Draenor (alternate universe)

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For the historical version of Outland, see Draenor.
Level: 90 - 100
Warlords of Draenor Draenor loading screen.jpg


"War...it is the lifeblood of this world."
Grommash Hellscream in the Warlords of Draenor trailer

Draenor [ˈdɹænɔɹ] is the main setting of the Warlords of Draenor expansion, which takes place thirty-five years ago in a parallel universe[1] that Kairozdormu brought Garrosh to using the Vision of Time. Khadgar describes it as 'the far side of the looking glass'. As a result it's extremely important to note that this Draenor, while almost the same as the one that became Outland, is not exactly the same (see the pertinent section below for further details).

The arrival of Garrosh Hellscream from the main universe and his subsequent meddling with history allowed him to create a technologically advanced Iron Horde under the leadership of Grommash Hellscream. The Iron Horde has constructed their own Dark Portal and connected it with Azeroth in 31 ADP through the same dimensional gateway, which originally connected Azeroth with Outland — the destroyed, main universe version of the world.


Draenor's two moons as seen from Shadowmoon Valley.
Draenor is a land of magma and metal, stone and steam. City-forges wrap her twin moons in smog, and wheels deform the earth. Vicious saberon, winged arakkoa, spike-skinned gronn, and more unusual creatures rule the edges of the world, feasting on anything they kill.
Enigmatic draenei refugees have built a coastal foothold into a glimmering state replete with the libraries and worship-halls of their timeless civilization. Meanwhile, the Iron Horde’s slaves labor on engines of war pointed at the draenei and worlds beyond.
Kingdoms, clans, tribes, men, women, children – all are tense as coiled muscles.[2]

Compared to Azeroth, Draenor is a young world. The primal forces that shaped and bent the land are still accessible - if you know where to look.[3]

After Sargeras stormed away from the Pantheon, Aggramar continued his quest alone. His mission eventually took him near Draenor, a world not yet discovered by the titans. He lingered among the vast emptiness of the world, listening for the dreams of a world-soul, but heard none. Nonetheless, the planet intrigued him, for he had never seen a place of such voracious and diverse plant life or of such untamed savagery. However, the more he observed the massive botanical hivemind of the Evergrowth, the more he foresaw doom in Draenor's future. If left unchecked, the Evergrowth would consume everything on the world, including the elemental spirits, eventually even devouring itself and leaving Draenor an empty wasteland devoid of life. Aggramar's natural affinity for order compelled him to take action, but he did not wish to completely destroy Draenor's plant life, only to temper it. Thus, he would need to neutralize the Sporemounds, the heart of the Evergrowth's power. The titan considered destroying the Sporemounds himself, but since his power was so great it risked irreparably damaging or even shattering Draenor and because he could not stand guard over the world forever, he instead decided to create a mighty servant in his own image to uproot the Sporemounds.

Aggramar swept his colossal hand over the world and wove its fire, air, earth, and water energies into a massive elemental storm. He channeled the roaring tempest into Draenor's largest mountain, sending the energies blasting through the crust and causing shockwaves of force to echo around the globe. The mountain itself groaned to life and rose up on two colossal legs. Aggramar named his creation Grond, and he would serve as the titan warrior's hand on Draenor. At Aggramar's command, Grond set out to conquer the plants, and as he lumbered across the world, he carved and shaped the landscape to separate the Evergrowth. When he reached the nearest Sporemound, Grond defeated the creature with ease.[4]

As Grond fought the Sporemounds, pieces of his body fell off and came to life as the colossals due to the life essence that stirred within. Even though Grond was killed by Botaan, the final Sporemound, hope swelled within Aggramar at the sight of the colossals. They were not as mighty as Grond, but they were many and their shadows still loomed over the land. Aggramar crafted great discs inscribed with titan runes from the body of Grond and fused them to the colossals, creating armor that granted them strength and resilience. In the meantime, the Evergrowth had begun to retake lands Grond had taken from it. As Aggramar unleashed the colossals against Botaan and the genesaur - creatures that were pieces of the Sporemounds just as colossals were pieces of Grond - he felt a constellar dying somewhere in the Great Dark Beyond and left to investigate with the promise he would return one day. He never did.[5]

After the titan's departure, Draenor became a savage world dominated by fertile plains, lush jungles and volcanic peaks. It was inhabited by several native intelligent races: the arakkoa, an ancient race of bird-like humanoids, the ogres, a powerful race that controlled a vast empire, the shamanistic orcs as well as two major forces of nature that continued shaping this world for centuries, locked in an eternal struggle for dominance: the descendants of the Sporemounds known as the Primals, and those of the colossals known as the Breakers.

