Crypt Lord (Warcraft III)
|Hit points||675 (1375*)|
|Hit point regeneration||Always|
|Hit point regeneration rate||1.30 (2.74*) +2.00 on Blight. HP/sec.|
|Mana Regeneration rate||0.71 (1.43*) Mana/sec.|
|Unit Classified As:||Undead|
|Produced at||Altar of Darkness|
|Build time||55 sec.|
|Normal attack:||31 (59*)|
|Can attack:||Ground, Structure|
|Cooldown||1.62 (1.40*) sec.|
|Movement Speed||Average (270)|
These ancient, evil behemoths were once the mighty kings of the subterranean spider kingdom of Azjol-Nerub. Though the Nerubians fell before the wrath of the Lich King during the fabled War of the Spider, the insidious Crypt Lords were swayed over to the Lich King's ranks and granted considerable power and the immortality of undeath. Now the giant, thundering beasts serve as the Lich King's mightiest warriors and the guardians of the Scourge's holdings in Northrend.
Thebis-Ra, Typhis-Ahn, Anubiros, Memphis-Ahn, Horus'aman, Nephri'thos, Arak-arahm, Tuten'arak, Pharoh-moth.
Crypt Lords are immensely durable Undead heroes, much more compared to the Death Knight and Dreadlord. They possess high Strength and a respective amount of growth for it, but are lacking in Agility and Intelligence.
Despite being a useful melee tank, Crypt Lords are seldom used since he just doesn't provide enough support - a Dreadlord can temporarily incapacitate specific enemies, and a Death Knight can support his allies with Death Coil. Both of these heroes also come with auras to support their allies. Crypt Lords do work fairly well with Liches though, as the beetles he summons can be used by the Lich to restore his mana. The Lich in return can boost the Crypt Lord's armor thanks to his Spiked Carapace providing him a hefty armor bonus.
Spells and abilities
- Slams the ground with the Crypt Lord's massive claws, shooting spiked tendrils out in a straight line,
- dealing damage and hurling enemy ground units into the air in their wake.
|Cooldown||Mana Cost||Range||Area of Effect||Allowed Targets|
|9 sec.||100||70||Width: 25, Length: 60||Ground, Organic|
|Level||Duration (Hero)||Effect||Hero Level Req|
|1||2 (1) sec.||50 damage and stunned.||1|
|2||3 (2) sec.||80 damage and stunned.||3|
|3||4 (3) sec.||110 damage and stunned.||5|
Impale is a powerful move - while it doesn't do a lot of damage, it temporarily stuns every ground unit it hits on its path. Try to position the Crypt Lord in a position where he can impale the most units to make the most of this spell.
- The Crypt Lord forms barbed layers of chitinous armor that increases its defense and returns damage to enemy melee attackers.
|Level||Effect||Hero Level Req|
|1||+3 armor, 15% damage returned.||1|
|2||+5 armor, 25% damage returned.||3|
|3||+7 armor, 35% damage returned.||5|
Spiked Carapace essentially combines the Ring of Protection items along with a Thorns Aura effect for himself - a perfect set to compliment his high health.
Carrion Beetles (Autocast)
- The Crypt Lord progenerates 1 Carrion Beetle from a target corpse to attack the Crypt Lord's enemies.
- Beetles are permanent but only 5 can be controlled at a time.
|Cooldown||Mana Cost||Range||Allowed Targets||Effect|
|6 sec.||30||90||Dead||Summons a Carrion Beetle from corpse.|
Carrion Beetles are essentially great for early Creeping as they can take damage to allow the Crypt Lord to take less in return. Don't worry about them dying - they cost no food and are permanent until killed, or if another beetle is summoned when the limit is reached. They are also good for Death Knights and Liches to restore their health and mana respectively.
Level 2 and 3 Carrion Beetles can also use Burrow.
Locust Swarm (Ultimate)
- Creates a swarm of angry locusts that bite and tear at nearby enemy units.
- As they chew the enemy flesh, they convert it into a substance that
- restores hit points to the Crypt Lord when they return.
|Cooldown||Mana Cost||Area of Effect|
Use this ability in a hectic fight - with many enemies around, the Crypt Lord is guaranteed to recover more than he can take in damage.
|Patch 1.15 (05/11/2004)|
- Patch 1.10 (2003-07-03): Impale area of effect width reduced to 250 from 300.
- Patch 1.07 (2003-07-01): Added.