineTrackFactor 4.0 Account
cameraSmoothSplineTurnDelay 0.0 Account
cameraSmoothSplineTurnFactor 1.0 Account
cameraSmoothStyle 1 Account
cameraSmoothTimeMax 2.0 Account
cameraSmoothTimeMin 0.1 Account
cameraSmoothTrackingStyle 1 Account
cameraSmoothViewDataAlwaysDistanceDelay 0.0 Account
cameraSmoothViewDataAlwaysDistanceFactor 0.0 Account
cameraSmoothViewDataAlwaysPitchDelay 0.0 Account
cameraSmoothViewDataAlwaysPitchFactor 1.0 Account
cameraSmoothViewDataAlwaysYawDelay 0.0 Account
cameraSmoothViewDataAlwaysYawFactor 1.0 Account
cameraSmoothViewDataNeverDistanceDelay 0.0 Account
cameraSmoothViewDataNeverDistanceFactor 0.0 Account
cameraSmoothViewDataNeverPitchDelay 0.0 Account
cameraSmoothViewDataNeverPitchFactor 0.0 Account
cameraSmoothViewDataNeverYawDelay 0.0 Account
cameraSmoothViewDataNeverYawFactor 0.0 Account
cameraSmoothViewDataSmartDistanceDelay 0.0 Account
cameraSmoothViewDataSmartDistanceFactor 0.0 Account
cameraSmoothViewDataSmarterDistanceDelay 0.0 Account
cameraSmoothViewDataSmarterDistanceFactor 0.0 Account
cameraSmoothViewDataSmarterPitchDelay 0.0 Account
cameraSmoothViewDataSmarterPitchFactor 1.0 Account
cameraSmoothViewDataSmarterYawDelay 0.0 Account
cameraSmoothViewDataSmarterYawFactor 1.0 Account
cameraSmoothViewDataSmartPitchDelay 0.0 Account
cameraSmoothViewDataSmartPitchFactor 0.0 Account
cameraSmoothViewDataSmartYawDelay 0.0 Account
cameraSmoothViewDataSmartYawFactor 1.0 Account
cameraSmoothViewDataSplineDistanceDelay 0.0 Account
cameraSmoothViewDataSplineDistanceFactor 0.0 Account
cameraSmoothViewDataSplinePitchDelay 0.0 Account
cameraSmoothViewDataSplinePitchFactor 1.0 Account
cameraSmoothViewDataSplineYawDelay 0.0 Account
cameraSmoothViewDataSplineYawFactor 1.0 Account
cameraSmoothYaw 1 Account
cameraSubmergePitch 18.0 Account
cameraSurfacePitch 0.0 Account
cameraTargetSmoothSpeed 90 Account
cameraTerrainTilt 0 Account
cameraTerrainTiltAlwaysFallAbsorb 1.0 Account
cameraTerrainTiltAlwaysFallDelay 0.0 Account
cameraTerrainTiltAlwaysFallFactor 0.75 Account
cameraTerrainTiltAlwaysFearAbsorb 1.0 Account
cameraTerrainTiltAlwaysFearDelay 0.0 Account
cameraTerrainTiltAlwaysFearFactor 1.0 Account
cameraTerrainTiltAlwaysIdleAbsorb 1.0 Account
cameraTerrainTiltAlwaysIdleDelay 0.0 Account
cameraTerrainTiltAlwaysIdleFactor 1.0 Account
cameraTerrainTiltAlwaysJumpAbsorb 0.0 Account
cameraTerrainTiltAlwaysJumpDelay 0.0 Account
cameraTerrainTiltAlwaysJumpFactor -1.0 Account
cameraTerrainTiltAlwaysMoveAbsorb 1.0 Account
cameraTerrainTiltAlwaysMoveDelay 0.0 Account
cameraTerrainTiltAlwaysMoveFactor 1.0 Account
cameraTerrainTiltAlwaysStrafeAbsorb 1.0 Account
cameraTerrainTiltAlwaysStrafeDelay 0.0 Account
cameraTerrainTiltAlwaysStrafeFactor 1.0 Account
cameraTerrainTiltAlwaysSwimAbsorb 0.0 Account
cameraTerrainTiltAlwaysSwimDelay 0.0 Account
cameraTerrainTiltAlwaysSwimFactor 1.0 Account
cameraTerrainTiltAlwaysTaxiAbsorb 0.0 Account
cameraTerrainTiltAlwaysTaxiDelay 0.0 Account
cameraTerrainTiltAlwaysTaxiFactor 1.0 Account
cameraTerrainTiltAlwaysTrackAbsorb 1.0 Account
cameraTerrainTiltAlwaysTrackDelay 0.0 Account
cameraTerrainTiltAlwaysTrackFactor 1.0 Account
cameraTerrainTiltAlwaysTurnAbsorb 1.0 Account
cameraTerrainTiltAlwaysTurnDelay 0.0 Account
cameraTerrainTiltAlwaysTurnFactor 1.0 Account
cameraTerrainTiltNeverFallAbsorb 0.0 Account
cameraTerrainTiltNeverFallDelay 0.0 Account
cameraTerrainTiltNeverFallFactor -1.0 Account
cameraTerrainTiltNeverFearAbsorb 0.0 Account
cameraTerrainTiltNeverFearDelay 0.0 Account
cameraTerrainTiltNeverFearFactor -1.0 Account
cameraTerrainTiltNeverIdleAbsorb 0.0 Account
cameraTerrainTiltNeverIdleDelay 0.0 Account
cameraTerrainTiltNeverIdleFactor -1.0 Account
cameraTerrainTiltNeverJumpAbsorb 0.0 Account
cameraTerrainTiltNeverJumpDelay 0.0 Account
cameraTerrainTiltNeverJumpFactor -1.0 Account
cameraTerrainTiltNeverMoveAbsorb 0.0 Account
cameraTerrainTiltNeverMoveDelay 0.0 Account
cameraTerrainTiltNeverMoveFactor -1.0 Account
cameraTerrainTiltNeverStrafeAbsorb 0.0 Account
cameraTerrainTiltNeverStrafeDelay 0.0 Account
cameraTerrainTiltNeverStrafeFactor -1.0 Account
cameraTerrainTiltNeverSwimAbsorb 0.0 Account
cameraTerrainTiltNeverSwimDelay 0.0 Account
cameraTerrainTiltNeverSwimFactor -1.0 Account
cameraTerrainTiltNeverTaxiAbsorb 0.0 Account
cameraTerrainTiltNeverTaxiDelay 0.0 Account
cameraTerrainTiltNeverTaxiFactor -1.0 Account
cameraTerrainTiltNeverTrackAbsorb 0.0 Account
cameraTerrainTiltNeverTrackDelay 0.0 Account
cameraTerrainTiltNeverTrackFactor -1.0 Account
cameraTerrainTiltNeverTurnAbsorb 0.0 Account
cameraTerrainTiltNeverTurnDelay 0.0 Account
cameraTerrainTiltNeverTurnFactor -1.0 Account
cameraTerrainTiltSmarterFallAbsorb 1.0 Account
cameraTerrainTiltSmarterFallDelay 0.0 Account
cameraTerrainTiltSmarterFallFactor 0.75 Account
cameraTerrainTiltSmarterFearAbsorb 1.0 Account
cameraTerrainTiltSmarterFearDelay 0.0 Account
cameraTerrainTiltSmarterFearFactor 1.0 Account
cameraTerrainTiltSmarterIdleAbsorb 0.0 Account
cameraTerrainTiltSmarterIdleDelay 0.0 Account
cameraTerrainTiltSmarterIdleFactor -1.0 Account
cameraTerrainTiltSmarterJumpAbsorb 0.0 Account
cameraTerrainTiltSmarterJumpDelay 0.0 Account
cameraTerrainTiltSmarterJumpFactor -1.0 Account
cameraTerrainTiltSmarterMoveAbsorb 1.0 Account
cameraTerrainTiltSmarterMoveDelay 0.0 Account
cameraTerrainTiltSmarterMoveFactor 1.0 Account
cameraTerrainTiltSmarterStrafeAbsorb 1.0 Account
cameraTerrainTiltSmarterStrafeDelay 0.0 Account
cameraTerrainTiltSmarterStrafeFactor 1.0 Account
cameraTerrainTiltSmarterSwimAbsorb 0.0 Account
cameraTerrainTiltSmarterSwimDelay 0.0 Account
cameraTerrainTiltSmarterSwimFactor 1.0 Account
cameraTerrainTiltSmarterTaxiAbsorb 0.0 Account
cameraTerrainTiltSmarterTaxiDelay 0.0 Account
cameraTerrainTiltSmarterTaxiFactor 1.0 Account
cameraTerrainTiltSmarterTrackAbsorb 1.0 Account
cameraTerrainTiltSmarterTrackDelay 0.0 Account
cameraTerrainTiltSmarterTrackFactor 1.0 Account
cameraTerrainTiltSmarterTurnAbsorb 1.0 Account
cameraTerrainTiltSmarterTurnDelay 0.0 Account
cameraTerrainTiltSmarterTurnFactor 1.0 Account
cameraTerrainTiltSmartFallAbsorb 1.0 Account
cameraTerrainTiltSmartFallDelay 0.0 Account
cameraTerrainTiltSmartFallFactor 0.75 Account
cameraTerrainTiltSmartFearAbsorb 1.0 Account
cameraTerrainTiltSmartFearDelay 0.0 Account
cameraTerrainTiltSmartFearFactor 1.0 Account
cameraTerrainTiltSmartIdleAbsorb 0.0 Account
cameraTerrainTiltSmartIdleDelay 0.0 Account
cameraTerrainTiltSmartIdleFactor -1.0 Account
cameraTerrainTiltSmartJumpAbsorb 0.0 Account
cameraTerrainTiltSmartJumpDelay 0.0 Account
cameraTerrainTiltSmartJumpFactor -1.0 Account
cameraTerrainTiltSmartMoveAbsorb 1.0 Account