Age of Colossals

The Age of Colossals is the name given to a period during Draenor's prehistory when the Breakers and Primals were locked in an eternal struggle for dominance to shape the land.

Age of Order

During the Age of Order, the arakkoan civilization known as the Apexis attained a height of power before abruptly vanishing. Remnants of their technology and culture, such as the Apexis Crystals, can still be found in ruins throughout Draenor.

Arrival of the draenei

Nearly 200 years before the First War, the draenei crashed in the upon this remote world in their naaru vessel, the Genedar. They believed that this world would be an ideal refuge for their millenia-long exodus[6][7][8] and named it Draenor,[9][10] which meant "Exiles' Refuge" in their tongue; since the native orcs did not have a name for the planet, other than "world," they eventually adopted the Draenei term.[11]

The settlers quietly cultivated their society once again and kept their magic hidden, ever wary of being discovered again by the Burning Legion's forces.

Universes collide

In year 31 after the Opening of the Dark Portal in prime universe's timeline, Garrosh Hellscream was sent back in time before the main events of Rise of the Horde by the bronze dragon Kairoz at the behest of Wrathion. The overthrown warchief was tasked to prevent the Blood Curse from coming to pass within this parallel universe in order to create an uncorrupted orcish Horde for Kairoz's own machinations. Garrosh, however had no intention of being a pawn in someone else's plans, and betrayed Kairoz, killed him and stole the fragment of the  [Vision of Time], which was the catalyst that could bridge both universes, and then departed to exact Kairoz's plan on his own terms and gain. Garrosh then convinced his father of his race's eventual fate, using the Vision of Time to show him the prime universe's events up to the aftermath of the Second War, shared information about some of the modernized Horde technology and how to create it, with himself later smuggling some of it into the parallel universe, thanks to his connections within Blackfuse Company, and then plotted his way to prevent the orcs from entering the Blood Pact, which ultimately succeeded. This was the major turning point of this universe's timeline, where the newly established union of the clans, the Iron Horde began their path to conquest under the leadership of Grommash Hellscream of Warsong Clan, and Garrosh was elected by Grom to be his replacement as a Warlord of the Warsong clan. The orcs then proceeded to build the Dark Portal, using the captive Shadow Council to be its power source, and then connected the gateway with the prime universe's Azeroth in order to invade and conquer it.

Differences between the alternate Draenor and prime Draenor

According to Don Adams, Blizzard's goal with the expansion was to depict Draenor's past. Because of that, the general background presented in the alternate universe is the same as the one of the prime universe.[12]

However, there are two types of differences between both backstories:

a) Changes triggered by Garrosh's interference.
b) Pre-existing differences and the changes triggered by them[13] — as the alternate Draenor is not a perfect mirror image of the prime universe.[14] These few are exceptions and not the rule.[15][16]

Among the differences of the second type we can count:

