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Revision as of 23:25, 18 October 2020

Classes Deathknight Demon hunter Druid Evoker Hunter Mage Monk Paladin Priest Rogue Shaman Warlock Warrior
Class races DK DH Dr Ev Hu Ma Mo Pa Pr Ro Sh Wl Wr
Quests DK DH Dr Ev Hu Ma Mo Pa Pr Ro Sh Wl Wr
Abilities DK DH Dr Ev Hu Ma Mo Pa Pr Ro Sh Wl Wr
Trainers DK DH Dr - Hu Ma Mo Pa Pr Ro Sh Wl Wr
Armor sets DK DH Dr Ev Hu Ma Mo Pa Pr Ro Sh Wl Wr
Useful macros DK DH Dr - Hu Ma Mo Pa Pr Ro Sh Wl Wr
Class Halls DK DH Dr - Hu Ma Mo Pa Pr Ro Sh Wl Wr

Demon hunter abilities are abilities used by demon hunters. Most abilities are shared between both specializations, while some are only specific to one specialization.

Class

All demon hunters automatically learn the following spells at the specified level, regardless of specialization.

Specializations

Unlike other classes, demon hunters only have two specializations available. The two demon hunter specializations are Havoc (melee DPS) and Vengeance (tanking).

For a summary of the character and strengths of each spec, see Demon hunter specializations.

Talents

Talents become available at level 15. Only one talent can be chosen from each tier.

They can be swapped out any time outside of a rested area using Inv relics libramofgrace [Tome of the Tranquil Mind].

Template:Demon hunter talents

PvP talents

PvP talents become available at level 20. Up to 3 talents may be active at any given time (with additional slots becoming available at levels 30 and 40).

They can be swapped out any time outside of combat, in rested areas, or during the beginning of a PvP match. Other situations require the use of Inv relics libramofgrace [Tome of the Tranquil Mind].

Glyphs

Glyphs are items that can change a spell or ability's visual appearance. Most glyphs are crafted by scribes, are color-coded by class, and can be applied as early as level 11. They can be removed at any time outside of combat using Inv misc dust 02 [Vanishing Powder].

See also