cameraTerrainTiltSmartMoveDelay 0.0 Account
cameraTerrainTiltSmartMoveFactor 1.0 Account
cameraTerrainTiltSmartStrafeAbsorb 1.0 Account
cameraTerrainTiltSmartStrafeDelay 0.0 Account
cameraTerrainTiltSmartStrafeFactor 1.0 Account
cameraTerrainTiltSmartSwimAbsorb 0.0 Account
cameraTerrainTiltSmartSwimDelay 0.0 Account
cameraTerrainTiltSmartSwimFactor 1.0 Account
cameraTerrainTiltSmartTaxiAbsorb 0.0 Account
cameraTerrainTiltSmartTaxiDelay 0.0 Account
cameraTerrainTiltSmartTaxiFactor 1.0 Account
cameraTerrainTiltSmartTrackAbsorb 1.0 Account
cameraTerrainTiltSmartTrackDelay 0.0 Account
cameraTerrainTiltSmartTrackFactor 1.0 Account
cameraTerrainTiltSmartTurnAbsorb 1.0 Account
cameraTerrainTiltSmartTurnDelay 0.0 Account
cameraTerrainTiltSmartTurnFactor 1.0 Account
cameraTerrainTiltSplineFallAbsorb 1.0 Account
cameraTerrainTiltSplineFallDelay 0.0 Account
cameraTerrainTiltSplineFallFactor 0.75 Account
cameraTerrainTiltSplineFearAbsorb 1.0 Account
cameraTerrainTiltSplineFearDelay 0.0 Account
cameraTerrainTiltSplineFearFactor 1.0 Account
cameraTerrainTiltSplineIdleAbsorb 0.0 Account
cameraTerrainTiltSplineIdleDelay 0.0 Account
cameraTerrainTiltSplineIdleFactor -1.0 Account
cameraTerrainTiltSplineJumpAbsorb 0.0 Account
cameraTerrainTiltSplineJumpDelay 0.0 Account
cameraTerrainTiltSplineJumpFactor -1.0 Account
cameraTerrainTiltSplineMoveAbsorb 1.0 Account
cameraTerrainTiltSplineMoveDelay 0.0 Account
cameraTerrainTiltSplineMoveFactor 1.0 Account
cameraTerrainTiltSplineStrafeAbsorb 1.0 Account
cameraTerrainTiltSplineStrafeDelay 0.0 Account
cameraTerrainTiltSplineStrafeFactor 1.0 Account
cameraTerrainTiltSplineSwimAbsorb 0.0 Account
cameraTerrainTiltSplineSwimDelay 0.0 Account
cameraTerrainTiltSplineSwimFactor 1.0 Account
cameraTerrainTiltSplineTaxiAbsorb 0.0 Account
cameraTerrainTiltSplineTaxiDelay 0.0 Account
cameraTerrainTiltSplineTaxiFactor 1.0 Account
cameraTerrainTiltSplineTrackAbsorb 1.0 Account
cameraTerrainTiltSplineTrackDelay 0.0 Account
cameraTerrainTiltSplineTrackFactor 1.0 Account
cameraTerrainTiltSplineTurnAbsorb 1.0 Account
cameraTerrainTiltSplineTurnDelay 0.0 Account
cameraTerrainTiltSplineTurnFactor 1.0 Account
cameraTerrainTiltTimeMax 10.0 Account
cameraTerrainTiltTimeMin 3.0 Account
cameraView 2 Account
cameraViewBlendStyle 1 Account
cameraWaterCollision 0 Account
cameraYawMoveSpeed 180 Account
cameraYawSmoothMax 0.0 Account
cameraYawSmoothMin 0.0 Account
cameraYawSmoothSpeed 180 Account
cameraZDamp 0 Account 1 = enable, 2 = also while standing still
cameraZoomSpeed 20 Account
ChatAmbienceVolume 0.3 Sound Ambience Volume (0.0 to 1.0)
chatBubbles 1 Game Account Whether to show in-game chat bubbles
chatBubblesParty 1 Game Account Whether to show in-game chat bubbles for party chat
chatClassColorOverride 1 Game Whether or not class names are colored in chat. 0 = always color by class name (where applicable), 1 = never color by class name, 2 = respect the legacy per-channel class color settings
chatMouseScroll 1 Game Account Whether the user can use the mouse wheel to scroll through chat
ChatMusicVolume 0.3 Sound Music volume (0.0 to 1.0)
ChatSoundVolume 0.4 Sound Sound volume (0.0 to 1.0)
chatStyle classic Game Account The style of Edit Boxes for the ChatFrame. Valid values: "classic", "im"
checkAddonVersion 1
WoW Icon update.png clampTargetNameplateToScreen 0 Graphics Character Clamps the target's nameplate to the edges of the screen, even if the target is off-screen.
ClientCastDebug 0 debug client cast allocation
ClientMessageEventLog 0
ClipCursor 0 Graphics Lock the cursor to the game window
cloakFixEnabled 1
closedInfoFrames Game Character Bitfield for which help frames have been acknowledged by the user
colorblindMode 0 Game Account Enables colorblind accessibility features in the game
colorblindSimulator 0 Graphics Type of color blindness
colorblindWeaknessFactor 0.5 Graphics Amount of sensitivity. e.g. Protanope (red-weakness) 0.0 = not colorblind, 1.0 = full weakness(Protanopia), 0.5 = mid weakness(Protanomaly)
colorChatNamesByClass 0 Game Account If enabled, the name of a player speaking in chat will be colored according to his class.
combatLogRetentionTime 300 Game Account The maximum duration in seconds to retain combat log entries
comboPointLocation 2 Game Location of combo points in UI. 1=target, 2=self
communitiesShowOffline 1 Game Account Show offline community members in the communities frame roster
componentCompress 1 Graphics Character component texture compression
componentEmissive 1 Graphics Character component unlit/emissive
componentSpecular 1 Graphics Character component specular highlights
componentTexCacheSize 20 Graphics Character component texture cache size (in MB)
componentTexLoadLimit 6 Graphics Character component texture loading limit per frame
componentTextureLevel 0
componentThread 1 Graphics Multi thread character component processing
ConsoleKey ` Console Set key that opens the console
ContentTuning 0
Contrast 50.000000 Graphics Contrast adjustment. Range: [0 - 100]
countdownForCooldowns 0 Game Account Whether to use number countdown instead of radial swipe for action button cooldowns or not.
currencyCategoriesCollapsed 0 Game Character Internal CVar for tracking collapsed currency categories.
currencyTokensBackpack1 0 Game Character Currency token types shown on backpack.
currencyTokensBackpack2 0 Game Character Currency token types shown on backpack.
currencyTokensUnused1 0 Game Character Currency token types marked as unused.
currencyTokensUnused2 0 Game Character Currency token types marked as unused.
cursorSizePreferred -1 Graphics Size of cursor: -1=determine based on system/monitor dpi, 0=32x32, 1=48x48, 2=64x64
CustomDesignEventLog 0
CustomWindowEventLog 0
daltonize 1 Graphics Attempt to correct for color blindness (set colorblindSimulator to type of colorblindness)
DamageCalculator 0
dangerousShipyardMissionWarningAlreadyShown 0 Game Character Boolean indicating whether the shipyard's dangerous mission warning has been shown
PTR client.png debugAllocSingleBlade At startup only, choose a single blade such as a CSI peer to have debug allocators
PTR client.png debugAllocTrackStacktrace 0 Whether to track the stacktrace for each debug allocation
debugGameEvents 0 Debug Show additional information about game events
PTR client.png debugLog0 0
PTR client.png debugLog1 0
PTR client.png debugLog2 0 Game CVar for debugging
DebugTorsoTwist 0 Debug Debug visualization for Torso Twist: 1 = Player, 2 = Target, 3 = All
DepthBasedOpacity 1
deselectOnClick 0 Game Account Clear the target when clicking on terrain
digSites 1 Game Character If enabled, the archaeological dig site system will be used.
