- For the quest chain, see Defias Brotherhood quest chain. For the RP-PVP server, see Server:Defias Brotherhood.
|Theater of operations|
- "Lies, greed, and deception—these are the things that my father stood against. For years, he worked tirelessly, helping to rebuild your devastated city, and what thanks did he or anyone else get for it? Nothing. What choice did they have but to turn on those who the crown favored to get payment, one way or another? Fate, it would seem, has led me down this path. Even with the murder of my father, your foolish attempts to destroy the Defias have been in vain. I am, now more than ever, my father’s daughter, and the Defias Brotherhood will rise once more..."
- — , former and final leader of the Defias Brotherhood
The Defias Brotherhood (or the Defias Gang, Defias Thieves, or simply The Brotherhood) is a group of former stonemasons assassins, thieves, brigands and pirates that seeks to overthrow the Kingdom of Stormwind. They are based primary in Westfall, an area deeply impoverished and not easily protected by the Stormwind Army.
After Stormwind City was razed by the Horde in the First War the Stonemasons Guild, led by Edwin VanCleef, were hired to rebuild it, a massive project which required a small army of engineers and artisans. The construction was overseen by the House of Nobles, who accepted the help of many artisans and specialists from across the Eastern Kingdoms. The spirit of restoration, hope, and prosperity struck many who decided to volunteer for the great work. Other laborers considered the opportunity of rebuilding as a lucrative government contract; a chance to prove their craftsmanship and start anew. Eager to forge new lives, these craftsmen traveled to Stormwind, many bringing their families at great expense. After the reconstruction was complete, VanCleef met with the nobles. What happened next is somewhat unclear; the nobles claim that VanCleef demanded more money than was originally agreed upon, while the Stonemasons maintain that the nobles refused to pay them the promised amount. What is known for sure is Edwin spoke out, demanding restitution for their works, which outraged the nobles. In response, the Stormwind House of Nobles ordered the Stonemasons' Guild disbanded, which, understandably, infuriated VanCleef and the other workers. The Stonemasons started a riot in the newly-rebuilt Stormwind that resulted in the accidental death of Queen Tiffin Wrynn, when a thrown stone hit her in the head. This caused King Varian Wrynn to go into a blind rage, driving the Stonemasons from the city. Years later, it would be revealed that the black dragon , who was a respected member of the Stormwind court under the guise of (everyone being oblivious as to what she really was) had manipulated both parties in order to turn them against each other, spreading chaos and division among the kingdom.
The Stonemasons subsequently became bandits, collecting their promised payment by robbing travelers. Banditry and thievery quickly became a way of life for the exiles, who banded together under VanCleef's leadership as the Defias Brotherhood. Over the years, the ranks of the Brotherhood grew to include the skilled, the desperate, and the outcast; at their height, their membership numbered in the hundreds, allowing them to essentially become a small army. In Elwynn Forest, and the area around Stormwind, the Brotherhood mastered the art of ambush, and despite protection by the Stormwind City Guard, few caravans got through the woods unhindered. The Guard lacked the manpower to pursue the Brotherhood into their base of Westfall, leading the farmers and villagers in the area to form The People's Militia in an attempt to fight back against the Brotherhood.
Lacking any formal military training, the outcasts who formed the Defias Brotherhood might have been forcibly disbanded long ago were it not for the skilled craftsmen and tinkers who made up its founding membership. These founders worked together to give members of the Brotherhood access to an array of mechanical devices and weapons ranging from climbing equipment and smoke bombs to automatic crossbows and wagon traps. With the addition of goblins to their ranks, their armaments grew to include harvest golems, which they used to drive the farmers of Westfall off their land and claim it for themselves. In order to further hurt the people of Westfall, they also began burning the farmers' fields and salting the earth to prevent them from growing crops. They also briefly took control of the Stockades in the capital.
Needing a secure location from which to plan their revenge against Stormwind, chose the Deadmines, an abandoned mining network hidden beneath a barn in Moonbrook in Westfall, as his base of operations. From there, he sent his forces out into Westfall, Elwynn Forest, and Duskwood to sow chaos and keep Stormwind's militia - already stretched thin - occupied while he oversaw the construction of a massive Juggernaught naval vessel deep within the Deadmines. Once complete, he planned to use it to lay waste to Stormwind from the sea.
