For lore, see Doomguard .
Race
Doomguard Faction
Neutral Statistics Hit points
1600 Hit point regeneration
Always Hit point regeneration rate
0.50 HP/sec. Mana
500 Mana Regeneration rate
1.25 Mana/sec. Level
8 Produced at
Pit Lord or Demonic Figurine Gold Bounty Awarded
76-88 Sleeps
No Combat Weapon(s)
Burning Blast (vs Air); Burning Sword (vs Ground) Normal attack
41-48 (44.5 avg)Area Damage Radius:
Full Damage Area: 5
1/2 Damage Area: 15
1/4 Damage Area: 25 Can attack
Air Range
60 Attack type
Chaos Cooldown
1.80 sec. Weapon type
Msplash Secondary attack
35-42 (38.5 avg) Can attack
Ground, Structures, Debris, Item, Ward Range
12.8 (Melee) Attack type
Chaos Cooldown
1.35 sec. Weapon type
Normal Armor Type
Heavy Armor
3 Day Sight
140 Night Sight
80 Movement Speed
270
Doom Guards are doomguard units that can be summoned by a Pit Lord or a Demonic Figurine .
They can also be encountered as creeps in the Felwood , Outland and Black Citadel tilesets .
Information [ ]
When summoned by the Pit Lord, it has a timed life of 120 seconds.
When summoned by a Demonic Figurine, the time is 180 seconds.
Otherwise, it has 1350 hit points instead of 1600.
Spells and abilities [ ]
Removes all buffs from units in a target area.
Deals 200 damage to summoned units.
Cooldown
Mana Cost
Range
Area of Effect
Allowed Targets
Effect
8 sec.
75
50
20
Air, Ground, Ward, Tree
Removes all spells, 200 damage to summoned units
Slams the ground, dealing damage to nearby enemy land units and stunning them.
Duration (Hero)
Cooldown
Mana Cost
Area of Effect
Allowed Targets
Effect
3 (2) sec.
6 sec.
90
30
Ground, Enemy
25 damage, stun.
Reduces movement speed by 75%, attack rate by 50%, and damage by 50% of a target enemy unit.
Duration (Hero)
Cooldown
Mana Cost
Range
Allowed Targets
Effect
60 (10) sec.
10 sec.
175
60
Air, Ground, Enemy, Organic, Neutral
Movement Speed -75%, Attack Rate -50%, Damage -50%
Calls down waves of fire that damage units in an area. Each wave deals 25 damage. Lasts for 6 waves.
Cooldown
Mana Cost
Range
Area of Effect
Effect
12 sec.
125
80
20
6 waves at 25 damage each.
Resistant Skin (Passive) [ ]
Reduces the duration of negative spells and renders the unit immune to certain spells.
Gallery [ ]
Patch changes [ ]
Patch 1.10 (2003-07-03):
The Frozen Throne
Summoned Doom Guard hit points increased to 1600 from 1350.
External links [ ]