Crystal Fury (quest)

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NeutralCrystal Fury
Start
End
Level

100 - 110 (Requires 98)

Category
Experience

15,050

Reputation
Rewards

Artifact Relic
15g 40s

Shareable

No

Previous

N [100 - 110] Balance of Elements, N [100 - 110] Invading Spelunkers

Next

N [100 - 110] High Water

Objectives

Slay Gelmogg.

Description

A drogbar stonecaster known as Gelmogg entered our sacred water caverns and aims to draw its power into himself.

We must destroy him before he gets too powerful.

He is in the upper caverns.

Rewards

You will be able to choose one of these rewards:
Specs Artifact Relic
Vengeance Fire  [Empowered Lifespring Crystal],  [Manathirster Focus]
Feral Combat Guardian Marksmanship Shadow Affliction Arms Protection  [Rivermanes' Sacrifice],  [Gelmogg's Petrified Heart]
Beast Mastery Subtlety  [Dargrul's Arrogance],  [Fel-Touched Riverstone]
Retribution Enhancement Demonology Destruction  [Jale's Fury],  [Drogbar Kindling]
Arcane  [Snow of the Earthmother],  [Whitewater Lake Ice]
Survival Windwalker Protection Assassination Outlaw  [Crageater Heart],  [Gelmogg's Fractured Skull]
Balance Mistweaver Holy Holy Restoration  [Lifespring Mushroom],  [Whitewater Carp Eggs]
Blood Frost Unholy Havoc Discipline  [Vestiges of Gelmogg],  [Creel's Sorrow]
Restoration Frost  [Jale's Pride],  [Whitewater Froth]
Brewmaster Elemental Fury  [Jale's Relief],  [Whitewater Breeze]

You will also receive: 15g 40s (at level 100)

Progress

The drogbar used to control only earthen magic, but it seems they've found a way to draw power from other sources.

Completion

I have never seen a drogbar transform like that. The Hammer of Khaz'goroth is indeed powerful.

Gains

Notes

When Gelmogg reaches 50% health, both he and his attackers become petrified as Dargrul himself appears with the  [Hammer of Khaz'goroth], which he then uses to transform Gelmogg into a crystalline earth fury before running off.

Dargrul yells: Are these ronir giving you too much trouble, Gelmogg?
Dargrul yells: Perhaps I misjudged your worth...
Dargrul yells: When you're done with this distraction, meet us in Riverbend.

Progression

  1. N [100 - 110] The Lone Mountain
  2. N [100 - 110] Keepers of the Hammer
  3. N [100 - 110] The Rivermane Tribe
  4. N [100 - 110] Ormgul the Pestilent & N [100 - 110] Poisoned Crops & N [100 - 110] Infestation
  5. N [100 - 110] The Flow of the River
  6. N [100 - 110] Trapped Tauren & N [100 - 110] Fish Out of Water & N [100 - 110] Spray and Prey
  7. N [100 - 110] Lifespring Cavern
  8. N [100 - 110] Balance of Elements & N [100 - 110] Invading Spelunkers
  9. N [100 - 110] Crystal Fury
  10. N [100 - 110] High Water
  11. N [100 - 110] The Underking Comes

Patch changes

External links