Pointers for opening (objects):
Types of containers
- These objects appear in the world and can be looted. Once they are empty, they disappear.
- chest objects that can be found around the world and looted. Some may be locked. These include various footlockers, baskets, and so on.
- Ore veins and Herb objects, which require some level of Mining or Herbalism skill (respectively) in order to open.
- These items are gained in various ways. As with lootable objects, once they are empty, they disappear.
- Lockboxes that are acquired as loot, and Junkboxes that are gained by pickpocketing. These items are always locked.
- Reward bags, such as the Satchel of Helpful Goods, , and the .
- Quests sometimes use containers when there are multiple quest items associated with the quest.
Single purpose containers
- These objects contain some amount of a single item. While the pointer for opening these containers is the same as that for other containers (eg chests), you are not presented with a list of items that you can choose to get; you simply get one of the item the object has.
- The water tub objects that appear on the ground during the Hallow's End event, which are looted for water to put out fires.
- The Brewfest Keg that appears when the item is used, which are looted for a sample of Brewfest brew.
- "Group Consumable items" such as the and the . These items have a limited number of uses before they are exhausted and disappear. Lightwells and the mage table use the same mechanic.
- These are things that would be considered a container in the real world, but their contents are not represented separately from the item.
- The item that appears in your inventory when you loot the water tub. It holds water alright, but when you use the bucket, the bucket disappears from inventory.
- The and the items hold beer. When you drink (use) the stein, it transforms from a 'full of (beer type)' stein to an 'empty' stein.
- Some letters you can read, some you can't.
- Similarly, many quest items that are containers (like the ) are only considered in the context of the quest, and thus cannot be opened and examined.