disableAutoRealmSelect 0 Disable automatically selecting a realm on login
disableServerNagle 1 Net Disable server-side nagle algorithm
displayedRAFFriendInfo 0 Game Account Stores whether we already told a recruited person about their new BattleTag friend
displayFreeBagSlots 1 Game Account Whether or not the backpack button should indicate how many inventory slots you've got free
displayWorldPVPObjectives 1 Game Account Whether to show world PvP objectives
doNotFlashLowHealthWarning 1 Game Account Do not flash your screen red when you are low on health.
dontShowEquipmentSetsOnItems 0 Game Account Don't show which equipment sets an item is associated with
doodadLodDist 150 Graphics Doodad level of detail distance
EJDungeonDifficulty 0 Game Character Stores the last dungeon difficulty viewed in the encounter journal
EJLootClass -1 Game Character Stores the last class that loot was filtered by in the encounter journal
EJLootSpec 0 Game Character Stores the last spec that loot was filtered by in the encounter journal
EJRaidDifficulty 0 Game Character Stores the last raid difficulty viewed in the encounter journal
EmitterCombatRange 900 Game Account Range to stop shoulder/weapon emissions during combat
emphasizeMySpellEffects 1 Game Account Whether other player's spell impacts are toned down or not.
enableAssetTracking 1 Game Whether to track which assets are least recently used
enableBGDL 1 Debug Background Download (on async net thread) Enabled
EnableBlinkApplicationIcon 1 Game Allows the client to blink the application icon in the taskbar in Windows, or bounce the application icon in the dock on macOS
enableFloatingCombatText 0 Game Account Whether to show floating combat text
enableMouseSpeed 0 Game Enables setting a custom mouse sensitivity to override the setting from the operating system.
enableMovePad 0 Game Account Enables the MovePad accessibility feature in the game
enablePetBattleFloatingCombatText 1 Game Account Whether to show floating combat text for pet battles
enablePVPNotifyAFK 1 Game Account The ability to shutdown the AFK notification system
PTR client.png enableRefHistory 1 Debug Whether ref history tracking is enabled. Disabling may slightly improve performance, but at the cost of less information when leaks occur.
enableRuneSpentAnim 1 Adjust the time the rune fades after it flashes when you spend it
enableTwitter 0 Game Account Whether Twitter integration is enabled
enableWowMouse 0 Enable Steelseries World of Warcraft Mouse
engineSurvey 0
entityLodDist 10 Graphics Entity level of detail distance
entityLodOffset 10 Graphics Entity level of detail offset
entityShadowFadeScale 50 Graphics Entity shadow fade scale
PTR client.png ErrorFileLog 0 Debug
ErrorFilter all Debug
ErrorLevelMax 3 Debug
ErrorLevelMin 2 Debug
Errors 0 Debug
expandUpgradePanel 1 Game Controls whether the upgrade panel is expanded or collapsed.
farclip 2112 Graphics Far clip plane distance
ffxAntiAliasingMode 0 Graphics Anti Aliasing Mode
ffxDeath 1 Graphics full screen death desat effect
ffxGlow 1 Graphics full screen glow effect
ffxNether 1 Graphics full screen nether effect
findYourselfAnywhere 0 Game Account Always Highlight your character
findYourselfAnywhereOnlyInCombat 0 Game Account Highlight your character only when in combat
findYourselfInBG 1 Game Account Always Highlight your character in Battlegrounds
findYourselfInBGOnlyInCombat 0 Game Account Highlight your character in Battlegrounds only when in combat
findYourselfInRaid 1 Game Account Always Highlight your character in Raids
findYourselfInRaidOnlyInCombat 1 Game Account Highlight your character in Raids only when in combat
findYourselfMode -1 Game Account Highlight your character. 0 = circle, 1 = circle & outline, 2 = outline
flaggedTutorials Game Account Internal cvar for saving completed tutorials in order
flashErrorMessageRepeats 1 Game Account Flashes the center screen red error text if the same message is fired.
flightAngleLookAhead 0 Game Enables more dynamic attitude adjustments while flying
floatingCombatTextAllSpellMechanics 0 Game Account
WoW Icon update.png floatingCombatTextAuraFade 0 Game Account
floatingCombatTextAuras 0 Game Account
floatingCombatTextCombatDamage 1 Game Account Display damage numbers over hostile creatures when damaged
floatingCombatTextCombatDamageAllAutos 1 Game Account Show all auto-attack numbers, rather than hiding non-event numbers
floatingCombatTextCombatDamageDirectionalOffset 1 Game Account Amount to offset directional damage numbers when they start
floatingCombatTextCombatDamageDirectionalScale 0 Game Account Directional damage numbers movement scale (0 = no directional numbers)
floatingCombatTextCombatDamageStyle 1 Game Account No longer used
floatingCombatTextCombatLogPeriodicSpells 1 Game Account Display damage caused by periodic effects
floatingCombatTextCombatState 0 Game Account
floatingCombatTextComboPoints 0 Game Account
floatingCombatTextDamageReduction 0 Game Account
floatingCombatTextDodgeParryMiss 0 Game Account
floatingCombatTextEnergyGains 0 Game Account
floatingCombatTextFloatMode 1 Game Account The combat text float mode
floatingCombatTextFriendlyHealers 0 Game Account
floatingCombatTextHonorGains 0 Game Account
floatingCombatTextLowManaHealth 1 Game Account
floatingCombatTextPeriodicEnergyGains 0 Game Account
floatingCombatTextPetMeleeDamage 1 Game Account Display pet melee damage in the world
floatingCombatTextPetSpellDamage 1 Game Account Display pet spell damage in the world
floatingCombatTextReactives 1 Game Account
floatingCombatTextRepChanges 0 Game Account
floatingCombatTextSpellMechanics 0 Game Account
floatingCombatTextSpellMechanicsOther 0 Game Account
FootstepSounds 1 Sound play footstep sounds
forceEnglishNames 0
forceLODCheck 0 Graphics If enabled, we will skip checking DBC for LOD count and every m2 will scan the folder for skin profiles
friendInvitesCollapsed 0 Game Account Whether friend invites are hidden in the friends list
friendsSmallView 0 Game Character Whether to use smaller buttons in the friends list
friendsViewButtons 0 Game Character Whether to show the friends list view buttons
fullDump 0 Debug When you crash, generate a full memory dump
fullSizeFocusFrame 1 Game Character Increases the size of the focus frame to that of the target frame
gameTip 0
Gamma 1.000000 Graphics Gamma correction. Range: [0.3 - 2.8]
garrisonCompleteTalent 0 Game Character
garrisonCompleteTalentType 0 Game Character
graphicsDepthEffects 1
graphicsEnvironmentDetail 6
graphicsGroundClutter 3
graphicsLightingQuality 3
graphicsLiquidDetail 1
graphicsParticleDensity 3
graphicsProjectedTextures 2
graphicsQuality 4
graphicsShadowQuality 1
graphicsSSAO 1
graphicsSunshafts 1
graphicsTextureFiltering 5
graphicsTextureResolution 2
WoW Icon update.png groundEffectAnimation 0
groundEffectDensity 16
groundEffectDist 70
groundEffectFade 70 Graphics Ground effect fade
guildMemberNotify 1 Game Account Receive notification when guild members log on/off
guildNewsFilter 0 Game Character Stores the guild news filters
guildRewardsCategory 0 Game Character Show category of guild rewards
guildRewardsUsable 0 Game Character Show usable guild rewards only
guildRosterView Game Character The current guild roster display mode
guildShowOffline 1 Game Account Show offline guild members in the guild UI
gxAdapter Graphics Set which GPU to use. See GxListGPUs for valid names (empty string to let client choose)
gxAFRDevicesCount 0 Graphics Force to set number of AFR devices
gxAftermathEnabled 1 Graphics Enable frame crash debugging
gxApi auto
gxAspect 1 Graphics constrain window aspect
WoW Icon update.png gxFixLag 0 Graphics prevent cursor lag
gxFullscreenResolution 1920x1080 Graphics resolution
gxMaxFrameLatency 3 Graphics maximum number of frames ahead of GPU the CPU can be
gxMaximize 1
gxMonitor 0 Graphics monitor
gxNewResolution 0x0 Graphics resolution to be set
WoW Icon update.png gxTripleBuffer 0 Graphics triple buffer
gxWindowedResolution 1920x1080 Graphics windowed resolution
hardTrackedQuests Game Character Internal cvar for saving hard (user manually selected) tracked quests in order
hardTrackedWorldQuests Game Character Internal cvar for saving hard tracked world quests
heirloomCollectedFilters 0 Game Account Bitfield for which collected filters are applied in the heirloom journal
heirloomSourceFilters 0 Game Account Bitfield for which source filters are applied in the heirloom journal
WoW Icon update.png hideOutdoorWorldState 0 Game Account Whether to hide outdoor zone objectives.
