Divine Plea

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Divine Plea
Spell holy aspiration.png
  • Divine Plea
  • Level 46 Holy paladin ability
  • 2 min cooldown
  • Instant cast
  • Causes the Paladin to regenerate mana equal to 135% of Spirit (excluding short-duration Spirit bonuses) every 3 sec for 9 sec. Total mana gained will never be less than 12% of caster's maximum mana.
Usable by
Class
Properties
Type

Utility

School
Cooldown

2 minutes

Other information
Level learned

46

Related buff
Spell holy aspiration.png
  • Magic
  • Divine Plea
  • Gaining 135% of Spirit as mana every 3 sec.
  • Duration: 9 seconds

Divine Plea is a Paladin spell that restores mana equal to 135% of the paladin's Spirit over 9 seconds, but never less than 12% of total mana. It can be considered a paladin's version of a druid's [Innervate].

Glyphs

  • Glyph of Divine Plea
  • Major Glyph
  • Use: Permanently teaches you this glyph.

    Divine Plea returns 50% less mana but has a 50% shorter cooldown.
  • Classes: Paladin
  • Requires Level 25
  • Sell Price: 1s

Tips and tactics

Icon-time.svg This section contains information that is out-of-date.

While Divine Plea is active all healing done by the paladin is reduced by 50%, meaning it is best used during a period of low incoming damage. In PvE, this can be done by anticipating incoming damage and boss attacks, and using moments of downtime such as during transition phases to minimize the significance of the healing reduction.

Should you desperately need the mana return during a period of high incoming damage you can negate a fifth of the healing reduction by using [Avenging Wrath] in conjunction with Divine Plea. However, using them simultaneously is generally not recommended, as doing so will reduce the overall healing benefit gained from Avenging Wrath by 22.5%. Using them separately maximizes the paladin's healing output, which should ultimately also benefit his mana efficiency.

As a magic effect, Divine Plea can be dispelled. In PvP, paladins should be aware that their opponents may try to dispel it, while those facing Holy paladins should generally dispel the buff as quickly as possible, in order to deprive the paladin of the chance to regenerate their mana. This is usually less important against Retribution and Protection paladins, for whom mana regeneration is not such an issue.

Patch changes

  • Warlords of Draenor Patch 6.0.2 (2014-10-14): Removed. Mana costs for paladins have been adjusted accordingly.
  • Mists of Pandaria Patch 5.4.0 (2013-09-10): No longer reduces the amount of healing done, and now restores mana based on the Paladin's Spirit.
  • Mists of Pandaria Patch 5.0.4 (2012-08-28): Now a Holy specialization ability.
  • Cataclysm Patch 4.0.3a (2010-11-23): Now affected by the talent Shield of the Templar.
  • Cataclysm Patch 4.0.1 (2010-10-12): Mana restored reduced to 10%, down from 25%. Cooldown increased to 2 min, up from 1 min. Is now learned at level 44 instead of 71. There are no longer any talents which affects it, and its sole glyph has been redesigned. Divine Plea in combination with [Guarded by the Light] (pre-4.0.1 effect) as been replaced by [Judgements of the Wise] as primary method for tanking paladins to generate mana during combat.
  • Wrath of the Lich King Patch 3.1.0 (2009-04-14): Divine Plea can once again be dispelled.
  • Wrath of the Lich King Patch 3.0.9 (2009-02-10): The amount healed by your spells is reduced by 50% (up from 20%), but the effect can no longer be dispelled.

See also

External links