Death Revenant (Warcraft III)

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This article is about the Warcraft III creeps. For the race, see Death revenant. For the The Druids Arise unit, see Death Revenant (The Druids Arise).
Death Revenant

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Revenant.gif

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Race Death revenant
Faction Neutral (Creep)
Statistics
Hit points 1500
Hit point regeneration Always
Hit point regeneration rate 1.50 HP/sec.
Mana 600
Mana Regeneration rate 1.50 Mana/sec.
Unit Classified As: Undead
Level 9
Gold Bounty Awarded 107-121 BTNPillage.png
Sleeps No
Collision Size 48
Combat
Normal attack: 61-68 (64.5 avg)
Can attack: Ground
Range 12.8
Attack type Chaos
Cooldown 1.35 sec.
Armor Type Heavy
Armor 5
Day Sight 140
Night Sight 80
Movement Speed 320
WC3RoC-logo.png
This article or section contains lore taken from Warcraft III: Reign of Chaos, Warcraft III: The Frozen Throne, the manuals, and/or official bonus maps.

Death Revenants are death revenant creeps that can be encountered in the Dungeon and Underground tilesets.

Spells and abilities

Death Coil

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A coil of death that can damage an enemy living unit or heal a friendly undead unit.
Cooldown Effect
8 sec. Damages 200 or Heals 400 HP

Raise Dead (Autocast)

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Raises 2 Skeleton Warriors from a corpse.
Cooldown
12 sec.

Animate Dead

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Raises 6 dead units in an area to fight for the Death Knight.
Unlike the Death Knight's Animate Dead, the raised units are vulnerable.
Duration Cooldown Mana Cost
120 sec. 240 sec. 250

Patch changes

  • WC3tFT-logo.png Patch 1.12 (2003-07-31): The creep version of Raise Dead has had its cooldown increased from 5 to 12 seconds.
  • WC3RoC-logo.png Patch 1.04 (2002-11-04): Animate Dead mana cost reduced to 250 from 300.
  • WC3RoC-logo.png Patch 1.01 (2002-07-05): Creep Death Coil cooldown increased to 8 from 5 seconds.

Notes