horizonStart 777 Graphics Horizon start distance
HotfixEventLog 0
hotReloadModels 1 Graphics Allow an active model to be reloaded when a new version is detected in the bin folder. If this is disabled, the model data will only be refreshed after all game objects using the model are deleted
hwDetect 1
ImpactModelCollisionMelee 1 Game Enable model collision checks for melee impact effects
ImpactModelCollisionMissile 1 Game Enable model collision checks for missile impact effects
ImpactModelCollisionRanged 1 Game Enable model collision checks for ranged attack impact effects
incompleteQuestPriorityThresholdDelta 135 Debug
initialRealmListTimeout 60 How long to wait for the initial realm list before failing login (in seconds)
WoW Icon update.png instantQuestText 0 Game Account Whether to instantly show quest text instead of fading it in.
interactOnLeftClick 1 Game Account Test CVar for interacting with NPC's on left click
lastAddonVersion 0
lastCharacterIndex 0 Game Last character selected
lastGarrisonMissionTutorial 0 Game Character Stores the last garrison mission tutorial the player has accepted
lastSelectedClubId 0 Game Character The last club that was selected by the user. We default to this club when the player opens the communities frame if the player isn't in a guild.
lastTalkedToGM Game Account Stores the last GM someone was talking to in case they reload the UI while the GM chat window is open.
lastTransmogOutfitIDSpec1 Game Character SetID of the last applied transmog outfit for the 1st spec
lastTransmogOutfitIDSpec2 Game Character SetID of the last applied transmog outfit for the 2nd spec
lastTransmogOutfitIDSpec3 Game Character SetID of the last applied transmog outfit for the 3rd spec
lastTransmogOutfitIDSpec4 Game Character SetID of the last applied transmog outfit for the 4th spec
lastVoidStorageTutorial 0 Game Character Stores the last void storage tutorial the player has accepted
latestTransmogSetSource 0 Game Character itemModifiedAppearanceID of the latest collected source belonging to a set
launchAgent 1 Game Set this to have the client start up Agent
lfdCollapsedHeaders Game Character Stores which LFD headers are collapsed.
lfdSelectedDungeons Game Character Stores which LFD dungeons are selected.
lfgAutoFill 0 Game Account Whether to automatically add party members while looking for a group
lfgAutoJoin 0 Game Account Whether to automatically join a party while looking for a group
lfgListSearchLanguages 0 Game Account A simple bitfield for what languages we want to search in.
lfgSelectedRoles 0 Game Character Stores what roles the player is willing to take on.
lfGuildComment Game Character Stores the player's Looking For Guild comment
lfGuildSettings 1 Game Character Bit field of Looking For Guild player settings
lightMode 2
locale Set the game locale
lockActionBars 0 Game Account Whether the action bars should be locked, preventing changes
lodObjectCullDist 30
lodObjectCullSize 15
lodObjectFadeScale 100
lodObjectMinSize 20
lodTerrainDiv 768 Graphics Terrain lod divisor
lootUnderMouse 0 Game Account Whether the loot window should open under the mouse
M2ForceAdditiveParticleSort 0 Graphics force all particles to sort as though they were additive
M2UseInstancing 1 Graphics use hardware instancing
M2UseLOD 1 Graphics use model lod
M2UseThreads 1 Graphics multithread model animations
mapAnimDuration 0.12 Game Account Duration for the alpha animation
mapAnimMinAlpha 0.35 Game Account Alpha value to animate to when player moves with windowed world map open
mapAnimStartDelay 0.0 Game Account Start delay for the alpha animation
mapFade 1 Game Character Whether to fade out the world map when moving
maxFPS 100 Graphics Set FPS limit
maxFPSBk 30 Graphics Set background FPS limit
maxFPSLoading 10 Graphics Set loading screen max FPS
maxLightCount 128 Graphics Maximum lights to render
maxLightDist 2048 Graphics Maximum distance to render lights
MaxObservedPetBattles 4 Maximum number of observed pet battles
miniCommunitiesFrame 0 Game Character Whether or not the communities frame has been toggled to smaller size
miniDressUpFrame 0 Game Character Whether or not the dress up has been toggled to smaller size
minimapAltitudeHintMode 0 Game Change minimap altitude difference display. 0=none, 1=darken, 2=arrows
minimapInsideZoom 0 Game Character The current indoor minimap zoom level
minimapPortalMax 99 Game Max Number of Portals to traverse for minimap
minimapShapeshiftTracking Game Character Stores shapeshift-specific tracking spells that were active last session.
minimapShowArchBlobs 1 Game Character Stores whether to show the quest blobs on the minimap.
minimapShowQuestBlobs 1 Game Character Stores whether to show the quest blobs on the minimap.
minimapTrackedInfov2 491528 Game Character Stores the minimap tracking that was active last session.
minimapZoom 0 Game Character The current outdoor minimap zoom level
WoW Icon update.png minimumAutomaticUiScale 0.9 Game When to stop automatically scaling the UI down based on higher resolution. Only applied when useUIScale is 0. Classic used 0.9 for this value. Mainline uses 0.64, the same as the hard cap on scaling.
missingTransmogSourceInItemTooltips 0 Game Character Whether to show if you have collected the appearance of an item but not from that item itself
mountJournalGeneralFilters Game Account Bitfield for which collected filters are applied in the mount journal
mountJournalSourcesFilter Game Account Bitfield for which source filters are applied in the mount journal
mouseInvertPitch 0 Account
mouseInvertYaw 0 Account
mouseSpeed 1.0
MoveHistoryEventLog 0
movieSubtitle 0 Game Show movie subtitles
MSAAAlphaTest 1 Graphics Enable MSAA for alpha-tested geometry
MSAAQuality 0 Graphics Multisampling AA quality
mtParticles 1 Graphics multithread building of particle vertices
multiBarRightVerticalLayout 0 Game Character Whether to force the right action bars to always align horizontally instead of vertically
nameplateClassResourceTopInset .03 Graphics Character The inset from the top (in screen percent) that nameplates are clamped to when class resources are being displayed on them.
nameplateGlobalScale 1.0 Graphics Character Applies global scaling to non-self nameplates, this is applied AFTER selected, min, and max scale.
NamePlateHorizontalScale 1.0 Game Character Applied to horizontal size of all nameplates.
nameplateLargeBottomInset .15 Graphics Character The inset from the bottom (in screen percent) that large nameplates are clamped to.
nameplateLargerScale 1.2 Graphics Character An additional scale modifier for important monsters.
nameplateLargeTopInset .1 Graphics Character The inset from the top (in screen percent) that large nameplates are clamped to.
nameplateMaxAlpha 1.0 Graphics Character The max alpha of nameplates.
nameplateMaxAlphaDistance 40 Graphics Character The distance from the camera that nameplates will reach their maximum alpha.
nameplateMaxDistance 20 Graphics Character The max distance to show nameplates.
nameplateMaxScale 1.0 Graphics Character The max scale of nameplates.
nameplateMaxScaleDistance 10 Graphics Character The distance from the camera that nameplates will reach their maximum scale.
nameplateMinAlpha 1.0 Graphics Character The minimum alpha of nameplates.
nameplateMinAlphaDistance 10 Graphics Character The distance from the max distance that nameplates will reach their minimum alpha.
nameplateMinScale 1.0 Graphics Character The minimum scale of nameplates.
nameplateMinScaleDistance 10 Graphics Character The distance from the max distance that nameplates will reach their minimum scale.
nameplateMotion 0 Graphics Character Defines the movement/collision model for nameplates
nameplateMotionSpeed 0.025 Graphics Character Controls the rate at which nameplate animates into their target locations [0.0-1.0]
WoW Icon update.png nameplateNotSelectedAlpha 0.5 Graphics Character When you have a target, the alpha of other units' nameplates (not used if value is negative).
nameplateOccludedAlphaMult 1.0 Graphics Character Alpha multiplier of nameplates for occluded targets.
nameplateOtherAtBase 0 Game Account Position other nameplates at the base, rather than overhead
nameplateOtherBottomInset .1 Graphics Character The inset from the bottom (in screen percent) that the non-self nameplates are clamped to.
nameplateOtherTopInset .08 Graphics Character The inset from the top (in screen percent) that the non-self nameplates are clamped to.
nameplateOverlapH 0.8 Graphics Account Percentage amount for horizontal overlap of nameplates
nameplateOverlapV 1.1 Graphics Account Percentage amount for vertical overlap of nameplates
NameplatePersonalHideDelayAlpha 0.45 Game Character Determines the alpha of the personal nameplate after no visibility conditions are met (during the period of time specified by NameplatePersonalHideDelaySeconds).
NameplatePersonalHideDelaySeconds 3.0 Game Character Determines the length of time in seconds that the personal nameplate will be visible after no visibility conditions are met.
NameplatePersonalShowAlways 0 Game Character Determines if the the personal nameplate is always shown.
