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Doom Guard (Warcraft III)

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For lore, see Doomguard.
Doom Guard

Doomguard Anim.gif

Race Doomguard
Faction Neutral
Hit points 1600
Hit point regeneration Always
Hit point regeneration rate 0.50 HP/sec.
Mana 500
Mana Regeneration rate 1.25 Mana/sec.
Level 8
Produced at Pit Lord or Demonic Figurine
Gold Bounty Awarded 76-88 BTNPillage.png
Sleeps No
Normal attack: 44.5 avg

Full Damage Area: 5
1/2 Damage Area: 15
1/4 Damage Area: 25

Can attack: Air
Range 60
Attack type Chaos
Cooldown 1.80 sec.
Weapon type Msplash
Secondary attack: 38.5 avg
Can attack: Ground
Range 12.8
Cooldown 1.35 sec.
Weapon type Normal
Armor Type Heavy
Armor 3
Day Sight 140
Night Sight 80
Movement Speed 270
This article or section contains lore taken from Warcraft III: Reign of Chaos, Warcraft III: The Frozen Throne, the manuals, and/or official bonus maps.

Doom Guards are doomguard units that can be summoned by a Pit Lord or a Demonic Figurine.

They can also be encountered as creeps in the Felwood, Outland and Black Citadel tilesets.


When summoned by the Pit Lord, it has a timed life of 120 seconds.
When summoned by a Demonic Figurine, the time is 180 seconds.
Otherwise, it has 1350 hit points instead of 1600.

Spells and abilities

Dispel Magic

Removes all buffs from units in a target area.
Deals 200 damage to summoned units.
8 sec.

War Stomp

Slams the ground, dealing damage to nearby enemy land units and stunning them.
Duration (Hero) Area of Effect Effect
3 (2) sec. 25 25 damage, stun.


Reduces movement speed by 75%, attack rate by 50%, and damage by 50% of a target enemy unit.

Rain of Fire

Calls down waves of fire that damage units in an area.
Cooldown Mana Cost Effect
12 sec. 125 6 waves at 25 damage each.

Resistant Skin (Passive)

Reduces the duration of negative spells and renders the unit immune to certain spells.


Patch changes

  • WC3tFT-logo.png Patch 1.10 (2003-07-03):
    • The Frozen Throne
      • Summoned Doom Guard hit points increased to 1600 from 1350.

External links