Vancleef also had an ally in the House of Nobles. , a conspiring Stormwind noble had aided the Defias in plotting against the king.
However, Alliance forces, sent by the People's Militia, rallied and stormed the Deadmines, slaying Edwin VanCleef, and taking his severed head back to Stormwind as proof. Lord Lescovar was also assassinated by SI:7 agents; thus putting an end to his scheming. What they didn't know, however, was that his daughter, Vanessa, had seen the slaughter of her father... and she would not forget it.
- See also: Record of Defias Activity
This section concerns content exclusive to Cataclysm.
Despite the near total annihilation of the brotherhood's leadership, including Edwin VanCleef, the Defias made a resurgence. This was primarily due to growing resentment of Stormwind's leadership among the people of Westfall, the cause of which was poverty among the people and a perceived indifference to this poverty by the King. Edwin's daughter, Vanessa, now an adult, arose to take the leadership of the Defias and to take vengeance on Stormwind for killing her father.
The investigations of Lieutenant Horatio Laine into a murder at Furlbrow's Pumpkin Farm led to incremental revelations about Vanessa VanCleef's dealings, disguised as a "Shadowy Figure". Vanessa had been encouraging the anti-Stormwind sentiment among the people of Westfall, rebuilding the brotherhood's ranks and arsenal, and recruiting new allies to aid the cause. Extremely deceptive and cunning, she even managed to keep these preparations relatively secret until it was too late for anyone to stop what had been put in motion. Once her forces were sufficiently bolstered and mobilised, she revealed herself to Marshal as the newly reconstituted Defias Brotherhood mounted a surprise attack on Sentinel Hill, Stormwind's base in Westfall. Stoutmantle, Laine and the other leaders were tied up and forced to watch as the Defias burned Sentinel Hill virtually to the ground.
Vanessa also began the re-building of her father's prized project - the Juggernaught - with, like her father before her, the aim of using it to reduce Stormwind to rubble, once and for all.
After a large conflict between forces of Stormwind and the Brotherhood, a force of Alliance heroes entered Vanessa's base of operations - The Deadmines - and after fighting the remaining Defias forces within, engaged in battle with Vanessa herself atop the Juggernaught. In the end, realising defeat, Vanessa detonates a series of explosions which essentially blow up her and the upper part of the ship, shouting:
ENOUGH! I will not give you the pleasure.
If I'm going to die, I'm taking you all with me!
MY FATE IS MY OWN!
This section concerns content exclusive to Legion.
During the Burning Legion's third invasion, it was revealed that Vanessa survived the Deadmines due to her poisons addling the adventurers' minds, letting her trick them into thinking she died. She joins the Uncrowned in the Hall of Shadows beneath Dalaran. Other Defias can join the Uncrowned if the player specializes in the Defiant Legacy for their order advancement, training bandits into Brotherhood thieves. The membership of the organization was widened as among the members are blood elves, night elves and Forsaken.
The Defias have officially lost the Deadmines and only a spirit hunting the mines is all that remains of their presence.
|Cookie is the self-proclaimed captain of the Defias Brotherhood's juggernaught. He still performs his official duties as chief cook.||Killable|
|The official commander of the Defias juggernaught.||Killable|
|Lieutenant of the Defias Brotherhood. Led his own army from inside Stormwind Stockade. Was killed sometime during the Cataclysm.||Deceased|
|A bandit who used to constantly raid Furlbrow's Pumpkin Patch.||Deceased|
|In charge of Jangolode Mine or Gold Coast Quarry or both (presumed).||Unknown|
|Captain of the juggernaught, in the employ of . His first mate was , and the cook aboard his ship was . He was killed by an Alliance party on their raid of the Deadmines.||Deceased|
|Not really an official member of the Defias. He was to play some part in a plan of theirs, but it ended up failing.||Alive|
|A rich bandit who has his own bodyguards.||Killable|
|Founder and leader of the Defias Brotherhood. He situated the Brotherhood in the Deadmines, Westfall. Was killed by an Alliance party on their raid of the Deadmines.||Deceased|
|A bandit found raiding Brackwell Pumpkin Patch.||Killable|
|He is the current leader of the Defias Brotherhood in Dustwallow Marsh.||Killable|