NameplatePersonalShowInCombat 1 Game Character Determines if the the personal nameplate is shown when you enter combat.
NameplatePersonalShowWithTarget 0 Game Character Determines if the personal nameplate is shown when selecting a target. 0 = targeting has no effect, 1 = show on hostile target, 2 = show on any target
WoW Icon update.png nameplateRemovalAnimation 0 Game Character When enabled, nameplates will play a brief shrinking animation when disappearing.
nameplateSelectedAlpha 1.0 Graphics Character The alpha of the selected nameplate.
nameplateSelectedScale 1.0 Graphics Character The scale of the selected nameplate.
nameplateSelfAlpha 0.75 Graphics Character The alpha of the self nameplate.
nameplateSelfBottomInset .2 Graphics Character The inset from the bottom (in screen percent) that the self nameplate is clamped to.
nameplateSelfScale 1.0 Graphics Character The scale of the self nameplate.
nameplateSelfTopInset .5 Graphics Character The inset from the top (in screen percent) that the self nameplate is clamped to.
nameplateShowAll 1 Game Character
nameplateShowDebuffsOnFriendly 1 Game Character
nameplateShowEnemies 0 Game Character
nameplateShowEnemyGuardians 0 Game Character
nameplateShowEnemyMinions 0 Game Character
nameplateShowEnemyMinus 1 Game Character
nameplateShowEnemyPets 0 Game Character
nameplateShowEnemyTotems 0 Game Character
nameplateShowFriendlyGuardians 0 Game Character
nameplateShowFriendlyMinions 0 Game Character
nameplateShowFriendlyNPCs 1 Game Character
nameplateShowFriendlyPets 1 Game Character
nameplateShowFriendlyTotems 0 Game Character
nameplateShowFriends 0 Game Character
nameplateShowOnlyNames 0 Game Character Whether to hide the nameplate bars
nameplateTargetBehindMaxDistance 0 Graphics Character The max distance to show the target nameplate when the target is behind the camera.
nameplateTargetRadialPosition 0 Game Account When target is off screen, position its nameplate radially around sides and bottom. 1: Target Only. 2: All In Combat
NamePlateVerticalScale 1.0 Game Character Applied to vertical size of all nameplates.
nearclip 0.2 Graphics Near clip plane distance
noBuffDebuffFilterOnTarget 1 Game Character Do not filter buffs or debuffs at all on targets
NonEmitterCombatRange 6400 Game Account Range to stop shoulder/weapon emissions outside combat
ObjectSelectionCircle 1 Game
occlusionMaxJobs 3 Graphics Maximum job threads for occlusion render
orderHallMissionTutorial 0 Game Character Stores information about which order hall mission tutorials the player has seen
outdoorMinAltitudeDistance 20 Game Minimum altitude distance for outdoor objects when you are also outdoors before the altitude difference marker displays
outlineMouseOverFadeDuration 0.9 Debug
outlineSelectionFadeDuration 0.32 Debug
overrideArchive 0 Game Whether or not the client loads alternate data
particleDensity 100
particleMTDensity 100
partyBackgroundOpacity 0.5 Game Account The opacity of the party background
pathSmoothing 1 Game NPC will round corners on ground paths
pendingInviteInfoShown 0 Game Account The info for pending invites has been shown
persistMoveLogOnTransfer 0 Debug Set to 1 to automatically re-enable logging on the current movelog target after a transfer
petJournalFilters Game Account Bitfield for which collected filters are applied in the pet journal
petJournalSort 0 Game Account Sorting value for the pet journal
petJournalSourceFilters Game Account Bitfield for which source filters are applied in the pet journal
petJournalTab 1 Game Account Stores the last tab the pet journal was opened to
petJournalTypeFilters Game Account Bitfield for which type filters are applied in the pet journal
playerStatLeftDropdown Game Character The player stat selected in the left dropdown
playerStatRightDropdown Game Character The player stat selected in the right dropdown
playIntroMovie 5 Game Starting expansion movie to play on startup
POIShiftComplete 0.3 Debug
portal Net Name of Battle.net portal to use
predictedHealth 1 Game Account Whether or not to use predicted health values in the UI
PreemptiveCastEnable 0 Enable preemptive triggering of cast visuals based on spell release timing
preloadLoadingDistObject 512 Object preload distance when loading
preloadLoadingDistTerrain 1024 Terrain preload distance when loading
preloadPlayerModels 1 Game Preload all local racial models into memory
preloadStreamingDistObject 64 Object preload distance when streaming
preloadStreamingDistTerrain 256 Terrain preload distance when streaming
primaryProfessionsFilter 1 Game Character If enabled, primary profession world quests icons will be shown on world maps
ProcDebugEventLog 0
processAffinityMask 0 Debug Sets which core(s) WoW may execute on - changes require restart to take effect
profanityFilter 1 Game Account Whether to enable mature language filtering
projectedTextures 0
PushToTalkSound 0 Sound Account Play a sound when voice recording activates and deactivates
pvpSelectedRoles 0 Game Character Stores what roles the player will fulfill in a BG.
QuestEventLog 0
questLogOpen 1 Game Character Whether the quest log appears the side of the windowed map.
RAIDcomponentTextureLevel 0
RAIDDepthBasedOpacity 1
RAIDentityLodDist 10 Graphics Raid Entity level of detail distance
RAIDentityShadowFadeScale 10 Graphics Raid Entity shadow fade scale
RAIDfarclip 2112 Graphics Raid Far clip plane distance
raidFramesDisplayClassColor 0 Game Character Colors raid frames with the class color
raidFramesDisplayOnlyDispellableDebuffs 0 Game Character Whether to display only dispellable debuffs on Raid Frames
raidFramesDisplayPowerBars 0 Game Character Whether to display mana, rage, etc. on Raid Frames
raidFramesHealthText none Game Character How to display health text on the raid frames
raidFramesHeight 36 Game Character The height of the individual raid frames
raidFramesPosition Game Character Where the raid frames should be placed
raidFramesWidth 72 Game Character The width of the individual raid frames
raidGraphicsDepthEffects 1
raidGraphicsEnvironmentDetail 6
raidGraphicsGroundClutter 3
raidGraphicsLightingQuality 2
raidGraphicsLiquidDetail 1
raidGraphicsParticleDensity 2
raidGraphicsProjectedTextures 1
RAIDgraphicsQuality 4
raidGraphicsShadowQuality 1
raidGraphicsSSAO 1
raidGraphicsSunshafts 1
raidGraphicsTextureFiltering 4
raidGraphicsTextureResolution 2
WoW Icon update.png RAIDgroundEffectAnimation 0
RAIDgroundEffectDensity 16
RAIDgroundEffectDist 70
RAIDgroundEffectFade 70 Graphics Raid Ground effect fade
RAIDhorizonStart 777 Graphics Raid Horizon start distance
RAIDLightMode 2
RAIDlodObjectCullDist 30
RAIDlodObjectCullSize 15
RAIDlodObjectFadeScale 100
RAIDlodObjectMinSize 20
raidOptionDisplayMainTankAndAssist 1 Game Character Whether to display main tank and main assist units in the raid frames
raidOptionDisplayPets 0 Game Character Whether to display pets on the raid frames
raidOptionIsShown 1 Game Character Whether the Raid Frames are shown
raidOptionKeepGroupsTogether 0 Game Character The way to group raid frames
raidOptionLocked lock Game Character Whether the raid frames are locked
raidOptionShowBorders 1 Game Character Displays borders around the raid frames.
