Death Revenant (The Druids Arise)

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For the race, see Death revenant. For the Warcraft III creeps, see Death Revenant (Warcraft III).
Death Revenant
Base unit Ice Revenant
Faction Neutral
Hit points 1300
Hit point regeneration Always
Hit point regeneration rate 1.00 HP/sec.
Mana 700
Mana Regeneration rate 1.25 Mana/sec.
Unit Classified As Undead
Level 8
Gold Bounty Awarded 148-164 BTNPillage.png
Sleeps No
Collision Size 31
Normal attack 49-55 (52 avg)
Can attack Ground
Range 12.8
Attack type Normal
Cooldown 1.35 sec.
Weapon type Normal
Armor Type Heavy
Armor 4
Day Sight 140
Night Sight 80
Movement Speed 270
This article or section contains lore taken from Warcraft III: Reign of Chaos, Warcraft III: The Frozen Throne, the manuals, and/or official bonus maps.

This particular Death Revenant appears in the bottom-right corner of The Druids Arise. Destroying it cleanses the forest and stops the endless spawn of undead and corrupted treants.

Spells and abilities

Frost Nova

Blasts enemy units around a target enemy unit with a wave of damaging frost that slows movement by 50% and attack by 25%.
Duration Effect
4 sec. 50 target damage, 50 nova damage

Raise Dead (Autocast)

Raises 2 Skeleton Warriors from a corpse.
12 sec.

Vampiric Aura (Passive)

Nearby friendly melee units gain hit points when they hit a unit.
Gains 20% of Attack Damage.

Patch changes

Patch 1.12 (07/30/2003)
  • Creep Raise Dead cooldown raised to 12 from 5 sec.