|Garrick was the Defias Brotherhood leader in Elwynn Forest.||Deceased|
|He is the head smelter of the Defias Brotherhood. Was killed by an Alliance party on their raid of the Deadmines.||Deceased|
|Superviser of the Defias laborers. Head foreman of the Deadmines.||Killable|
|Head engineer of the Defias Brotherhood.||Killable|
|A bandit tasked with infiltrating Duskwood. Currently an ex-member.||Alive|
|Defias ambassador to the Venture Company.||Deceased|
|A noble bandit tasked with infiltrating the House of Nobles. Was killed sometime during the Cataclysm.||Deceased|
|Overseer of operations in the upper levels of the Deadmines and trainer of magical adepts.||Killable|
|A hired assassin working for the Defias Brotherhood.||Deceased|
|Head miner of the Deadmines. Was killed by an Alliance party on their raid of the Deadmines.||Deceased|
|One of the original members of the Stonemasons Guild. Overseer of the operations in Elwynn Forest.||Killable|
|The juggernaught's first mate under . Was killed by an Alliance party on their raid of the Deadmines.||Deceased|
|Was part of some grand plan of the Defias.||Alive|
|Superviser of the Defias laborers. Head foreman of the Deadmines. Was killed by an Alliance party on their raid of the Deadmines.||Deceased|
|Official lumber master of the Defias Brotherhood. Was killed by an Alliance party on their raid of the Deadmines.||Deceased|
|Supervisor of the Defias activities in Elwynn Forest.||Killable|
|Leader of the Defias Brotherhood.||Alive|
|Ex-member of either the Defias Brotherhood or the Stonemasons Guild. He betrayed the group.||Alive|
The Defias today
|This article or section contains information that is out-of-date.
Having long forsaken those noble virtues on which their brotherhood was founded, the mysterious Defias faction is now composed of thieves, bandits, and vicious mercenaries. This vile group is determined to wreak havoc upon, and ultimately destroy, the House of Nobles in Stormwind City. Convinced that the nobles are corrupt and villainous, the Defias Brotherhood has waged an underground war in a quest to rid the land of their hated enemies.
It is also known that groups of gnolls, kobolds, and even goblins each help the Defias Brotherhood in their own particular ways. For example, goblins built Harvest Golems at the behest of the Defias Brotherhood to scare off the local inhabitants of Westfall, allowing the Defias to run their smuggling operations with greater impunity. The Harvest Golems have done that job well — eliciting terror in anyone foolish enough to roam alone in the fallow fields of Westfall. Now, in Westfall, only The People's Militia stand in the way of Defias operations, which seemingly become more brazen by the day.
The Defias have taken over parts of Elwynn Forest, Duskwood, Westfall, and have recently caused significant problems in the Stormwind Stockade. They are a dangerous group, with infiltrators in the highest circles of Stormwind Nobles and a sinister single-mindedness in the execution of their illegal trading. in Lakeshire speculates that the Defias have even begun work on a "weapon of mass destruction"...a hypothetical weapon of unknown origins and power; however, the existence or non-existence of such a weapon is not expected to affect any unilateral action that may be taken against the Defias by bands of adventurers. That weapon is probably a reference to the huge juggernaught battleship that is in construction in the Deadmines. After all, the entire Deadmines are a huge construction yard for the ship. It is also revealed in some lower mid-level quests, such as The Missing Diplomat, that the Defias have staged a worldwide plot related to the 10-year old king of Stormwind, .
- It is known that the Defias wear face masks. To a certain degree, the material of said face masks reveals a Defias member's rank within the Brotherhood. A popular item for rogues is the , a mask that can drop off of any Defias mob in Westfall, Duskwood, the Deadmines, or the Stockade. It is a bind-on-pickup item and can only be worn by rogues. Because it can be equipped by low level characters, before most other head-gear, many lower level Rogues actively seek this item for its look, despite the fact that it provides no armor or stats. Curiously, the highest drop-rate for the mask seems to be off of the grave robbers in Duskwood, the only mobs who drop the mask that are not masked themselves.
- Some legends told that the Defias Brotherhood was founded by a group of noblemen who once stood for freedom and justice.