raidOptionSortMode role Game Character The way to sort raid frames
raidOrBattleCount 0 Game How many times we've sent a raid or battleground survey to the servers
RAIDparticleDensity 100
RAIDparticleMTDensity 100
RAIDprojectedTextures 0
RAIDreflectionMode 3
RAIDrefraction 0
RAIDrippleDetail 2
RAIDsettingsEnabled 0 Graphics Raid graphic settings are available
RAIDshadowMode 0
RAIDshadowSoft 0
RAIDshadowTextureSize 1024
RAIDSSAO 0
WoW Icon update.png RAIDSSAOBlur 2 Graphics Raid SSAO Blur technique
RAIDsunShafts 0
RAIDterrainLodDist 250 Graphics Raid Terrain level of detail distance
RAIDterrainMipLevel 0
RAIDtextureFilteringMode 1
RAIDVolumeFogLevel 2
RAIDWaterDetail 0
RAIDweatherDensity 2
RAIDwmoLodDist 300 Graphics Raid Wmo level of detail distance
RAIDworldBaseMip 0
rawMouseAccelerationEnable 1 Game Enable acceleration for raw mouse input
rawMouseEnable 0 Game Enable raw mouse input
rawMouseRate 125 Game Raw mouse update rate
rawMouseResolution 400 Game Raw mouse resolution
reflectionDownscale 0 Graphics Reflection downscale
reflectionMode 3
refraction 0
removeChatDelay 0 Game Account Remove Chat Hover Delay
RenderScale 1.0 Graphics Render scale (for supersampling or undersampling)
reputationsCollapsed Game Character List of reputation categories that have been collapsed in the Reputation tab
ResampleQuality 0 Graphics Resample quality
rippleDetail 2
rotateMinimap 0 Game Account Whether to rotate the entire minimap instead of the player arrow
runeFadeTime 0.2 Adjust the time the rune fades from on CD to ready
runeSpentFadeTime 0.1 Adjust the time the base rune takes to fade out after the rune flash fades out
runeSpentFlashTime 0.15 Adjust the time the rune flash takes to fade out
sceneOcclusionEnable 1 Graphics Scene software occlusion
screenEdgeFlash 1 Game Account Whether to show a red flash while you are in combat with the world map up
screenshotFormat jpeg Graphics Set the format of screenshots
screenshotQuality 3 Graphics Set the quality of screenshots (1 - 10)
scriptErrors 1 Account Whether or not the UI shows Lua errors
scriptProfile 0 Whether or not script profiling is enabled
scriptWarnings 0 Account Whether or not the UI shows Lua warnings
secondaryProfessionsFilter 1 Game Character If enabled, secondary profession world quests icons will be shown on world maps
secureAbilityToggle 1 Game Account Whether you should be protected against accidentally double-clicking an aura
seenAsiaCharacterUpgradePopup 0 Game Account Seen the free character upgrade popup (Asia)
seenCharacterUpgradePopup 6 Game Seen the free character upgrade popup
seenConfigurationWarnings 0 Game A bitfield to track which configuration warnings have been seen
seenExpansionTrialPopup 6 Game Seen the expansion trial popup
serverAlert SERVER_ALERT_BETA_URL Net Get the glue-string tag for the URL
ServerMessageEventLog 0
serviceTypeFilter 6 Game Account Which trainer services to show
shadowCull 1 enable shadow frustum culling
shadowInstancing 1 enable instancing when rendering shadowmaps
shadowMode 0
shadowScissor 1 enable scissoring when rendering shadowmaps
shadowSoft 0
shadowTextureSize 1024
shipyardMissionTutorialAreaBuff 0 Game Character Stores whether the player has accepted the first area buff mission tutorial
shipyardMissionTutorialBlockade 0 Game Character Stores whether the player has accepted the first blockade mission tutorial
shipyardMissionTutorialFirst 0 Game Character Stores whether the player has accepted the first mission tutorial
showArenaEnemyCastbar 1 Game Character Show the spell enemies are casting on the Arena Enemy frames
showArenaEnemyFrames 1 Game Character Show arena enemy frames while in an Arena
showArenaEnemyPets 1 Game Character Show the enemy team's pets on the ArenaEnemy frames
showBattlefieldMinimap 0 Game Character Whether or not the battlefield minimap is shown
showBuilderFeedback 1 Game Show animation when building power for builder/spender bar
showCastableBuffs 0 Game Character Show only Buffs the player can cast. Only applies to raids.
ShowClassColorInFriendlyNameplate 0 Game Character use this to display the class color in friendly nameplate health bars
ShowClassColorInNameplate 0 Game Character use this to display the class color in enemy nameplate health bars
showDispelDebuffs 0 Game Character Show only Debuffs that the player can dispel. Only applies to raids.
showErrors 1 Debug
showfootprintparticles 1 Graphics toggles rendering of footprint particles
showHonorAsExperience 0 Game Character Show the honor bar as a regular experience bar in place of rep
WoW Icon update.png showLoadingScreenTips 1 Game Show loading screen tooltips
WoW Icon update.png showLootSpam 1 Game Account Whether to show full loot rolls in chat.
WoW Icon update.png showNewbieTips 1 Game Account Show extra explanations in tooltips.
showPartyBackground 0 Game Account Show a background behind party members
showPartyPets 0 Game Character Whether to show pets in the party UI
showQuestObjectivesOnMap 1 Game Character Shows quest POIs on the main map.
showSpectatorTeamCircles 1 Game Determines if the team color circles are visible while spectating or commentating a wargame
showSpenderFeedback 1 Game Show animation when spending power for builder/spender bar
showTamers 1 Game Character If enabled, pet battle icons will be shown on world maps
showTargetCastbar 1 Game Account Show the spell your current target is casting
showTargetOfTarget 0 Game Account Whether the target of target frame should be shown
showTimestamps none Game Account The format of timestamps in chat or "none"
showToastBroadcast 0 Game Account Whether to show Battle.net message for broadcasts
showToastClubInvitation 1 Game Account Whether to show Battle.net message for club invitations
showToastConversation 1 Game Account Whether to show Battle.net message for conversations
showToastFriendRequest 1 Game Account Whether to show Battle.net message for friend requests
showToastOffline 1 Game Account Whether to show Battle.net message for friend going offline
showToastOnline 1 Game Account Whether to show Battle.net message for friend coming online
showToastWindow 0 Game Account Whether to show Battle.net system messages in a toast window
showTokenFrame 0 Game Character The token UI has been shown
showTokenFrameHonor 0 Game Character The token UI has shown Honor
showTutorials 1 Game Account display tutorials
showVKeyCastbar 1 Game Account If the V key display is up for your current target, show the enemy cast bar with the target's health bar in the game field
showVKeyCastbarOnlyOnTarget 0 Game Character
showVKeyCastbarSpellName 1 Game Character
simd 255 Enable SIMD features (e.g. SSE)
skipStartGear 0 Game Whether we should show starter gear on character create
SkyCloudLOD 0 Graphics Texture resolution for clouds
smoothUnitPhasing 1 Game The client will try to smoothly switch between the same on model different phases.
smoothUnitPhasingActorPurgatoryTimeMs 1500 Game Time to keep client-actor displays in purgatory before letting go of them, if they were despawned
smoothUnitPhasingAliveTimeoutMs 3500 Game Time to wait for an alive unit to get it's despawn message
smoothUnitPhasingDestroyedPurgatoryTimeMs 750 Game Time to keep unit displays in purgatory before letting go of them, if they were destroyed
smoothUnitPhasingDistThreshold 0.25 Game Distance threshold to active smooth unit phasing.
smoothUnitPhasingEnableAlive 1 Game Use units that have not despawn yet if they match, in hopes the despawn message will come later.
smoothUnitPhasingUnseenPurgatoryTimeMs 1000 Game Time to keep unit displays in purgatory before letting go of them, if they were just unseen.
smoothUnitPhasingVehicleExtraTimeoutMs 1000 Game Extra time to wait before releasing a vehicle, after it has smooth phased. This allows it's passengers to smooth phase as well.