Alternate Draenor Main Draenor
Garrosh was not born. Garrosh Hellscream was born to Golka and Grommash Hellscream.
Rulkan is alive. As a consequence of this, the Burning Legion apparently never contacted Ner'zhul but coordinated only with Gul'dan. Then, the use of fel was only spread among the members of the Shadow Council. Rulkan died several years prior to the rise of the first Horde. The Burning Legion also contacted Ner'zhul in disguise of Rulkan's spirit, and Gul'dan, already secretly working with the Legion,[17] later spread the fel among the orc clans, turning majority of orcs (excluding the Mag'har) green.[18]
The drinking of Mannoroth's blood happened in year -4. Mannoroth is present and unveiled himself. The drinking happened in year -3.[19] Mannoroth is not described to be present.
Garad and Ga'nar were still alive at the time of Garrosh's arrival and the formation of the Iron Horde. Garad and Ga'nar died several years prior to the rise of the Horde.[20]
A Garadar in Nagrand was not constructed, indicating the red pox had not struck the orcs. Garadar in Nagrand was constructed several years prior to the rise of the Horde.[21][22]
Orc clan leaders are called warlords. Orc clan leaders are called chieftains.
Durotan's eyes are blue and Orgrim's are amber-colored. Durotan's eyes are brown and Orgrim's bright gray.[23]
Commander Tharbek is a member of the Warsong clan. Tharbek belonged to the Blackrock clan.[24]
The land that later became known as Blade's Edge Mountains, Gorgrond, was mostly flat. The land that later became known as Blade's Edge Mountains was already full of stone spikes, hence the name of the region.
Blackhand helped Orgrim get the Doomhammer by entering an elemental pool, scaring his body in the process.[25] Blackhand helped Orgrim get the Doomhammer by another means.[26][27]


  • Telredor, a centuries-old monastery, and the Twin Spires are not present. It is unclear if they existed or if they were destroyed by the invading Iron Horde
  • The Dragonmaw clan (as well as some other minor clans) hasn't been introduced in the alternate Draenor. It's unknown whether they did not exist in the world. Alternatively they could have been absorbed into or annihilated by the Iron Horde.
  • The Temple of Telhamat is missing from Tanaan Jungle. It is unclear whether it was built before or after the fall of Draenor in the main universe, but it was likely before.
  • Alternate Draka had a sister named Lokra. It is yet unconfirmed whether Lokra existed in the main universe, but it is probable considering Durotan's new brothers are confirmed in the main universe.


Draenor as seen from the Great Dark.

The world of Draenor is comprised of at least two (most likely unnamed) continents, and only one of them is known to Azeroth's races. The continent we visit is the central continent.[28] After Draenor's destruction in the prime universe, that continent became Outland, the only known surviving fragment of the Red World. The second continent is located southwest of it and is said to be the homeland of the ogres, as well as the heart of their empire.

The Zangar encroachment is the name given to a fungal ecosystem seeking to overtake the land by spreading its spores from the Zangar Sea.[29]

Draenor has two moons.[30][31] The larger moon is bright with reflected light, responsible for the illumination of Shadowmoon Valley, while the smaller appears closer and is far darker. Nowhere is the larger of the two moons more imposing than over Shadowmoon Valley.[32] The name "Pale Lady" is assumed to refer to the larger of the two moons.

In-game map of Draenor


Draenor and Outland comparison

In-game map of Outland


Main article: Instances by continent

Outposts and cities

Alliance The Alliance

Horde The Horde

Getting there

Players that will reach level 90 will embark on a journey that will lead them to repel the Iron Horde's invasion entering Azeroth through the Dark Portal, which has turned red because of a time warp that now connects it with the world of Draenor in the alternate past. The prologue quest will be a similar experience to the death knight starting experience. After defeating the invading army, they will travel through the portal and arrive at Tanaan Jungle (located in the same place as what will eventually become Hellfire Peninsula). After the prologue, Alliance will be sent to Shadowmoon Valley, while the Horde will go to the Frostfire Ridge - their own faction territories, with fully-fledged Garrisons (that they need to build first) in Draenor.

Native sapient races

Resident aliens

  • Draenei refugees from Argus have arrived in Draenor through Oshu'gun and massively settled the planet.
    • The naaru have arrived alongside the draenei during the exodus.
  • Various demons of the Burning Legion have been summoned by warlocks of the Shadow Council and the Sargerei.
  • Surviving members of the Alliance and Horde expeditions moved here after the events of the Assault on the Dark Portal: humans, dwarves, gnomes, night elves, worgen, trolls, tauren, Forsaken, blood elves, goblins and pandaren.


