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Crypt Fiend (Warcraft III)

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For other uses, see Crypt Fiend.
Crypt Fiend
BTNCryptFiend.png
CryptfiendWC3.gif
Race Crypt fiend
Faction Undead
Statistics
Hit points 550
Hit point regeneration Blight (Always*)
Hit point regeneration rate 2.0 (5.0*) HP/sec.
Level 3
Gold 215 Gold
Lumber 40 Lumber
Food 3 Food
Produced at Crypt
Build time 30 sec.
Requires Graveyard
Attacking priority 4
Hotkey F
Combat
Normal attack: 28.5 (39*)
Can attack: Ground, Structure
Range 55
Attack type Piercing
Cooldown 2 sec.
Weapon type Missile
Armor Type Medium
Armor 0 (6*)
Day Sight 140
Night Sight 80
Movement Speed Average (270)
Sound
Sound Set CryptFiend
WC3RoC-logo-small.png
This article or section contains lore taken from Warcraft III: Reign of Chaos, Warcraft III: The Frozen Throne, the manuals, and official bonus maps.

Crypt Fiends are large, mummified creatures who appear to be a genetic cross between humans and spiders. Their lower bodies are supported by six spindly arachnid limbs and their heavily bandaged torsos are human in form. The cunning Crypt Fiends were once the lords of the ancient spider kingdom of Azjol-Nerub that spanned the entirety of Northrend in ancient times. However, the Crypt Fiends' power base was destroyed by the Lich King, Ner'zhul, when he and his undead Scourge took control of the frozen continent. Now the Crypt Fiends command their spider underlings in the name of their master, Ner'zhul. These aberrant creatures are capable of summoning swarms of vile insects and projecting web-like strands to incapacitate and harm their enemies.

Information

Crypt Fiends are great additions to a melee force. You should use Crypt Fiends when facing air units, as they are the main defense against air units besides Gargoyles because of their Web Ability, which allows Crypt Fiends to bring air units down to earth. Crypt Fiends do not have an air attack but their Web ability allows them and other melee units to attack a webbed air unit.

Players sometimes focus entirely on Crypt Fiends in team games. This can be an effective strategy. Be reminded that Vampiric Aura does not work with Crypt Fiends. Proper Crypt Fiend usage involves a lot of running.

Spells and abilities

Web (Autocast)

BTNWebOff.png
Binds a target enemy air unit in webbing, forcing it to the ground. Webbed units can be hit as though they were land units.
Research Cost Researched At Requirements Upgrade Time
150 Gold 150 Lumber Crypt Graveyard, Halls of the Dead 30 sec.
Duration (Hero) Cooldown Range Allowed Targets Effect
12 (7) sec. 12 sec. 40 Air, Enemy Traps unit in a web

If you're building Crypt Fiends be sure to research Web. It's a cheap upgrade and it's good to have it available on the fly rather than having to wait for it if you get in trouble against air units.

Webbed air units cannot move, and count as ground units. This means that units with ground attacks can now attack them, and also that units with no ground attacks cannot. Webbed units only count as ground units for attack targeting purposes. You cannot, for example, Possess or Impale a webbed air unit. Units with a good air attack but a poor ground attack, such as Gargoyles, do not mix well with Web.

Burrow

BTNCryptFiendBurrow.png
The Crypt Fiend digs into the ground, becomes invisible, and gains a regeneration rate of 5 hit points per second. The Crypt Fiend cannot attack while burrowed.
Research Cost Researched At Requirements Upgrade Time
75 Gold 75 Lumber Crypt Graveyard, Halls of the Dead 45 sec.

Upgrades

BTNCreatureAttack.png
Creature Attack
Increases the attack damage of Crypt Fiends, Gargoyles, Destroyers, and Frost Wyrms.
Research Cost Researched At Upgrade Time
150 Gold 50 Lumber Graveyard 60 sec.
BTNImprovedCreatureAttack.png
Improved Creature Attack
Further increases the attack damage of Crypt Fiends, Gargoyles, Destroyers, and Frost Wyrms.
Research Cost Researched At Requirements Upgrade Time
200 Gold 125 Lumber Graveyard Halls of the Dead 75 sec.
BTNAdvancedCreatureAttack.png
Advanced Creature Attack
Further increases the attack damage of Crypt Fiends, Gargoyles, Destroyers, and Frost Wyrms.
Research Cost Researched At Requirements Upgrade Time
250 Gold 200 Lumber Graveyard Black Citadel 90 sec.
BTNCreatureCarapace.png
Creature Carapace
Increases the armor of Crypt Fiends, Gargoyles, Destroyers, and Frost Wyrms.
Research Cost Researched At Upgrade Time
150 Gold 75 Lumber Graveyard 60 sec.
BTNImprovedCreatureCarapace.png
Improved Creature Carapace
Further increases the armor of Crypt Fiends, Gargoyles, Destroyers, and Frost Wyrms.
Research Cost Researched At Requirements Upgrade Time
200 Gold 200 Lumber Graveyard Halls of the Dead 75 sec.
BTNAdvancedCreatureCarapace.png
Advanced Creature Carapace
Further increases the armor of Crypt Fiends, Gargoyles, Destroyers, and Frost Wyrms.
Research Cost Researched At Requirements Upgrade Time
250 Gold 325 Lumber Graveyard Black Citadel 90 sec.
BTNPackBeast.png
Backpack
Gives the ability to carry up to two items. Items carried by the unit will be dropped upon death.
Units can not use or gain benefits of items that they carry.
Research Cost Researched At Requires Upgrade Time
50 Gold 25 Lumber Townhall-type Structure Player-built Shop 20 sec.

Patch changes

Patch 1.03 (10/09/2002)
  • Damage increased to 28-33 from 27-32
Patch 1.04 (11/05/2002)
  • Web duration decreased on units with Resistant Skin/Heroes to 7 from 20.
Patch 1.06 (06/04/2003)
  • Web duration and cooldown have been reduced to 12 seconds, down from 20 seconds.
Patch 1.10 (07/01/2003)

The Frozen Throne

  • Damage reduced to 26-31 from 28-33.
  • Burrowed Crypt Fiends now heal 5 hp/sec down from 10 hp/sec
Patch 1.13 (12/17/2003)
  • Web upgrade cost increased to 150/150 from 75/75.

External links