sortDiskReads 0 Debug Sort async disk reads to minimize seeks (requires restart)
Sound_AllyPlayerHighpassDSPCutoff Sound The cutoff value to use for the Highpass filter on the Ally Player bus (default 80 Hz)
Sound_AlternateListener 1 Sound When enabled, calculates listener forward by simply using the camera's yaw value, instead of a vector from camera position to listener position
Sound_AmbienceHighpassDSPCutoff Sound The cutoff value to use for the Highpass filter on the Ambience bus (default 100 Hz)
Sound_AmbienceVolume 0.6
Sound_DialogVolume 1.0 Sound Dialog Volume (0.0 to 1.0)
Sound_DSPBufferSize 0 Sound sound buffer size, default 0
Sound_EnableAllSound 1 Sound
Sound_EnableAmbience 1 Sound Enable Ambience
Sound_EnableArmorFoleySoundForOthers 1 Sound
Sound_EnableArmorFoleySoundForSelf 1 Sound
Sound_EnableDialog 1 Sound all dialog
Sound_EnableEmoteSounds 1 Sound
Sound_EnableErrorSpeech 1 Sound error speech
Sound_EnableMixMode2 0 Sound test
Sound_EnableMusic 1 Sound Enables music
Sound_EnablePetSounds 1 Sound Enables pet sounds
Sound_EnablePositionalLowPassFilter 0 Sound Environmental effect to make sounds duller behind you or far away
Sound_EnableReverb 0 Sound
Sound_EnableSFX 1 Sound
Sound_EnableSoundWhenGameIsInBG 0 Sound Enable Sound When Game Is In Background
Sound_EnemyPlayerHighpassDSPCutoff Sound The cutoff value to use for the Highpass filter on the Enemy Player bus (default 80 Hz)
Sound_ListenerAtCharacter 1 Sound lock listener at character
Sound_MasterVolume 1.0 Sound master volume (0.0 to 1.0)
Sound_MaxCacheableSizeInBytes 1048576 Sound Max sound size that will be cached, larger files will be streamed instead
Sound_MaxCacheSizeInBytes 67108864 Sound Max cache size in bytes
Sound_MusicVolume 0.4
Sound_NPCHighpassDSPCutoff Sound The cutoff value to use for the Highpass filter on the NPC bus (default 80 Hz)
Sound_NumChannels 32 Sound number of sound channels
Sound_OutputDriverIndex 0 Sound
Sound_OutputDriverName Primary Sound Driver
Sound_OutputSampleRate 44100 Sound output sample rate
Sound_SFXVolume 1.0 Sound sound volume (0.0 to 1.0)
Sound_VoiceChatInputDriverIndex 0 Sound
Sound_VoiceChatInputDriverName Primary Sound Capture Driver Sound
Sound_VoiceChatOutputDriverIndex 0 Sound
Sound_VoiceChatOutputDriverName Primary Sound Driver Sound
Sound_ZoneMusicNoDelay 0 Sound
SoundPerf_VariationCap 32 Sound Limit sound kit variations to cut down on memory usage and disk thrashing on 32-bit machines
spamFilter 1 Game Account Whether to enable spam filtering
spellBookSort 1 Game Account
spellClutter 1 Game Enables/Disables spell clutter
WoW Icon update.png spellClutterDefaultTargetScalar 3.000000 Game Starting target scalar value (min 0.1)
WoW Icon update.png spellClutterHostileScalar 0.500000 Game Scalar we apply to the hostile creature spells (min 0.001)
WoW Icon update.png spellClutterMinSpellCount 1 Game Min spells on a target before we apply clutter logic (min 0)
WoW Icon update.png spellClutterMinWeaponTrailCount 3 Game Min weaponTrails in the scene before we apply clutter logic (min 0)
WoW Icon update.png spellClutterPartySizeScalar 20.000000 Game Scales the targetScalar by how different the party size is from this (min 1)
WoW Icon update.png spellClutterPlayerScalarMultiplier 1.666667 Game Increases number of effects on "interesting" targets multiplicatively (min 0.1)
WoW Icon update.png spellClutterRangeConstant 30.000000 Game The number of yards before the priority is doubled (min 1.0)
WoW Icon update.png spellClutterRangeConstantRaid 30.000000 Game The number of yards before the priority is doubled (min 1.0) in a raid
SpellEventLog 0
SpellQueueWindow 400 Game Account Sets how early you can pre-activate/queue a spell/ability. (In Milliseconds)
SpellScriptEventLog 0
splashScreenBoost 0 Game Character Show boost splash screen id
splashScreenNormal 0 Game Character Show normal splash screen id
SplineOpt 1 Debug toggles use of spline coll optimization
SSAO 0
WoW Icon update.png SSAOBlur 2 Graphics Blur technique (0=off, 1=gauss, 2=bilateral
WoW Icon update.png SSAODistance 100.0f Graphics SSAO distance
ssaoMagicNormals 1 Graphics SSAO Use combined GBuffer and face normals; attempts to get the best compromise for architecture, foliage, and characters
ssaoMagicThresholdHigh 50 Graphics SSAO High threshold for transitioning from gbuffer to face normal (degrees)
ssaoMagicThresholdLow 25 Graphics SSAO Low threshold for transitioning from gbuffer to face normal (degrees)
statusText 0 Game Account Whether the status bars show numeric health/mana values
statusTextDisplay NONE Game Account Whether numeric health/mana values are shown as raw values or percentages, or both
stopAutoAttackOnTargetChange 0 Game Character Whether to stop attacking when changing targets
streamingCameraLookAheadTime 2000 Graphics Look ahead time for streaming.
streamingCameraMaxRadius 250 Graphics Max radius of the streaming camera.
streamingCameraRadius 100 Graphics Base radius of the streaming camera.
streamStatusMessage 1 Game Account Whether to display status messages while streaming content
sunShafts 0
superTrackerDist 0.75 Game Account
synchronizeBindings 1
synchronizeChatFrames 1
synchronizeConfig 1
synchronizeMacros 1
synchronizeSettings 1
taintLog 0 Whether taint logging is enabled
talentFrameShown 0 Game Account The talent UI has been shown
talentPointsSpent 0 Game Character The player has spent a talent point
TargetNearestUseNew 1 Game Use new 7.2 'nearest target' functionality (Set to 0 for 6.x style tab targeting)
TargetPriorityCombatLock 1 Game 1=Lock to in-combat targets when starting from an in-combat target. 2=Further restrict to in-combat with player.
TargetPriorityCombatLockContextualRelaxation 1 Game 1=Enables relaxation of combat lock based on context (eg. no in-combat target infront)
TargetPriorityCombatLockHighlight 0 Game 1=Lock to in-combat targets when starting from an in-combat target. 2=Further restrict to in-combat with player. (while doing hold-to-target)
TargetPriorityPvp 1 Game When in pvp, give higher priority to players and important pvp targets (1 = players & npc bosses, 2 = all pvp targets, 3 = players only)
TargetPriorityValueBank 1 Game Selects the active targeting values bank for calculating target priority order
terrainAlphaBitDepth 8 Graphics Terrain alpha map bit depth
WoW Icon update.png terrainHoles 0 Graphics Terrain holes affect occlusion
terrainLodDist 250 Graphics Terrain level of detail distance
terrainMipLevel 0
test_cameraDynamicPitch 0
test_cameraDynamicPitchBaseFovPad 0.4
test_cameraDynamicPitchBaseFovPadDownScale 0.25
test_cameraDynamicPitchBaseFovPadFlying 0.75
test_cameraDynamicPitchSmartPivotCutoffDist 10
test_cameraHeadMovementDeadZone 0.015
test_cameraHeadMovementFirstPersonDampRate 20
test_cameraHeadMovementMovingDampRate 10
test_cameraHeadMovementMovingStrength 0.5
test_cameraHeadMovementRangeScale 5
test_cameraHeadMovementStandingDampRate 10
test_cameraHeadMovementStandingStrength 0.3
test_cameraHeadMovementStrength 0
test_cameraOverShoulder 0
test_cameraTargetFocusEnemyEnable 0
test_cameraTargetFocusEnemyStrengthPitch 0.4
test_cameraTargetFocusEnemyStrengthYaw 0.5
test_cameraTargetFocusInteractEnable 0
test_cameraTargetFocusInteractStrengthPitch 0.75
test_cameraTargetFocusInteractStrengthYaw 1.0
textLocale Game Set the game locale for text
textureFilteringMode 1
timeMgrAlarmEnabled 0 Game Account Toggles whether or not the time manager's alarm will go off
timeMgrAlarmMessage Game Account The time manager's alarm message
timeMgrAlarmTime 0 Game Account The time manager's alarm time in minutes
timeMgrUseLocalTime 0 Game Account Toggles the use of either the realm time or your system time
timeMgrUseMilitaryTime 0 Game Account Toggles the display of either 12 or 24 hour time
timingMethod 0 Desired method for game timing
timingTestError 0 Error reported by the timing validation system
toastDuration 4 Game Account How long to display Battle.net toast windows, in seconds
toyBoxCollectedFilters 0 Game Account Bitfield for which collected filters are applied in the toybox
toyBoxExpansionFilters 0 Game Account Bitfield for which expansion filters are applied in the toybox
toyBoxSourceFilters 0 Game Account Bitfield for which source filters are applied in the toybox
trackedAchievements Game Character Internal cvar for saving tracked achievements in order
trackedQuests Game Character Internal cvar for saving automatically tracked quests in order
trackedWorldQuests Game Character Internal cvar for saving tracked world quests
trackQuestSorting top Game Account Whether to sort the last tracked quest to the top of the quest tracker or use proximity sorting
transmogCurrentSpecOnly 0 Game Character Stores whether transmogs apply to current spec instead of all specs
transmogrifyShowCollected 1 Game Account Whether to show collected transmogs in the at the transmogrifier
transmogrifyShowUncollected 0 Game Account Whether to show uncollected transmogs in the at the transmogrifier
transmogrifySourceFilters 0 Game Account Bitfield for which source filters are applied in the wardrobe at the transmogrifier
WoW Icon update.png twitterCharactersPerMedia 23 Game Number of characters needed when attaching media to a Twitter post
twitterGetConfigTime 0 Game Last time that we got Twitter configuration data successfully
twitterShortUrlLength 22 Game Number of characters that non-https URLS get shortened to
twitterShortUrlLengthHttps 23 Game Number of characters that https URLS get shortened to
UberTooltips 1 Game Account Show verbose tooltips
uiScale 1.0 Game The current UI scale
uiScaleMultiplier -1 Game A multiplier for the default UI scale. -1=determine based on system/monitor DPI, 0.5-2.0=multiplier to use when calculating UI scale. Only applied when useUIScale is 0.