In the RPG
When the Defias Brotherhood advanced into Westfall, the goblins of the area were upset both by the Brotherhood’s raids on the merchant trains that supplied their shops and by the Brotherhood’s refusal to sell their inventions at goblin merchant outposts. After repeated attempts by the goblins at negotiation were met by increased attacks on their suppliers by the Brotherhood, the merchants hired a group of mercenaries to hunt the bandits. This hunt resulted in the only major battle fought by the Brotherhood — and led to the capture of all goblins in Westfall by the renegade bandits. Chained together, they were marched south into the Dead Mines and put under the command of Edwin VanCleef. What has happened to them since is unknown. According to an in-game resource there is a large underground tunnel from The Deadmines to Stormwind Keep, which was created by goblins, gnolls, and other races of the Defias Brotherhood.
Anyone with a sword and a cog tattoo can declare himself part of the Defias Brotherhood and begin robbing traveling merchants. Yet the Brotherhood hears of such activity quickly, long before even the Stormwind Guard, and new self-initiates soon find themselves visited by a member who instructs them in the ways of the Brotherhood. If the initiate agrees, he is officially allowed to join the Defias Brotherhood. If an initiate proves disagreeable, he is paid a second, quieter visit shortly thereafter by a shadowy form wielding a pneumatic crossbow. Most initiates quickly join one of the Brotherhood’s many established raiding parties. These groups are generally known as “bands,” though they often adopt more colorful nicknames, from the “Southpath Raiders” to the “Roadspirits.” In some cases, as with “Rillo’s Leafwalkers,” a band is named after its leader, called a “captain” in the Brotherhood. Captains lead and control their bands with force and cunning, and most experienced captains bear scars demonstrating their ability to withstand challenges by young upstarts. Captains plan the raids of their bands, and they are responsible for supplying their bands with not only food and shelter but also training in the art of the ambush and the technology that gives the Brotherhood an edge. Initiates interested in becoming full Defias renegades quickly become familiar with the requirements described for the prestige class, as their instructors put them through a grueling training regimen until they qualify.
Captains and their bands are given free reign by the Brotherhood’s leadership to steal, pillage, harass and harry as often as they like and as long as they can avoid open conflict with the troops of the Stormwind Guard and the People's Militia. Occasionally, however, higher-ranking members of the Brotherhood are sent out with “knife squads” to warn bands who go too far; in the words of Edwin VanCleef, “a dead traveler carries no treasure, and a ruined village has no plunder”. The Brotherhood requires that captains bring a quarter of all loot to Moonbrook, where it helps fund the research and activities of VanCleef and the Brotherhood’s leadership. In return, the Brotherhood gives captains access to the technological advances made in the labs within their hidden headquarters.
They are known for attacking caravans and travelers across central and western Azeroth. In Westfall, they are known for brazenly and openly looting farms and village merchants. Bands of the Defias Brotherhood are found mainly in Westfall and Elwynn Forest, though they occasionally range into Duskwood and other parts of northern Azeroth. The few who have managed to track them so far believe that the Brotherhood works out of the remote town of Moonbrook in southern Westfall. Yet its true headquarters is actually nearby in an underground fortress constructed in the labyrinthine Dead Mines.
Many consider the Defias Brotherhood just a band of bullies and brigands, but they underestimate its military capabilities. While the Brotherhood employs mercenaries to bolster its ranks, it trains and fields its own forces, preparing for the day when it acts to disrupt all trade with Stormwind.
The Brotherhood’s force serves two purposes. First, it is a highly mobile raiding force, capable of quickly attacking a caravan, seizing its most valuable goods and destroying the remainder. Second, it is a more conventional attack force that can launch attacks on Alliance garrisons and forts. To achieve these purposes, a typical Defias unit emphasizes mobility, stealth and ambush tactics, and toughness.
The Brotherhood is not heavy on magical support; however, within the Deadmines, magi learn to master a deadly arsenal of spells. Also, Defias tinkers, trained by some of the most fiendish goblin minds, devise automatons and steam armor suits whose raw power can provide backup for their less-armored human warriors. The next major engagement between the Brotherhood and the unsuspecting Alliance may hold a few surprises.
The two major units of the Defias Brotherhood are bandits (who serve as cannon fodder) and renegades (who are somewhat tougher). Stronger field units (which are given names like “highwayman” and “pillager”) tend to be more skilled as warriors than as rogues.