  • In the early maps of Warlords of Draenor, there was to be more islands: Farahlon, an unnamed ogre island south of Nagrand and an island off the southwestern coast of Spires of Arak. As of today, all three have been removed from the map, but an unnamed landmass southwest of Draenor's main continent is still visible.
    • The unnamed ogre island south of Nagrand might have been related to seafaring ogres claiming the south of the zone,[33] but this plot point was removed during development.
    • The large continent southwest of Draenor's main continent was described at BlizzCon 2013 as a "mysterious ogre continent" from which the Gorian Empire originated and where their main seat of power was still located, with their influence having spread to Draenor's main continent over time.[34] High Centurion Tormmok still mentions having campaigned on two continents.[35]
  • The rivers of Draenor are filled with moray.[36]
  • One of Draenor's oldest stories is the legend of Grumpus. The story tells of a mean-spirited brute that would come in the night, in the dead of winter, and kidnap children that misbehaved. Back at his lair, he would present them with awful toys, and use their tears to spawn his minions.[37] No one quite knows when the legend of Grumpus began in Draenor, but his toys are just the worst.[38]
  • Fel and Void effect's caused vile bloods to emerge in Tanaan Jungle[39] and Shadowmoon Valley.[40]


This article or section includes speculation, observations or opinions possibly supported by lore or by Blizzard officials. It should not be taken as representing official lore.

As he was the only known titan to have interacted with Draenor, Aggramar is very likely the one that left behind several Ancient Titan Chests, the Vault of the Titan in Nagrand and the artifacts responsible for the creations of the magic breakers before leaving.



  1. ^ World of Warcraft: Paragons: "...heroes will traverse time itself and brave an alternate version of the orcish homeworld..."
  2. ^ Official Warlords of Draenor site
  3. ^ N [100D] Core of Flame
  4. ^ World of Warcraft: Chronicle Volume 2, page 13
  5. ^ World of Warcraft: Chronicle Volume 2, pg. 16-19
  6. ^ Micky Neilson on Twitter
  7. ^ Rise of the Horde - "It was over two hundred summers ago that your people came here. We were not as We are now."
  8. ^ The Comic Volume 4
  9. ^ Beyond the Dark Portal - "Draenor is name they call world, yes. They proud of selves, they name whole world for selves. They strong . . . before."
  10. ^ Rise of the Horde - And they had named the world Draenor., or "Exiles' Refuge"
  11. ^ Rise of the Horde, page 57.
  12. ^ Don Adams on Twitter (2014-10-27)
  13. ^ Don Adams on Twitter (2014-11-04)
  14. ^ Hellscream
  15. ^ Don Adams on Twitter (2014-11-04)
  16. ^ Don Adams on Twitter (2014-10-27)
  17. ^ World of Warcraft: Chronicle Volume 2
  18. ^ Rise of the Horde
  19. ^ World of Warcraft: Chronicle Volume 2
  20. ^ World of Warcraft: Chronicle Volume 2
  21. ^ World of Warcraft: Chronicle Volume 2
  22. ^ UVG
  23. ^ Rise of the Horde
  24. ^ Tides of Darkness
  25. ^ Blackhand (comic)
  26. ^ Matt Burns on Twitter
  27. ^ Matt Burns on Twitter
  28. ^ A Thousand Years of War
  29. ^  [Zangar Spore]
  30. ^ Loreology on Twitter (2014-05-16).
  31. ^  [Shadowmoon Astrologer's Almanac]
  32. ^ The Art of World of Warcraft: Warlords of Draenor, pg. 43
  33. ^ Official Warlords of Draenor site. Retrieved on 2017-03-26.
  34. ^ WoW: Warlords of Draenor, the entire Blizzcon WoW panel. (13:23) (2013-11-10). Retrieved on 2017-03-26.
  35. ^ N [93] A Centurion Without a Cause
  36. ^  [Slithershock Elver]
  37. ^ N [110G Daily] Grumpus
  38. ^ Mount Journal entry for  [Minion of Grumpus]
  39. ^ Vile Blood of Draenor
  40. ^ Vile Bloods
  41. ^ http://reznik.wikia.com/wiki/Draenor