unitClutter 1 Game Enables/Disables unit clutter
unitClutterInstancesOnly 1 Game Whether or not to use unit clutter in instances only (0 or 1)
unitClutterPlayerThreshold 10 Game The number of players that have to be nearby to trigger unit clutter
UnitEnterCombatLog 0
UnitNameEnemyGuardianName 1 Game Account
UnitNameEnemyMinionName 1 Game Account
UnitNameEnemyPetName 1 Game Account
UnitNameEnemyPlayerName 1 Game Account
UnitNameEnemyTotemName 1 Game Account
UnitNameForceHideMinus 0 Game Account
UnitNameFriendlyGuardianName 1 Game Account
UnitNameFriendlyMinionName 1 Game Account
UnitNameFriendlyPetName 1 Game Account
UnitNameFriendlyPlayerName 1 Game Account
UnitNameFriendlyTotemName 1 Game Account
UnitNameGuildTitle 1 Game Account
UnitNameNonCombatCreatureName 0 Game Account
UnitNameNPC 0 Game Account
UnitNameOwn 0 Game Account
UnitNamePlayerGuild 1 Game Account
UnitNamePlayerPVPTitle 1 Game Account
useCompactPartyFrames 0 Game Character Use the new raid frames for parties
PTR client.png useDebugAllocators 0 Should we use debug allocators (level: 0, 1, 2)
useHighResolutionUITextures 0 Game Whether to use high resolution UI Textures
useIPv6 0 Net Enable the usage of IPv6 sockets
useNewConsole 1 Console Use the new console system
useUiScale 0 Game Whether or not the UI scale should be used
VerboseSpellScriptEventLog 0
videoOptionsVersion 0
violenceLevel 2 Game Account Sets the violence level of the game
VoiceChatMasterVolumeScale 1 Sound Voice Chat audio ducking, applied as a scale to the game's master volume when somebody is speaking in voice chat
VoiceCommunicationMode 0 Sound Account Which communication mode to use for voice chat: push-to-talk, open mic, etc...
VoiceEnableWhenGameIsInBG 1 Sound Enable Voice Chat when game is in background
VoiceInputDevice Sound Which deviceID you would like to use to pick up the sound of your wonderful voice, usually a microphone of some kind, empty string is system default
VoiceInputVolume 50 Sound The gain applied to your microphone, helps change your speaking volume from other users' perspectives, larger values are louder.
VoiceOutputDevice Sound Which deviceID you would like to use to transmit the sound of other users' wonderful voices, usually a speakers of some kind, empty string is system default
VoiceOutputVolume 50 Sound The volume of incoming voice chat, how loud other users' voices sound
VoicePushToTalkKeybind ` Sound Account Push to talk key
VoiceSelfDeafened 0 Sound Voice Chat Self Deafened
VoiceSelfMuted 0 Sound Voice Chat Self Muted
VoiceVADSensitivity 57 Sound How sensitive voice activity detection is. Value ranges from 0 to 100, smaller values will transmit at a lower noise threshold.
volumeFog 1 Graphics Volume Fog
volumeFogInterior 1 Graphics Volume Fog Interiors
volumeFogLevel 2
vsync 0 Graphics vsync on or off
wardrobeSetsFilters 0 Game Account Bitfield for which transmog sets filters are applied in the wardrobe in the collection journal
wardrobeShowCollected 1 Game Account Whether to show collected transmogs in the wardrobe
wardrobeShowUncollected 1 Game Account Whether to show uncollected transmogs in the wardrobe
wardrobeSourceFilters 0 Game Account Bitfield for which source filters are applied in the wardrobe in the collection journal
watchFrameBaseAlpha 0 Game Account Objectives frame opacity.
watchFrameIgnoreCursor 0 Game Account Disables Objectives frame mouseover and title dropdown.
watchFrameState 0 Game Account Stores Objectives frame locked and collapsed states
waterDetail 0
weatherDensity 2
webChallengeURLTimeout 60 How long to wait for the web challenge URL (in seconds). 0 means wait forever.
whisperMode inline Game Account The action new whispers take by default: "popout", "inline", "popout_and_inline"
wholeChatWindowClickable 1 Game Account Whether the user may click anywhere on a chat window to change EditBox focus (only works in IM style)
windowResizeLock 0 Graphics prevent resizing in windowed mode
wmoDoodadDist 2000 Graphics Wmo doodad load distance
wmoLodDist 300 Graphics Wmo level of detail distance
wmoLodDistScale 1.0f Graphics Wmo level of detail distance scale
WorldActionsLog 0
worldBaseMip 0
worldLoadSort 1 Graphics Sort objects by distance when loading
worldMaxMipLevel 12 Graphics World maximum texture mip level
PTR client.png worldPoolUsage Graphics Usage static/dynamic/stream
worldPreloadHighResTextures 1 Graphics Require high res textures to be loaded in streaming non critical radius when preloading
worldPreloadNonCritical 2 Graphics Require objects to be loaded in streaming non critical radius when preloading
worldPreloadSort 1 Graphics Sort objects by distance when preloading
worldQuestFilterArtifactPower 1 Game Character If enabled, world quests with artifact power rewards will be shown on the map
worldQuestFilterEquipment 1 Game Character If enabled, world quests with equipment rewards will be shown on the map
worldQuestFilterGold 1 Game Character If enabled, world quests with gold rewards will be shown on the map
worldQuestFilterProfessionMaterials 1 Game Character If enabled, world quests with profession material rewards will be shown on the map
worldQuestFilterResources 1 Game Character If enabled, world quests with order resource rewards or war resource rewards will be shown on the map
WorldTextCritScreenY 0.0 Game Account
WorldTextGravity 0.5 Game Account
WorldTextNonRandomZ 2.0 Game Account
WorldTextRampDuration 1.0 Game Account
WorldTextRampPow 1.9 Game Account
WorldTextRampPowCrit 8.0 Game Account
WorldTextRandomXY 0.0 Game Account
WorldTextRandomZMax 1.5 Game Account
WorldTextRandomZMin 0.8 Game Account
WorldTextScale 1.0 Game Account
WorldTextScreenY 0.0 Game Account
WorldTextStartPosRandomness 0.0 Game Account
xpBarText 0 Game Account Whether the XP bar shows the numeric experience value

Console Commands

Name Category Description
ActionCam Game
AppendLogToFile Console [filename = ConsoleLogs/Log<Timestamp>.txt] [numLines = all]
bgcolor Console [alpha 0-255] [Red 0-255] [Green 0-255] [Blue 0-255]
clear Console Clears the console buffer
closeconsole Console Closes the Console window
consolelines Console [number] number of lines to show in the console
cvar_default Set the value of a CVar to its coded default value
cvar_reset Set the value of a CVar to its startup value
cvarlist List CVars
default Console Resets all the font and console settings
DumpSoundKits Debug
font Console [fontname] make sure to use the .ttf file name
fontcolor Console [ColorClassName] [Red 0-255] [Green 0-255] [Blue 0-255]
fontsize Console [10-50] arbitrary font size
GxCurrentAPI Graphics
GxCurrentGPU Graphics
GxGetVideoMemory Graphics
GxListGPUs Graphics
GxRestart Graphics
GxToggleWindowMode Graphics
PTR client.png HeapUsage Game
PTR client.png HeapUsage2 Game
PTR client.png HeapUsage3 Game
help Console Provides help information about a command.
highlightcolor Console [alpha 0-255] [Red 0-255] [Green 0-255] [Blue 0-255]
linecount Console [float] specifies console height, in lines
logout
PTR client.png logWowConnections Net
PTR client.png MemTimings Game
PTR client.png memTypeUsage Console Shows memory usage by category
PTR client.png MemUsage Game
ObjUsage Game
perf Debug
physCreateForceField Debug
physCulling Debug
physCullingDist Debug
physDraw Debug
physDrawBroadphase Debug
physDrawCenterOfMass Debug
physDrawContacts Debug
physDrawDMStats Debug
physDrawFixtures Debug
physDrawJoints Debug
physDrawStats Debug
physDrawTransparent Debug
physEnable Debug
physEnableVegOverrides Debug Toggles physics vegetation cvars for tuning vegetation physics simulation etc.
physReset Debug
physVegMinPushDist Debug Squared distance the unit must be within from the bone to begin pushing it.
physVegPosMaxPush Debug Maximum distance in yards a bone can be pushed from its base position before being clamped.
physVegPosPushAmt Debug Distance per frame in yards the bone is pushed while a unit moves along the push direction, scaled by delta time.
physVegPosRelaxSpeed Debug Speed at which the bone will return to rest once the unit leaves the volume, or crosses the max push threshold.
physVegVelMaxPush Debug Max distance the bone can be pushed additionally when a unit has velocity while moving in the veg, pushed along the units vel direction.
physVegVelSpeed Debug Speed at which the bone moves along the velocity direction when a unit has move while within the veg.
pitchLimit Game
proportionaltext Console Toggles fixed-width text characters
quit
reloadUI Graphics Reloads the user interface
repeat Console Repeats a command
ResetChallengeMode
set Set the value of a CVar
SetDifficulty
settings Console Shows current font and console settings
ShowObjUsage Game
showPlayer Graphics
spacing Console [float] specifies inter-character spacing, in pixels
timingInfo Debug
UpdatePOI Game Updates Quest POI from User Server
ver
whois Debug Ask the server to do an account/real name lookup on a character name

See also