Dark Machinations

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NeutralDark Machinations
Start
End
Level

110 (Requires 110)

Category
Reputation
Rewards

19g 40s

Previous
Next

N [110] Dawn of Justice

Objectives

Dismantle 3 Spires of Woe.

Description

Eredar are adept at manipulating the fel that courses through this world. Those who do not shape it into living weapons build other armaments, like the Spires of Woe.

The spires will make it difficult for even a small force to penetrate the main stronghold. We must dismantle enough of them to clear the way before we advance upon it.

Rewards

You will receive: 19g 40s

Progress

We do not have time for failure.

Completion

No war is won by a single act, but without the spires protecting them the rest of the hold will fall as well.

Gains

Notes

When you come across a Spire Stabilizer, draw out any mobs within the spire's radius and deal with them first. When ready, run in and swiftly destroy the stabilizer.

Quest accept
Illidan Stormrage says: Once the spires are out of the way, we will make our move.

Progression

  1. N [110] The Speaker Calls
  2. N [110] Visions of Torment
  3. N [110] Dire News
  4. N [110] Storming the Citadel
  5. N [110] Scars of the Past & N [110] Preventive Measures & N [110] Chaos Theory
  6. N [110] Heralds of Apocalypse & N [110] Dark Machinations & N [110] A Touch of Fel
  7. N [110] Dawn of Justice
  8. N [110] Lord of the Spire
  9. N [110] Forming a Bond

Patch changes

Activated 2017-09-05.

External links