Disturbing the Past (druid)

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NeutralDisturbing the Past

98 - 110 (Requires 98)




16g 20s




N Druid [98 - 110] Following the Curse


N Druid [98 - 110] The Deadwind Hunt


Search around Ariden's Camp for clues leading to the Dark Riders.

  • Ariden's Camp investigated


This place is where the merchant, Ariden, set up camp while he was trying to ply his dubious wares to the sorcerer Medivh. It has remained strangely untouched for all this time, which leads me to believe it may still have a connection to its former owner.

Help me search the camp. Let's see if we can find something to lead us to the Dark Riders.


You will receive: 16g 20s


Dark energy hums from the journal, which appears to be the writings of Ariden, and chronicles his time in Deadwind Pass. One entry in particular stands out:

"The Nightbane have become restless of late, and whispers are abound of the Scythe of Elune having left Darnassus. It must be coming nearer, for the worgen are constantly drawn to it. They will lead me to it.

Those cursed night elves think the weapon is safe in their care. They will soon find how wrong they are"



On accept:

Ariden yells: Turn away now, interloper! The horrors of the past will be your undoing!
Revil Kost says: I think that means we're on the right track. See what you can find in that journal.

Interacting with the items around the camp will yield some gossip text.

Relic Box:

The box contains various magical looking trinkets and baubles.
Upon close inspection, these "relics" appear to be nothing more than clever forgeries.

Fur Blanket:

The bedding in the tent has been undisturbed for quite some time.


The compass is old and weathered with use.
It appears to be malfunctioning - the compass arrow is erratically changing direction and never settling at true North.

Fine Boots:

These boots are in surprisingly nice condition for their age.
It's odd that they would still be left here after all these years.

Upon interacting with the Battered Journal:

Ariden yells: Fool! You will suffer for your trespass!


Level 98

  1. N Druid [98 - 110] A Summons From Moonglade
  2. N Druid [98 - 110] Call of the Wilds
  3. N Druid [98 - 110] The Dreamway
  4. N Druid [98 - 110] To The Dreamgrove
  5. N Druid [98 - 110] Weapons of Legend
  6. Acquire the chosen artifact:
  7. N Druid [98 - 110] Sowing The Seed
  8. N Druid [98 - 110] The Seed of Ages
  9. N Druid [98 - 110] Ascending The Circle
  10. N Druid [98 - 110] Word on the Winds
  11. N Druid [98 - 110] Making Trails

Level 101

  1. N Druid [101 - 110] Growing Power (optional)
  2. Complete all of:
  3. N Druid [101 - 110] Sister Lilith
  4. N Druid [101 - 110] Recruiting the Troops
  5. N Druid [101 - 110] A Glade Defense
  6. N Druid [101 - 110] Branching Out
  7. N Druid [101 - 110] Sampling the Nightmare
  8. N Druid [101 - 110] Dire Growth

Level 103

  1. N Druid [103 - 110] Malorne's Refuge
  2. N Druid [103 - 110] Grip of Nightmare
  3. N Druid [103 - 110] Tracking the Enemy
  4. N Druid [103 - 110] Idol of the Wilds
  5. N Druid [103 - 110] Gathering the Dreamweavers
  6. N Druid [103 - 110] The Protectors
  7. Optional

Level 110

  1. N Druid [110] The Way to Nordrassil
  2. Complete all of:
  3. N Druid [110] A Dying Dream
  4. N Druid [110] Communing With Malorne
  5. N Druid [110] A New Beginning
  6. Complete both:
  7. Complete all of:
  8. N Druid [110] Enter Nightmare
  9. N Druid [110] Defenders of the Dream
  10. N Druid [110] The War of the Ancients
  11. N Druid [110] Archimonde, The Defiler
  12. N Druid [110] The Demi-God's Return
  13. N Druid [110] A Hero's Weapon

Patch changes

External links