The Defias Brotherhood pretends to embody noble ideals in the service of a just cause, but it’s a façade; the presence of bandits among them proves the lie. The highwaymen stalk the roads of Westfall, especially at night, exacting a toll on anyone who doesn’t support the Brotherhood’s efforts. Bandits are the lowest of the low in the Brotherhood’s ranks, and when the battle horn sounds, they take the front ranks. They group together for close support (preferring to fight back to back in a mob), and are often the first to flee the field when the tide turns against them.
The Defias Brotherhood rarely fields an army of regular troops, as VanCleef and the other commanders prefer its members to master a wider variety of skills than those of a pure soldier. The Defias renegade (often called a thug or brigand) is the gold standard of the Defias operatives, a decent fighter and a skilled spy wrapped in one strong, sneaky package.
Members of the Defias Brotherhood take pride in their affiliation. They wear red bandanas over their faces to display their allegiance and to hide their identities. They are lightly armed and armored, employing short swords or longswords, and hiding a dagger beneath the folds of their cloaks. In situations where they’re expecting trouble, they command a small cadre of mercenary soldiers or Defias bandits and use them as buffers to protect themselves from the enemy.
Renegades of the Defias Brotherhood tend to be exceptionally skilled, swift of foot and mind, and mechanically adept. They also tend to feel alienated from society at large and are often looking for some sort of revenge, even if they don’t know how or against whom. As well, they need to be able to show enough initiative to seek out and join the Brotherhood of their own free will, though once inside they are expected to follow orders within the wide borders of freebooting and banditry. The majority of the renegades are human, with a small portion of dwarves from Khaz Modan in the south and a few high elves upset at the army of Stormwind for refusing to march north and retake all of Quel'Thalas. Half-elves, half-orcs and others who feel outcast from their own races have also bonded with Defias bands and become renegades.
Brann warns fellow travelers to make sure their coins are not scratched. This is due to the Defias Brotherhood taking a liking to marring the face of the king to produce what are known as “cross-eyed coins.” These coins have been declared illegal.
Allies and leadership
Several clues exist in-game about other hostile factions in Azeroth that may be helping the Defias. The most obvious of these are of course the Riverpaw gnolls of Westfall and the kobolds of Elwynn Forest; according to the note sent by to , these groups are actively working for the Defias to help secure the mines they've captured.
While completing quests against the Bloodsail Buccaneers near Booty Bay, it is possible read a short message written by one pirate intended for his crew. The note references "our project in the Deadmines," suggesting that the Defias Pirates and Goblin Shipwrights responsible for building and crewing VanCleef's juggernaught ship might actually be Bloodsails who are cooperating in the endeavor for their own reasons. Oddly, however, the pirates on VanCleef's ship may occasionally drop Blackwater Cutlasses...
In addition, the quest chain The Missing Diplomat alludes to the Defias possibly having some kind of partnership with the Strashaz Naga near Dustwallow Swamp. One of the Defias operatives interrogated during the quest has documents that mention "our new allies" being of help in the plot. These allies might quite possible be the naga, since (until he was moved) the missing diplomat himself was guarded by naga on Alcaz Island...
As for the true leaders of the Defias, it is intriguing to note that the organization endures — and indeed, proceeds to some of its more dangerous plots — well after the death of VanCleef, who was supposed to be in charge. While it is possible some of his underlings might have merely stepped up to fill his role (such as ), another possibility is that VanCleef was never totally in control even while alive, and that he was in fact being manipulated by a higher power. It is clear that the Defias, for all their hatred of the Stormwind House of Nobles, nonetheless have considerable ties to certain nobles (the operative example being ). Perhaps someone with influence in the House of Nobles is directing the Defias...someone who already manipulates much of Stormwind on her own...
- ^ Dungeon Decks
- ^ Defias Traitor: You can go tell Stoutmantle this is where the Defias Gang is holed up.
- ^ (old): Why would a lowly thief have an artisan guild ring, and why are the Defias Thieves collecting money from our mines?
- ^ Tides of Darkness
- ^ World of Warcraft: The Comic
- ^ Dark Riders
- ^ and the rest of the Westfall storyline
- ^ Deadmines (pet-battle)
- ^ a b Defias Thief (English). Beastiary. Blizzard Entertainment. Retrieved on 2009-06-25.
- ^ Lands of Conflict, 157
- ^ Lands of Conflict, 157-158
- ^ Dark Factions, 174
- ^ Lands of Conflict, 158
- ^ Lands of Conflict, 26